Live Joystick Moves Can Be Smoother Than Programmed Waypoint Moves¶
Summary¶
Multiple operators independently reported getting noticeably smoother-looking motion from driving a Cinebot Max/Mini live with the joystick, HHB acceleration set low, than from the same move programmed via waypoints and run automatically. The suspected reason: live input appears to get damping/low-pass filtering applied before it reaches the axes, whereas a waypoint-programmed move is IK-solved through the keyframes, which can introduce visible steps or inflection artifacts that live input doesn't show.
Symptoms / Context¶
- Not a bug — a deliberate field technique reported by more than one operator.
- Comparable programmed multi-waypoint moves on the same rig can show more visible "steps" or shake than live joystick-driven motion.
- Most noticeable on Cinebot Max/Mini; effect may be less pronounced on other rig types.
- Particularly useful when the client wants "a move" rather than a specific repeatable move — sacrificing exact repeatability for smoothness.
Community Guidance¶
[FIELD WORKAROUND] Drive Live With Low HHB Acceleration Instead of Programming Waypoints¶
Community — Mike (+1 240-994-4535), 31 6 27072527 — 21 July 2026
"I have found that I can get much smoother results with the Cinebot Max by using the joystick live vs running a move programmed. I adjust the HHB acceleration on the each carts axis to be low, so that it drifts to a start and stop and then keep the speeds low. A lot our clients just want a move, not necessarily a specific move so it's very efficient."
"Yes, not sure why. But sometimes you get really stable results with the joystick. Using the arm as a motorized jibarm."
Steps:
- In HHB / controller axis setup, lower the acceleration value on the relevant Carts axes so movement drifts smoothly into a start and stop rather than snapping to speed.
- Keep overall speeds low.
- Drive the move live with the joystick rather than programming waypoints, effectively using the arm as a motorized jib.
- This trades exact repeatability for smoothness — best suited to shots where the client wants "a move" rather than a precisely repeatable one.
[INFORMATIONAL] Likely Mechanism — Input Damping vs. IK-Solved Waypoint Interpolation¶
Community — Mike (+1 240-994-4535), Peter Rush — 21 July 2026
"I believe the live input gets a low pass filter or dampening on the input vs solving IK of waypoints, but it's beyond understanding."
Peter Rush: "It's interesting that it seems much less smooth when running all axes together in a move. As you say direct input is filtered. Running through lots of iterations to get to the next waypoint is fancy calculation. The overall stiffness of a machine determines the vibration frequency, but Mark [Roberts] himself used to point out if you have shake there's two[on] points. One is a shaky machine, one is a source of shake. They go together. And stiffness is proportional to purchase price."
Also noted: starting a move from high and moving down (working with gravity) was reported as sometimes smoother than the reverse direction on Cinebot Mini, though this is described as inconsistent rather than a reliable rule.
confidence_score: 0.68
Related Issues¶
- See also: Macro / Probe Lens Shake — Rigging, Speed, and Support
- See also: Bolt Steadiness — Lens and Camera Position
- See also: Speed Profile Warning in Beziers