Flair Lite & Nano Tutorials¶
Tutorials specific to Flair Lite and Cinebot Nano workflows: Tilta lens setup, PushMoco, keyframes and timeline, speed profiling along orbitals, and transport positions.
1. Flair Lite: Tilta Lens Setup¶
AI Summary
A video covering how to set up the Tilta lens motors in Flair Lite.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, Network Direct, firmware flashing, and hot booting, while it also touches on lens calibration, move programming, robot safety, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 14 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:15 — then you do need to get the MRMC firmware and upgrade the firmware on the
- 01:35 — isn't enough room for the motor to get in there. So, we have a little adapter
- 03:10 — to the other end. You can see it move.
- 04:32 — to start first with the lens calibration.
- 05:37 — with the motor. The range should always be between zero and one. The lens
- 06:27 — if for example, infinity is at one and minimum focus is at zero, you
- 07:12 — And then I move it to the closest focus,
- 08:08 — to make sure that the focusing is better because it doesn't follow exactly what a
- 09:06 — see the numbers. So, you can see infinity zero and these are the other
- 12:57 — to there, but this is on center, so that remains a zero.
- 14:51 — target so the units are in centimeters, okay? And firstly, I can move it
- 15:47 — and it the unit will vibrate, and it will say here slave.
- 16:48 — So, disable it, okay, and re-enable it.
- 19:10 — the motor will do a rapid turn at some point. And then move it here using my
2. Camera Mounts & Offsets¶
AI Summary
A video covering Camera mounts & offsets in Flair.
For operators using this as a reference, the main focus is move programming and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:18 — instance have a very long probe lens and you wanted to move around the probe
- 01:07 — offset, which again there shouldn't be, that should remain zero, so you don't
- 02:08 — my film plane, so I'm not going to I'm just going to leave that at zero. And
- 03:25 — offset. And my Y is sideways, which is normally zero, but my Z is from that
3. Flair Lite - PushMoco & Waypoint Timings¶
AI Summary
A short video explaining how to use PushMoco on Flair Lite and adjust waypoint timings.
For operators using this as a reference, the main focus is axis limits, motion smoothing, move programming, robot safety, and spline behaviour, while it also touches on track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED, CINEBOT_MINI, and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 15 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:33 — setups. I'm going to do sounds. Okay. And I'm going to select waypoint
- 01:36 — to stop it from moving. But it should be that when you enable it, it doesn't move
- 02:25 — audio is going to recorder not to a set of speakers. So I'm going to now move it
- 03:20 — see what that looks like in preview. So, this is my move.
- 04:11 — beginning. Remember, I'm at the end. So, it's going to do a straight line move to
- 06:50 — Good. And so now when I run it, it's in focus throughout my move. I haven't had
- 07:37 — will try and put a nice smooth curve
- 08:31 — that point. Okay. And if I now run this move
- 09:55 — I'm going to just go to the start of the move
- 12:12 — and the distance that travel is traveled in between affects the move right which
- 13:54 — far away from everything. But let's try and put an extreme move on this. Okay.
- 14:41 — problem running this move. Yeah, it's
- 16:04 — So that's not workable. So I wouldn't be able to do that move.
- 17:16 — >> And now it's >> it's doing a very different move, but it
- 19:31 — >> Okay. All I really do is adjust it. Okay. So, actually move it further away.
4. Flair Lite - Keyframes & Timeline¶
AI Summary
A video covering an introduction to Flair Lite including:.
For operators using this as a reference, the main focus is Network Direct, move programming, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 16 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:23 — go to the cog here. Uh it's coming in via a USB adapter. So, I'm going to
- 01:10 — difference between a key frame and a waypoint. Um it's it's the point that
- 02:25 — with these actual buttons here. For example, my track. If I move my track,
- 03:23 — Okay. Till I'm looking at my objects. Uh, if I want to move my camera
- 04:11 — So let's say there keep it simple. Okay. Move that. I can go to my this plus
- 05:16 — end point. Okay. Now, this is the start of the move. It'll go.
- 06:04 — And you'll notice at the start of the move, it instantly jumps to the
- 06:58 — status it says ready to go to. Now a goto is not a program move. It's not the
- 07:47 — miscellaneous setups, and change your go-to speed right down. Okay, apply.
- 08:33 — It's warning you that this could be fast because the rig can move fast. This
- 09:19 — is in the middle. And it says go to now. Because my go-to speed is still very
- 10:07 — store this. So to store it, I can either well all I've done is move my slider,
- 10:59 — uh method possible. Okay, I'm going to speed up my go-tos just so we don't
- 12:17 — it's in ready to shoot. So I press play and this is now the move running again.
- 13:19 — it'll completely ignore it. Okay. It won't try and move it. It'll just ignore
- 18:03 — ends there. Okay. Um if you want to um record the move onto your camera and
5. Speed along Orbitals & Speed Profiling¶
AI Summary
A short video by Assaff covering Speed along Orbitals and Speed Profiling in Flair Lite.
For operators using this as a reference, the main focus is CGI matching, move programming, spline behaviour, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and TURNTABLE. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 9 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 01:19 — my minimum focus. Okay. Don't need to be it then. Just move back a bit.
- 02:24 — We go. And it's now quite happy it's ignoring it. So this is my move.
- 03:24 — section. Okay. So, I'm going to just move them out a little bit more,
- 04:13 — Y and delete. Okay, good. So I'm back to my original move.
- 05:00 — move is 100 frames long.
- 05:46 — target. You can actually adjust the speed of the camera path and the target
- 06:43 — would mean it would actually get up to speed, come to a stationary point here,
- 07:33 — have a turntable uh moving or um some other axis moving. It'll speed profile
- 08:51 — All right. So, this will actually get up to speed, slow down, stop, go backwards,
6. Cinebots Kinematic Do Nots¶
AI Summary
A quick video showing situations that may get you in trouble with your Cinebot because of kinematics.
For operators using this as a reference, the main focus is kinematics, move programming, spline behaviour, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:26 — to go file new. So, I'm going to move it to a position
- 01:16 — able to reach that same position. Another thing not to do is to move the
- 02:30 — trying to go up and then halfway through the move instantly try and
- 03:52 — it. Thinks there's some kind of problem. It looks pretty simple that move. Okay.
- 04:57 — >> Okay. And this time I'm going to use these controls to move around my target.
- 06:05 — And it's not happy about it. It's not a big move, but it's not happy about it
- 06:52 — curve around it. But you need to be
- 07:58 — to save some time. Okay, so this is my move.
7. Cinebot Nano - Transport Positions¶
AI Summary
A video on how to put your Cinebot Nano into a position so that it fits into travel cases for transport.
For operators using this as a reference, the main focus is axis limits and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 2 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
8. Profiles in Flair¶
AI Summary
A video covering how to manage different profiles in Flair.
For operators using this as a reference, the main focus is HHB, hot booting, import/export, and move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:43 — could then set hit set active and flare will restart into that profile. Uh and
- 01:29 — By reverse, if you want to import a profile, you use
- 02:17 — for flare bridge. If you want to overwrite and import the HHB
- 04:19 — versions of Flare, maybe different rig models, and move them to other devices







