Use of Carts, Master Axes and editing move timings¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Searchable transcript: Open full transcript
AI Summary
A video on the use of Carts, Master Axes and editing move timings in Flair 7.
For operators using this as a reference, the main focus is CGI matching, axis limits, move programming, spline behaviour, and target tracking, while it also touches on track calibration and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Both. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 21 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:07 — we have six axes in order to make this target tracking work but on this
- 00:53 — handle that in a specialized way if the track axis here were merely a Target
- 01:40 — tracking and if I want the camera to be
- 02:31 — where that is and set up my move so here I
- 04:07 — pull so I'm now in a position where I can if I wish move on to create my first
- 04:54 — there so while still in carian control I'm going to move my track
- 05:57 — close to camera pan being zero in I'm looking there I'm
- 06:45 — again I'm going to move back in x a
- 07:37 — view just to make sure it does actually run the track is doing its own thing
- 08:43 — to store a position there now I have a nice curve move in
- 10:17 — shoot okay so I have that move the
- 11:19 — extend the camera there back along the track as it happens I don't have much
- 12:08 — now and if I back run that yes I'm getting close to the limit
- 12:57 — that so now we have 150 frame move and that frame that
- 14:00 — there so I have actually changed the curve of
- 14:47 — that number just as well but that is giving me a more curve more of a curve
- 15:55 — nice nearly straight line there and a nice curve there and this is suitable to
- 16:41 — will not change the curve if I have a a
- 17:29 — by changing my move frame rate if I
- 18:21 — experiment so now it's now 100 frame move uh sorry it's now a 240 frame move
- 19:07 — takes place but it is exactly the same curve and those two curves on a
