How Kinematics relate Target Tracking¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Related Issue: Tracker App Import: Robot Move Completely Wrong — Zero at Home, Translate to Current Camera
Related Issue: Cinebot Mini / Max — UR Arm Kinematics calibration.conf Must Be Loaded from Arm
Related Issue: Init Scaling — Resolving Dual-Solution Conflicts in End Mount Target Tracking
Searchable transcript: Open full transcript
AI Summary
A video explaining what is the kinematics file in relation to target tracking in Flair.
For operators using this as a reference, the main focus is CGI matching, import/export, kinematics, move programming, and target tracking, while it also touches on zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:05 — in an earlier video we looked at a Target tracking move and we showed how
- 00:52 — roll moves then the move that we get
- 01:38 — that I'm going to turn on target tracking again I'm going to turn on Roll
- 02:27 — to so we're in the home position and
- 03:54 — and we can do that right the way through the move these axes of motion are
- 05:54 — that we need to do so this file is specific to the Target tracking axis if
- 06:41 — time or go on a remote location and shoot the same move again in order to
- 07:28 — position is with regard to the rest of the rig of otherwise the target tracking
