The Runtime/Timeline display in Flair 7¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Related HOW TO: Timecode vs Sync — Key Concepts
Related Issue: Part Runs and Preroll Extents — Hard Stops, Track Travel, and Safe Checking
Related Issue: Bolt Runs Unexpectedly in Carts After Switching from Camera Orbital — E-Stop Required
Related Issue: Track Axis Trips Mid-Move Due to Velocity Spike (Tripcode 3)
Searchable transcript: Open full transcript
AI Summary
A video covering the Runtime/Timeline display in Flair 7.
For operators using this as a reference, the main focus is CGI matching, HHB, motion smoothing, move programming, and pre/post-roll, while it also touches on synchronization and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and HHB, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 19 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:28 — go full screen here on the key on the key frame display or Waypoint display
- 02:12 — button you have may have programmed onto your handheld controller Gamepad or
- 03:51 — on so now I can it's controlled and let's I'll move it to
- 04:44 — frame okay you can even adjust the timing so you can drag this Waypoint
- 05:48 — you do a part run the move between frame 30 and frame
- 07:03 — okay and you will see there will be a small pre-roll and then a slightly
- 07:49 — zero and frame 150 I just press that and
- 09:16 — actually browse which I'll show you in a minute uh or run the move okay so
- 10:12 — browse you either just forward run to go into running the move or you just press
- 11:00 — so I've reached the end of my move
- 12:00 — your camera back on ready for the next take okay if you don't like the speed
- 12:47 — because I can take one step forward okay and if I do that it'll move one frame
- 14:59 — button each time it'll do a pre-roll and a post
- 16:06 — not going over position but it is going too fast over velocity and is going over
- 17:04 — okay these buttons here will affect the move either by slowing it down to 22
- 18:20 — slide uh or shift and that means that your passes will no longer match your
- 19:10 — speed okay last then next we have the
- 20:12 — that the exposure will happen exactly the same place in every move it's very
- 21:06 — do with a move okay next we have the
