The Four Main Cartesian Control Modes¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Related Issue: Keyframe Vector Alignment - World vs Camera Orientation
Searchable transcript: Open full transcript
AI Summary
A video covering the four main Cartesian Control Modes in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:11 — in order to be able to do correct Target tracking this particular rig amongst the
- 01:05 — motion if you look at this it has Target tracking it's a Target tracking type
- 01:53 — locked level or relative in in order to do the target tracking it is called a
- 02:39 — tracking is a capability to move around
- 03:59 — Zed and the world cartisian is a universe that is aligned with the rail
- 04:46 — in y my camera moves in a straight line across the rail he's moving in a
- 05:33 — the rail so the camera is moving
- 07:58 — world the camera and Target are locked together so if I move in
- 08:54 — the two are staying in parallel to the rail if I move in Zed again the camera
- 11:03 — in locked View and my target is going to move with the camera because they are
- 12:30 — common uh systems for finding way points in order to do normal Target tracking
