Fairings Axis & Cartesian¶
Playlists: Flair 7 Training Videos, Cinebot Mini/Max & Flair 7 Training
Related HOW TO: Setting Up Axis Acceleration
Related HOW TO: Timelapse in Flair
Related Issue: Speed Profile Warning Appears When Editing Beziers
Searchable transcript: Open full transcript
AI Summary
A video explaining the Fairings Axis and Cartesian in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, pre/post-roll, spline behaviour, and target tracking, while it also touches on track calibration and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK and TURNTABLE, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 13 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:12 — fairings also known as eases or ease in and ease out um but I've got a move
- 01:10 — there are only two key frames or there is a change in Direction then the spline
- 02:06 — the cartisian fairings these are to do with Target tracking axes so if we look
- 03:10 — frames you have a an acceleration okay so here for 23% of
- 04:24 — almost a corner here because it approaches this with a constant speed
- 05:11 — see that there is a very Sudden Change in speed for most of the axes then a
- 05:57 — Waypoint so in my cartisian Waypoint I
- 07:26 — the in the fairings menu is there is something called Curve reversal
- 08:49 — and then it overshoots it goes beyond it it will look nice and smooth but it may
- 09:36 — okay that's the point of curve reversal
- 10:37 — to start off with a simple two-point move so for example if I remove my
- 11:26 — apply you'll see this Curve will
- 12:17 — okay and shoot does a little pre-roll
