Flair 7 Training Videos¶
The official MultiDyne-maintained Flair 7 training playlist covering Flair startup, zeroing and limits, target tracking, cartesian control, animation, live view, the Tracker App, probe-lens calibration, stop-frame animation, and related workflows.
1. Starting Flair & Overview¶
AI Summary
A video covering starting Flair 7 & overview.
For operators using this as a reference, the main focus is CGI matching, move programming, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI, PRECISION_TRACK, and TURNTABLE, and software/version references include Flair 1, Flair 2, and Flair 7, and the working environment is Both. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 7 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
2. Setting up Home, Zero & Limits¶
AI Summary
A video explaining the background of Home, Zero and Limits and how to correctly set them in Flair 7 with the Cinebot.
For operators using this as a reference, the main focus is CGI matching, axis limits, move programming, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI and PRECISION_TRACK, and software/version references include Flair 4 and Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 5 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
3. Estimate Target¶
AI Summary
A short video covering a very useful feature in Flair called "Estimate Target".
For operators using this as a reference, the main focus is move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The chapter links below provide 3 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
4. Limits of the rig during Moves & Browsing¶
AI Summary
A video demonstrating rig limits during moves and handheld controller browsing.
For operators using this as a reference, the main focus is HHB, motion smoothing, move programming, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and HHB. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:15 — want to explain the difference between the handheld
- 01:15 — it can become dangerous doing it while moving it manually whereas in a move
- 02:12 — slowly creeping along very slowly just going to speed up a
- 03:01 — move and
- 03:54 — at round about there it turns blue indicating that it's going too fast it's
- 05:04 — positional limits this is my velocity limits and
- 06:12 — something is too fast uh it's important to heat it but
- 07:03 — potentially tip over so generally speaking whenever you run a move you
5. What is MRMC's Target Tracking and how to use it¶
AI Summary
A video explaining MRMC's Target Tracking and how to use it.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, motion smoothing, move programming, and target tracking, while it also touches on track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:10 — something about uh what we call Target tracking Target tracking was developed
- 00:57 — nowadays in 3D uh uh programs and CGI
- 02:06 — and free Drive good so I have a simple two-point move if I look at it
- 02:58 — obvious uh so I'm going to adjust my move even further
- 05:08 — cm okay so what I do uh I'm at the end of my move so I'm going to type here
- 06:17 — have seen that my focus didn't adjust to my focus uh earlier when I ran the move
- 08:11 — roll is set to relative which it can't do when it's not in Target tracking so
- 08:57 — two target positions because each key frame or Waypoint has its own Target
- 10:29 — created a key frame yet I'm going to create now so add a new Waypoint way
- 11:17 — accelerating and this is effectively by this is 49% too fast or over
- 12:23 — okay so with regards to Target tracking you can always measure with a
6. How Kinematics relate Target Tracking¶
AI Summary
A video explaining what is the kinematics file in relation to target tracking in Flair.
For operators using this as a reference, the main focus is CGI matching, import/export, kinematics, move programming, and target tracking, while it also touches on zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:05 — in an earlier video we looked at a Target tracking move and we showed how
- 00:52 — roll moves then the move that we get
- 01:38 — that I'm going to turn on target tracking again I'm going to turn on Roll
- 02:27 — to so we're in the home position and
- 03:54 — and we can do that right the way through the move these axes of motion are
- 05:54 — that we need to do so this file is specific to the Target tracking axis if
- 06:41 — time or go on a remote location and shoot the same move again in order to
- 07:28 — position is with regard to the rest of the rig of otherwise the target tracking
7. Use of Carts, Master Axes and editing move timings¶
AI Summary
A video on the use of Carts, Master Axes and editing move timings in Flair 7.
For operators using this as a reference, the main focus is CGI matching, axis limits, move programming, spline behaviour, and target tracking, while it also touches on track calibration and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Both. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 21 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:07 — we have six axes in order to make this target tracking work but on this
- 00:53 — handle that in a specialized way if the track axis here were merely a Target
- 01:40 — tracking and if I want the camera to be
- 02:31 — where that is and set up my move so here I
- 04:07 — pull so I'm now in a position where I can if I wish move on to create my first
- 04:54 — there so while still in carian control I'm going to move my track
- 05:57 — close to camera pan being zero in I'm looking there I'm
- 06:45 — again I'm going to move back in x a
- 07:37 — view just to make sure it does actually run the track is doing its own thing
- 08:43 — to store a position there now I have a nice curve move in
- 10:17 — shoot okay so I have that move the
- 11:19 — extend the camera there back along the track as it happens I don't have much
- 12:08 — now and if I back run that yes I'm getting close to the limit
- 12:57 — that so now we have 150 frame move and that frame that
- 14:00 — there so I have actually changed the curve of
- 14:47 — that number just as well but that is giving me a more curve more of a curve
- 15:55 — nice nearly straight line there and a nice curve there and this is suitable to
- 16:41 — will not change the curve if I have a a
- 17:29 — by changing my move frame rate if I
- 18:21 — experiment so now it's now 100 frame move uh sorry it's now a 240 frame move
- 19:07 — takes place but it is exactly the same curve and those two curves on a
8. Focus modes in Flair 7¶
AI Summary
A video explaining the different Focus Modes in Flair 7.
For operators using this as a reference, the main focus is move programming and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 5 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:50 — you can measure it's an independent axis so it's not going to follow the
- 01:36 — Target situation and we can now look at this move I have a twoo move there I'm
- 02:22 — move if I want to do that I'm going to
- 04:35 — independent axis if that was a Target tracking axis if any of these other
- 06:09 — middle and my focus is an independent axis that is set to follow his object
9. Fairings - A Basic Explanation¶
AI Summary
A video explaining what are Fairings and how are they used.
For operators using this as a reference, the main focus is motion smoothing, move programming, pre/post-roll, spline behaviour, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes TURNTABLE. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:14 — confusion about them fairings also known as eases are the way that the curve
- 00:59 — the fairing here and there and apply it and it will adjust my curve or I can
- 01:47 — up with what is called a spline a spline
- 02:49 — now now if there is an actual change in Direction let's move this out the way
- 03:34 — section and decreasing in speed and if I
- 04:19 — I can force it to put a spline through
- 05:13 — stop because it's changing direction it never if you run the move never quite
- 06:03 — percentages to zero so if I change that to zero and
- 06:51 — starts at frame zero before frame zero
- 07:37 — one okay you'll see effectively my velocity my speed is constant throughout
- 08:30 — you'll see here it'll say pre-rolling when it's at frame zero then it'll run
10. Fairings Axis & Cartesian¶
AI Summary
A video explaining the Fairings Axis and Cartesian in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, pre/post-roll, spline behaviour, and target tracking, while it also touches on track calibration and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK and TURNTABLE, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 13 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:12 — fairings also known as eases or ease in and ease out um but I've got a move
- 01:10 — there are only two key frames or there is a change in Direction then the spline
- 02:06 — the cartisian fairings these are to do with Target tracking axes so if we look
- 03:10 — frames you have a an acceleration okay so here for 23% of
- 04:24 — almost a corner here because it approaches this with a constant speed
- 05:11 — see that there is a very Sudden Change in speed for most of the axes then a
- 05:57 — Waypoint so in my cartisian Waypoint I
- 07:26 — the in the fairings menu is there is something called Curve reversal
- 08:49 — and then it overshoots it goes beyond it it will look nice and smooth but it may
- 09:36 — okay that's the point of curve reversal
- 10:37 — to start off with a simple two-point move so for example if I remove my
- 11:26 — apply you'll see this Curve will
- 12:17 — okay and shoot does a little pre-roll
11. The Four Main Cartesian Control Modes¶
AI Summary
A video covering the four main Cartesian Control Modes in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:11 — in order to be able to do correct Target tracking this particular rig amongst the
- 01:05 — motion if you look at this it has Target tracking it's a Target tracking type
- 01:53 — locked level or relative in in order to do the target tracking it is called a
- 02:39 — tracking is a capability to move around
- 03:59 — Zed and the world cartisian is a universe that is aligned with the rail
- 04:46 — in y my camera moves in a straight line across the rail he's moving in a
- 05:33 — the rail so the camera is moving
- 07:58 — world the camera and Target are locked together so if I move in
- 08:54 — the two are staying in parallel to the rail if I move in Zed again the camera
- 11:03 — in locked View and my target is going to move with the camera because they are
- 12:30 — common uh systems for finding way points in order to do normal Target tracking
12. Axis vs Cartesian Priority¶
AI Summary
A video explaining the difference between Axis Priority and Cartesian Priority in Flair.
For operators using this as a reference, the main focus is move programming, target tracking, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:16 — fully understand it. Flare when you create a move stores the
- 01:01 — track is because the track is what we
- 01:47 — Okay. But my track if I move it
- 02:34 — adjust the move. But if I just adjust it
- 03:25 — >> okay, and now I go into cartisian control and adjust my track.
- 04:12 — Now if I now adjust one of these, let's say I move my lift up for whatever
- 05:19 — convert these back into axes using this new track value.
- 06:49 — So this is my move.
13. Different Roll Modes¶
AI Summary
A video describing the different roll modesin Flair.
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, import/export, move programming, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
14. Animation, Timelapse & Part Runs¶
AI Summary
A short video describing the Animation, Timelaps & Part Run options in Flair 7.
For operators using this as a reference, the main focus is HHB, move programming, pre/post-roll, synchronization, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
15. Profiles in Flair¶
AI Summary
A video covering how to manage different profiles in Flair.
For operators using this as a reference, the main focus is HHB, hot booting, import/export, and move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:43 — could then set hit set active and flare will restart into that profile. Uh and
- 01:29 — By reverse, if you want to import a profile, you use
- 02:17 — for flare bridge. If you want to overwrite and import the HHB
- 04:19 — versions of Flare, maybe different rig models, and move them to other devices
16. Explaining the 3D Rig model display in Flair 7¶
AI Summary
A video explaining the 3D Rig model display in Flair 7 and how to use it.
For operators using this as a reference, the main focus is Phantom workflows, import/export, move programming, robot safety, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_PHANTOM and CAMERA_RED, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 9 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:15 — have a 3D model of your rig your move and lots of additional information
- 01:06 — Backwards I can pause it carry on okay I can also make it just repeat
- 03:19 — a line all the way through the move of what the camera is doing
- 04:42 — view okay next we can import 3D rig models I have one here
- 05:50 — is so let's say I want to be 2 m to the side of my rail minus 2
- 06:43 — what you can also do is you can also move the model on the screen
- 08:00 — those older members of the public amongst us and then there's a Phantom
- 09:06 — this is what it looks like from the top and this is my move from the
- 09:52 — is what it's going to see as I run that move so you can actually simulate moves
17. RED Komodo & Raptor Syncing¶
AI Summary
A short video showing how to connect the RED Komodo (or V-Raptor) and the Raptor XL to Flair.
For operators using this as a reference, the main focus is Network Direct, Phantom workflows, move programming, and synchronization. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, CAMERA_PHANTOM, and CAMERA_RED, and software/version references include Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
18. The Waypoint View in Flair 7 explained¶
AI Summary
A video explaining the Waypoint View in Flair 7.
For operators using this as a reference, the main focus is motion smoothing, move programming, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED, CINEBOT_MINI, PRECISION_TRACK, and TURNTABLE, and software/version references include Flair 7, and the working environment is Both. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 26 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:08 — okay so I'm going to run through the Waypoint display here I make it full
- 01:26 — store and then add a point and move it
- 02:24 — okay these are the shortcut buttons so this is delete Waypoint and this is to
- 05:34 — can use this slider okay this here allows you to move the axis it's like a
- 06:20 — move side to
- 07:07 — down speed up a bit more speed up a bit
- 07:57 — run uh once I unlock it it's then free to move okay
- 08:45 — position it just goes to it it'll take my rotate to zero or I can tell it to go
- 09:48 — here on the rotate uh go to home I can access from
- 11:41 — okay uh as I said the menu changes so for example the track axis has different
- 12:41 — region which you can set where that region is but effectively as I move it
- 13:36 — checkboxes are whether the axis is on or off so for example my track is off at
- 14:58 — very useful unless you want to make sure nobody Chang es anything or doesn't move
- 16:28 — to note that whenever you use these buttons here to move the rig these this
- 17:23 — sensible so now if I go into my cartisian mode to move the camera around
- 18:19 — tilt pan doesn't pan all the axes are at strange angles and when you try and move
- 19:10 — before I do that I'm going to go to this Waypoint view
- 20:12 — well um then we've got show Waypoint images
- 21:02 — to say that you know this is uh this is the Waypoint where the actor enters
- 23:53 — buttons uh effectively as we did in the vertical Waypoint display except for
- 24:55 — to copy waypoints if I want to copy uh Waypoint one to here I just type in one
- 26:12 — waypoints so the same Waypoint menu as
- 27:28 — going to that was just going to start that wasn't the actual move uh but my
- 28:26 — priority to cartisian axis that means it will run the move that's here rather
- 29:46 — it because I'm at the end it'll go 5 cm down but then during the move it'll
- 30:39 — so forward run starts 5 cm high and then during the move goes 5 cm
19. The Runtime/Timeline display in Flair 7¶
AI Summary
A video covering the Runtime/Timeline display in Flair 7.
For operators using this as a reference, the main focus is CGI matching, HHB, motion smoothing, move programming, and pre/post-roll, while it also touches on synchronization and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and HHB, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 19 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:28 — go full screen here on the key on the key frame display or Waypoint display
- 02:12 — button you have may have programmed onto your handheld controller Gamepad or
- 03:51 — on so now I can it's controlled and let's I'll move it to
- 04:44 — frame okay you can even adjust the timing so you can drag this Waypoint
- 05:48 — you do a part run the move between frame 30 and frame
- 07:03 — okay and you will see there will be a small pre-roll and then a slightly
- 07:49 — zero and frame 150 I just press that and
- 09:16 — actually browse which I'll show you in a minute uh or run the move okay so
- 10:12 — browse you either just forward run to go into running the move or you just press
- 11:00 — so I've reached the end of my move
- 12:00 — your camera back on ready for the next take okay if you don't like the speed
- 12:47 — because I can take one step forward okay and if I do that it'll move one frame
- 14:59 — button each time it'll do a pre-roll and a post
- 16:06 — not going over position but it is going too fast over velocity and is going over
- 17:04 — okay these buttons here will affect the move either by slowing it down to 22
- 18:20 — slide uh or shift and that means that your passes will no longer match your
- 19:10 — speed okay last then next we have the
- 20:12 — that the exposure will happen exactly the same place in every move it's very
- 21:06 — do with a move okay next we have the
20. Live View Display in Flair 7 & Focus Assist¶
AI Summary
A video covering the Live Vew display in Flair 7 and also the Focus Assist module.
For operators using this as a reference, the main focus is HHB, move programming, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 01:23 — set just leave it at device zero
- 02:30 — just to explain these buttons here move the camera in
- 03:23 — axis okay if I just take it back to my start position of my move that I had
- 04:22 — doing okay this one will move in an arc
- 05:29 — just adjusts that because it knows where my target is based on the Move I've
- 06:36 — use my rotate to move my individual axis so now
- 09:17 — axis and right click I have this option here Focus follow
- 11:29 — position it'll also at that whenever I click on it also move the focus to that
- 12:52 — okay here is my move okay and you can see the background
- 13:52 — does give you a good indication of what the move is going to be so if you have a
- 14:46 — iPhone the address of where to get this video feed from so that as you move the
- 17:33 — going to make it larger so that's how I move it around
21. Keyboard & Mouse shortcuts in Flair 7¶
AI Summary
A video showing the many keyboard & mouse shortcuts that are available.
For operators using this as a reference, the main focus is HHB and move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 10 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
22. File Menu & CGI Import/Export¶
AI Summary
A video explaining the File menu of Flair 7 and the many options when exporting and importing moves.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, Maya workflows, axis limits, and hot booting, while it also touches on import/export, mimic systems, move programming, spline behaviour, and synchronization. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BLOOP_LIGHT, MIMIC, PRECISION_TRACK, and TURNTABLE, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 7 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:00 — Intro
- 00:13 — New, Reset All & Save – how changes to settings are saved and recalled
- 04:00 — Job Storage, Recent Jobs & Load Simple Job
- 05:43 — Reload Current Job, Append Job, Merge Job
- 09:38 — Exporting a Move & options
- 16:43 — Importing a Move & options
- 26:13 — Exporting & Importing Configuration data
23. Help Menu in Flair 7¶
AI Summary
A video explaining the Help Menu in Flair 7 including how to send a software bug report and license request.
For operators using this as a reference, the main focus is move programming and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
24. Handheld Controller Setup in Flair 7¶
AI Summary
A short video explaining how to set up a wired hand controller (HHB) such as a game controller.
For operators using this as a reference, the main focus is HHB, move programming, robot safety, and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and software/version references include Flair 5 and Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
25. Goto Menu & Goto Browsing¶
AI Summary
A video describing the Goto Menu options in Flair 7.
For operators using this as a reference, the main focus is move programming, pre/post-roll, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
26. Adding a Network Node in Flair¶
AI Summary
Adding a network node in Flair including.
For operators using this as a reference, the main focus is EtherCAT, Network Direct, firmware flashing, hot booting, and import/export, while it also touches on move programming, synchronization, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, BOLT_JR, PRECISION_TRACK, TRIGGER_BOX, and TURNTABLE. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 9 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
27. Connecting RED Camera Settings to Flair 7¶
AI Summary
A short video demonstrating how to connect your RED camera to Flair using RCP.
For operators using this as a reference, the main focus is Network Direct. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED, and software/version references include Flair 5 and Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 3 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
28. Tracker App Setup (Windows)¶
AI Summary
This tutorial shows the complete Windows network setup needed to use an iPad running the MRMC Tracker App as a live controller for a robot in Flair. It explains why the real-time InTime-controlled robot network must be bridged to a Windows network connection and recommends using a small dedicated Wi-Fi router instead of a busy studio or office network. The configuration walkthrough covers enabling the InTime network bridge, assigning the Windows adapter a static IP address, editing netuser.cfg, and configuring a GL.iNet smart router with compatible LAN and Wi-Fi settings. It then connects the iPad to that wireless network and enters the Flair computer's IP address in the Tracker App. The final section opens the Tracker interface in Flair, selects the appropriate camera and scaling options, enables Mimic mode, and demonstrates the robot responding to movement of the iPad. Operators can use the chapter links to jump directly to the InTime, Windows, router, iPad, or Flair portion of the setup.
For operators using this as a reference, the main focus is Tracker App setup, Windows networking, and live control, while it also touches on InTime bridge configuration, static IP addressing, and Wi-Fi router setup. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes iPad, Cinebot Mini, and GL.iNet smart router, and software/version references include Flair Classic and InTime, and the working environment is Flair Classic on Windows. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 7 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
29. Tracker App Setup (Linux)¶
AI Summary
A video showing how to set up the iOS Tracker App with Flair 7 running in Linux.
For operators using this as a reference, the main focus is Network Direct, axis limits, move programming, target tracking, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and software/version references include Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
30. Tracker App Live Control¶
AI Summary
A video covering the options to live control the robot through the tracker app.
For operators using this as a reference, the main focus is mimic systems, move programming, robot safety, and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and MIMIC. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
31. Tracker App - Record Vision¶
AI Summary
A video showing the "Record Vision" option of the iOS tracker app.
For operators using this as a reference, the main focus is import/export, mimic systems, move programming, target tracking, and track calibration, while it also touches on zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED, MIMIC, and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
32. Calibrating a Probe Lens¶
AI Summary
A video showing the set up of a Laowa 24mm Probe lens in Flair 7.
For operators using this as a reference, the main focus is hot booting, move programming, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI, and software/version references include Flair 4 and Flair 7, and the working environment is Flair 7. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
33. Stop-frame Animation in Flair¶
AI Summary
A video demonstrating the use of Stop-frame Animation in Flair.
For operators using this as a reference, the main focus is move programming, robot safety, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that software/version references include Flair 0. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 5 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
34. Cinebots Kinematic Do Nots¶
AI Summary
A quick video showing situations that may get you in trouble with your Cinebot because of kinematics.
For operators using this as a reference, the main focus is kinematics, move programming, spline behaviour, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CINEBOT_MINI. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:26 — to go file new. So, I'm going to move it to a position
- 01:16 — able to reach that same position. Another thing not to do is to move the
- 02:30 — trying to go up and then halfway through the move instantly try and
- 03:52 — it. Thinks there's some kind of problem. It looks pretty simple that move. Okay.
- 04:57 — >> Okay. And this time I'm going to use these controls to move around my target.
- 06:05 — And it's not happy about it. It's not a big move, but it's not happy about it
- 06:52 — curve around it. But you need to be
- 07:58 — to save some time. Okay, so this is my move.
35. Camera Mounts & Offsets¶
AI Summary
A video covering Camera mounts & offsets in Flair.
For operators using this as a reference, the main focus is move programming and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:18 — instance have a very long probe lens and you wanted to move around the probe
- 01:07 — offset, which again there shouldn't be, that should remain zero, so you don't
- 02:08 — my film plane, so I'm not going to I'm just going to leave that at zero. And
- 03:25 — offset. And my Y is sideways, which is normally zero, but my Z is from that


































