Speed Profiling Along a Path¶
Not robot-specific
This is a general Flair 7 move-editing feature. The source video was demonstrated on Flair Lite (Cinebot Nano), but nothing here is Nano-specific — it applies to any rig running Flair 7.
There are two ways to change how fast a move travels along its path without changing the path's shape: a simple method using extra keyframes, and a more advanced method using the Speed Profile graph. Which one you need depends on how much control you want.
Simple Method — Extra Keyframes¶
For a straightforward speed change (e.g. slowing down through the middle of an orbital), just add keyframes at the same position but adjust their timing:
- With your move already created, insert a couple of extra keyframes near the section you want to slow down. Use Filter Keyframes so the new points land exactly along the existing path rather than creating new positions.
- The new keyframes don't move the path — they only add timing control. Drag one further from its neighbour (or type a larger frame gap) to make the rig spend longer covering that section, or move it closer to speed that section up.
- Run the move — the path is unchanged, only the pacing through it has changed.
This is quick, but coarse — every timing adjustment is really just moving a position further away in time, which also nudges every keyframe after it.
Advanced Method — Speed Profile Graph¶
For finer control that doesn't touch keyframe positions at all:
- View > Graphs, then select the Speed Profile view. This graph runs from 0 to however many frames your move is long, and shows real elapsed time along one axis against "virtual" (path) time along the other.
- There are separate red (camera) and blue (target) curves. For most cases, press the lock button so adjusting one adjusts both together.
- Insert a point on the graph and drag it — pulling a point down means the move reaches that point in the path later than a straight line would (i.e. it's slower up to there); pushing it up means it arrives earlier (faster). You can insert several points to create arbitrary speed curves along one move — including making the rig pause completely, reverse briefly along the path, then continue, if you push it far enough.
- This graph edit does nothing on its own — you must also set the move's Job Configuration > Speed Profile away from Off. Choose whether the profile applies just to the speed-profiled axes, target tracking / master axes, or All (needed if you have other moving axes, like a turntable, that should also follow the same speed curve).
- Apply, then run the move — you'll see it speed up/slow down exactly as drawn on the graph, with the path itself unaffected.
- If you want the graph visible permanently alongside your other views rather than opening it each time, you can insert it as a fixed panel in your window layout.
Related Tutorials¶
Related Guides¶
Source: MRMC video tutorial "Speed along Orbitals & Speed Profiling" (Flair Lite & Nano Tutorials playlist)