Cinebots Kinematic Do Nots¶
Playlists: Flair 7 Training Videos, Flair Lite & Nano Tutorials, Cinebot Mini/Max & Flair 7 Training
Related HOW TO: Using Push Moco to Create a Move, Roll Control Modes — Complete Guide
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AI Summary
A quick video showing situations that may get you in trouble with your Cinebot because of kinematics.
For operators using this as a reference, the main focus is kinematics, move programming, spline behaviour, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:26 — to go file new. So, I'm going to move it to a position
- 01:16 — able to reach that same position. Another thing not to do is to move the
- 02:30 — trying to go up and then halfway through the move instantly try and
- 03:52 — it. Thinks there's some kind of problem. It looks pretty simple that move. Okay.
- 04:57 — >> Okay. And this time I'm going to use these controls to move around my target.
- 06:05 — And it's not happy about it. It's not a big move, but it's not happy about it
- 06:52 — curve around it. But you need to be
- 07:58 — to save some time. Okay, so this is my move.
