The Waypoint View in Flair 7 explained¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Related Issue: FBX Import — Waypoint Axis Positions Don't Match Run Positions (Carts vs Axis Priority)
Related HOW TO: Using Push Moco to Create a Move
Searchable transcript: Open full transcript
AI Summary
A video explaining the Waypoint View in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED, CINEBOT_MINI, PRECISION_TRACK, and TURNTABLE, and software/version references include Flair 7, and the working environment is Both. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 26 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:08 — okay so I'm going to run through the Waypoint display here I make it full
- 01:26 — store and then add a point and move it
- 02:24 — okay these are the shortcut buttons so this is delete Waypoint and this is to
- 05:34 — can use this slider okay this here allows you to move the axis it's like a
- 06:20 — move side to
- 07:07 — down speed up a bit more speed up a bit
- 07:57 — run uh once I unlock it it's then free to move okay
- 08:45 — position it just goes to it it'll take my rotate to zero or I can tell it to go
- 09:48 — here on the rotate uh go to home I can access from
- 11:41 — okay uh as I said the menu changes so for example the track axis has different
- 12:41 — region which you can set where that region is but effectively as I move it
- 13:36 — checkboxes are whether the axis is on or off so for example my track is off at
- 14:58 — very useful unless you want to make sure nobody Chang es anything or doesn't move
- 16:28 — to note that whenever you use these buttons here to move the rig these this
- 17:23 — sensible so now if I go into my cartisian mode to move the camera around
- 18:19 — tilt pan doesn't pan all the axes are at strange angles and when you try and move
- 19:10 — before I do that I'm going to go to this Waypoint view
- 20:12 — well um then we've got show Waypoint images
- 21:02 — to say that you know this is uh this is the Waypoint where the actor enters
- 23:53 — buttons uh effectively as we did in the vertical Waypoint display except for
- 24:55 — to copy waypoints if I want to copy uh Waypoint one to here I just type in one
- 26:12 — waypoints so the same Waypoint menu as
- 27:28 — going to that was just going to start that wasn't the actual move uh but my
- 28:26 — priority to cartisian axis that means it will run the move that's here rather
- 29:46 — it because I'm at the end it'll go 5 cm down but then during the move it'll
- 30:39 — so forward run starts 5 cm high and then during the move goes 5 cm
