Speed along Orbitals & Speed Profiling¶
Playlists: Flair Lite & Nano Tutorials
Related HOW TO: Speed Profiling Along a Path
Searchable transcript: Open full transcript
AI Summary
A short video by Assaff covering Speed along Orbitals and Speed Profiling in Flair Lite.
For operators using this as a reference, the main focus is CGI matching, move programming, spline behaviour, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and TURNTABLE. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 9 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 01:19 — my minimum focus. Okay. Don't need to be it then. Just move back a bit.
- 02:24 — We go. And it's now quite happy it's ignoring it. So this is my move.
- 03:24 — section. Okay. So, I'm going to just move them out a little bit more,
- 04:13 — Y and delete. Okay, good. So I'm back to my original move.
- 05:00 — move is 100 frames long.
- 05:46 — target. You can actually adjust the speed of the camera path and the target
- 06:43 — would mean it would actually get up to speed, come to a stationary point here,
- 07:33 — have a turntable uh moving or um some other axis moving. It'll speed profile
- 08:51 — All right. So, this will actually get up to speed, slow down, stop, go backwards,
