From Flair to Maya (Part 1)¶
▶ From Flair to Maya (Part 1) — Watch on YouTube
hi my name is Simona and I am 3d hi my name is Simona and I am 3d supervisor at McRoberts motion control supervisor at McRoberts motion control supervisor at McRoberts motion control in this tutorial we show you how to in this tutorial we show you how to in this tutorial we show you how to import a file into my camera movement import a file into my camera movement import a file into my camera movement that has been exported from flower in that has been exported from flower in that has been exported from flower in using an FBX file format this is the using an FBX file format this is the using an FBX file format this is the shot that we have we've been shooting it shot that we have we've been shooting it shot that we have we've been shooting it at microbeads warehouse this is a low at microbeads warehouse this is a low at microbeads warehouse this is a low file eight of our camera system Joe this file eight of our camera system Joe this file eight of our camera system Joe this is the camera movement is basically a is the camera movement is basically a is the camera movement is basically a very simple arch with the target very simple arch with the target very simple arch with the target tracking around claim and kind of paint tracking around claim and kind of paint tracking around claim and kind of paint and I will show you first how to import and I will show you first how to import and I will show you first how to import the 3d camera that has been exported the 3d camera that has been exported the 3d camera that has been exported from Fleur and second how to move an from Fleur and second how to move an from Fleur and second how to move an offset in 3d the 3d camera in order to offset in 3d the 3d camera in order to offset in 3d the 3d camera in order to match the position of the geometry that match the position of the geometry that match the position of the geometry that you or the CG artist close to you has you or the CG artist close to you has you or the CG artist close to you has modeled representing the can of paint modeled representing the can of paint modeled representing the can of paint and the planes so that they can go on and the planes so that they can go on and the planes so that they can go on into any 3d effects on air or any visual into any 3d effects on air or any visual into any 3d effects on air or any visual effects shot this tutor is going to be effects shot this tutor is going to be effects shot this tutor is going to be quite meaty so I've divided it in two quite meaty so I've divided it in two quite meaty so I've divided it in two parts the first part is going to be parts the first part is going to be parts the first part is going to be importing the camera and applying the importing the camera and applying the importing the camera and applying the image plane in Maya into the camera and image plane in Maya into the camera and image plane in Maya into the camera and the second part is going to be how to the second part is going to be how to the second part is going to be how to reposition the camera movement around reposition the camera movement around reposition the camera movement around the geometry of the previous or of the the geometry of the previous or of the the geometry of the previous or of the post face in this case will be very post face in this case will be very post face in this case will be very basic geometry and yeah use reference basic geometry and yeah use reference basic geometry and yeah use reference points out of a second move and use them points out of a second move and use them points out of a second move and use them in order to offset and calibrate the in order to offset and calibrate the in order to offset and calibrate the scene in 3d this is the show that we scene in 3d this is the show that we scene in 3d this is the show that we have it's not wrong is the way we have it's not wrong is the way we have it's not wrong is the way we basically set up the camera was upside basically set up the camera was upside basically set up the camera was upside down on the camera bracket and I would down on the camera bracket and I would down on the camera bracket and I would like to stress that we've good like to stress that we've good like to stress that we've good all that show as well that we have a all that show as well that we have a all that show as well that we have a blue blight which is going to be blue blight which is going to be blue blight which is going to be essential for us in order to align the essential for us in order to align the essential for us in order to align the footage to the 3d camera one is once has footage to the 3d camera one is once has footage to the 3d camera one is once has been imported so you should see briefly been imported so you should see briefly been imported so you should see briefly the blue right after this lady there and the blue right after this lady there and the blue right after this lady there and that will be exactly when how our moving that will be exactly when how our moving that will be exactly when how our moving Fleur his friend zero so the blue Fleur his friend zero so the blue Fleur his friend zero so the blue platted sets to frame 0 and then in platted sets to frame 0 and then in platted sets to frame 0 and then in Fleur and then the rig will starts to Fleur and then the rig will starts to Fleur and then the rig will starts to move and go through the camera animation move and go through the camera animation move and go through the camera animation right so I've converted the movie file right so I've converted the movie file right so I've converted the movie file in an image sequence file using After in an image sequence file using After in an image sequence file using After Effects but you can use whatever comp Effects but you can use whatever comp Effects but you can use whatever comp software that you like and are you used software that you like and are you used software that you like and are you used to work with I like to work with image to work with I like to work with image to work with I like to work with image sequences in Maya because they're easy sequences in Maya because they're easy sequences in Maya because they're easy to cache into Maya and less prone to to cache into Maya and less prone to to cache into Maya and less prone to error of compressions and they're easily error of compressions and they're easily error of compressions and they're easily readable so a colic can arch and then readable so a colic can arch and then readable so a colic can arch and then it's not like a frame padding of three it's not like a frame padding of three it's not like a frame padding of three numbers from 0 0 0 to 106 while I was numbers from 0 0 0 to 106 while I was numbers from 0 0 0 to 106 while I was converting it I also flipped it and converting it I also flipped it and converting it I also flipped it and downsize that to HD format which downsize that to HD format which downsize that to HD format which maintaining same the same aspect ratio maintaining same the same aspect ratio maintaining same the same aspect ratio obviously just to make you aware of what obviously just to make you aware of what obviously just to make you aware of what the environment was this is how the the environment was this is how the the environment was this is how the setup was so it was a bolt on pencil and setup was so it was a bolt on pencil and setup was so it was a bolt on pencil and that's the arch would target tracking that's the arch would target tracking that's the arch would target tracking around the can these took me ages around the can these took me ages around the can these took me ages obviously from all this to please and obviously from all this to please and obviously from all this to please and and cylinder but yeah that will there and cylinder but yeah that will there and cylinder but yeah that will there will be enough for what we have to show will be enough for what we have to show will be enough for what we have to show today and yeah so let's start from today and yeah so let's start from today and yeah so let's start from scratch and a brand new scene I don't scratch and a brand new scene I don't scratch and a brand new scene I don't want to say want to say want to say I'm going to pull the camera as it came I'm going to pull the camera as it came I'm going to pull the camera as it came out from flower and the first thing you out from flower and the first thing you out from flower and the first thing you cannot this I'll just turn on the ground cannot this I'll just turn on the ground cannot this I'll just turn on the ground plane the camera is far from the datum plane the camera is far from the datum plane the camera is far from the datum it's animated to the space mole came in it's animated to the space mole came in it's animated to the space mole came in a bit small so what I can to open the a bit small so what I can to open the a bit small so what I can to open the channel box and here in the hierarchy channel box and here in the hierarchy channel box and here in the hierarchy select the camera and increment the select the camera and increment the select the camera and increment the locator scale to 25 it's a bit better so locator scale to 25 it's a bit better so locator scale to 25 it's a bit better so out of flour through FBX what you will out of flour through FBX what you will out of flour through FBX what you will get is we don't need this group that's get is we don't need this group that's get is we don't need this group that's coming through the import Aflac camera coming through the import Aflac camera coming through the import Aflac camera group a flare camera in the camera aim group a flare camera in the camera aim group a flare camera in the camera aim this is basically the standard camera this is basically the standard camera this is basically the standard camera group that you can create with with Maya group that you can create with with Maya group that you can create with with Maya as well and as you can see here in the as well and as you can see here in the as well and as you can see here in the channel box has got various parameters channel box has got various parameters channel box has got various parameters like it's got the twist as well of the like it's got the twist as well of the like it's got the twist as well of the camera so if you want to choose the camera so if you want to choose the camera so if you want to choose the camera you know interested into that you camera you know interested into that you camera you know interested into that you want the camera has has been shot want the camera has has been shot want the camera has has been shot obviously on set so the camera will be obviously on set so the camera will be obviously on set so the camera will be animated frame by frame so if we were animated frame by frame so if we were animated frame by frame so if we were checking out us with a layout if I was checking out us with a layout if I was checking out us with a layout if I was to open the graph editor you will notice to open the graph editor you will notice to open the graph editor you will notice that the camera has been baked frame by that the camera has been baked frame by that the camera has been baked frame by frame those are the keyframes right so the those are the keyframes right so the next step is to check that the frame per next step is to check that the frame per next step is to check that the frame per seconds and the time the frame rate is seconds and the time the frame rate is seconds and the time the frame rate is set accordingly and that's exactly that set accordingly and that's exactly that set accordingly and that's exactly that and the camera parameters are coming in and the camera parameters are coming in and the camera parameters are coming in from flare so if everything in flow it's from flare so if everything in flow it's from flare so if everything in flow it's set up properly set up properly set up properly everything will set up properly into my everything will set up properly into my everything will set up properly into my cell so double check them before you cell so double check them before you cell so double check them before you send them over to the post-production send them over to the post-production send them over to the post-production company or to your friend or whoever company or to your friend or whoever company or to your friend or whoever that they actually are the right buddies that they actually are the right buddies that they actually are the right buddies I am assuming that's when you were I am assuming that's when you were I am assuming that's when you were shooting on set flare was set with shooting on set flare was set with shooting on set flare was set with proper kinematics and the kinematics proper kinematics and the kinematics proper kinematics and the kinematics were right and the lens offset was set were right and the lens offset was set were right and the lens offset was set properly as well when you evaluated it properly as well when you evaluated it properly as well when you evaluated it correctly there is a condition that is correctly there is a condition that is correctly there is a condition that is necessary in order for this to work and necessary in order for this to work and necessary in order for this to work and to have a proper matching between 3d to have a proper matching between 3d to have a proper matching between 3d camera and real camera on set right once camera and real camera on set right once camera and real camera on set right once you select the camera or what you can do you select the camera or what you can do you select the camera or what you can do is at the moment let me split into side is at the moment let me split into side is at the moment let me split into side by side I want to see what's I can I can by side I want to see what's I can I can by side I want to see what's I can I can see through the flare camera so this is see through the flare camera so this is see through the flare camera so this is ready for the camera right now I would ready for the camera right now I would ready for the camera right now I would like to see based on the frames what I like to see based on the frames what I like to see based on the frames what I was seeing through the camera in real was seeing through the camera in real was seeing through the camera in real life on set and in order to do this I life on set and in order to do this I life on set and in order to do this I need to create another an image plane need to create another an image plane need to create another an image plane for the camera this is in view select for the camera this is in view select for the camera this is in view select image plane input image and then what I image plane input image and then what I image plane input image and then what I can do let's go to the folder that I can do let's go to the folder that I can do let's go to the folder that I created to store my image sequence when's the one that I've shown you when's the one that I've shown you before friend zero zero that's it and before friend zero zero that's it and before friend zero zero that's it and then in attribute editor I needs to take then in attribute editor I needs to take then in attribute editor I needs to take use image sequence otherwise one read it use image sequence otherwise one read it use image sequence otherwise one read it as an image sequence if we just read the as an image sequence if we just read the as an image sequence if we just read the first frame that you selected as static first frame that you selected as static first frame that you selected as static image plane from their frame caching 101 image plane from their frame caching 101 image plane from their frame caching 101 my sequence is actually a hundred frames my sequence is actually a hundred frames my sequence is actually a hundred frames so that will do good and then I play so that will do good and then I play so that will do good and then I play through so now what I can see is the through so now what I can see is the through so now what I can see is the camera moving in 3d has been created an camera moving in 3d has been created an camera moving in 3d has been created an image plane that moves with the camera image plane that moves with the camera image plane that moves with the camera and then I can see what I've seen and then I can see what I've seen and then I can see what I've seen through the camera in that in most of through the camera in that in most of through the camera in that in most of the cases this is going to be enough the cases this is going to be enough the cases this is going to be enough unknowledgeable 3d operator will be able unknowledgeable 3d operator will be able unknowledgeable 3d operator will be able down the line to move around the camera down the line to move around the camera down the line to move around the camera group to match whatever geometry is group to match whatever geometry is group to match whatever geometry is going to be in 3d and then work from going to be in 3d and then work from going to be in 3d and then work from there and create amazing visual effects there and create amazing visual effects there and create amazing visual effects for the first part of this tutorial I for the first part of this tutorial I for the first part of this tutorial I think we're pretty much done and I would think we're pretty much done and I would think we're pretty much done and I would like to add us just just an extra step like to add us just just an extra step like to add us just just an extra step in case you want to change the frame in case you want to change the frame in case you want to change the frame range of the animation let's say to range of the animation let's say to range of the animation let's say to mirror maybe a bit more professional mirror maybe a bit more professional mirror maybe a bit more professional environments where they start from the environments where they start from the environments where they start from the frame a thousand rather than start from frame a thousand rather than start from frame a thousand rather than start from thing from frame zero I'm going to thing from frame zero I'm going to thing from frame zero I'm going to change the layout in three panes pick change the layout in three panes pick change the layout in three panes pick top top top so our perspective here we see what we so our perspective here we see what we so our perspective here we see what we see through the camera here and then I see through the camera here and then I see through the camera here and then I want the graph editor here to show you want the graph editor here to show you want the graph editor here to show you the keys so let's say the animation in the keys so let's say the animation in the keys so let's say the animation in flare was from from frame zero to frame flare was from from frame zero to frame flare was from from frame zero to frame 100 but the post-production house won't 100 but the post-production house won't 100 but the post-production house won't say it's a frame from frame a thousand say it's a frame from frame a thousand say it's a frame from frame a thousand two two two frame 1100 so what I'm going to do is to frame 1100 so what I'm going to do is to frame 1100 so what I'm going to do is to take the flare camera and just to show take the flare camera and just to show take the flare camera and just to show you select all the keyframes of the you select all the keyframes of the you select all the keyframes of the camera and in here this is the window of camera and in here this is the window of camera and in here this is the window of frames and this is the window of value frames and this is the window of value frames and this is the window of value per keyframe so once I've selected all per keyframe so once I've selected all per keyframe so once I've selected all the key frames and in the window of the the key frames and in the window of the the key frames and in the window of the time I plus equal a thousand that will time I plus equal a thousand that will time I plus equal a thousand that will offset all my key frames to a thousand offset all my key frames to a thousand offset all my key frames to a thousand and what I can do now is to change my and what I can do now is to change my and what I can do now is to change my frame range to a thousand a that's the frame range to a thousand a that's the frame range to a thousand a that's the starting point and then end it 1100 so starting point and then end it 1100 so starting point and then end it 1100 so now if I scrub through as you can see in now if I scrub through as you can see in now if I scrub through as you can see in to perspective view the camera is moving to perspective view the camera is moving to perspective view the camera is moving and I am at frame a thousand however the and I am at frame a thousand however the and I am at frame a thousand however the image plane is not moving anymore so the image plane is not moving anymore so the image plane is not moving anymore so the sequence is not scrubbing through and sequence is not scrubbing through and sequence is not scrubbing through and the reason why is if I select the image the reason why is if I select the image the reason why is if I select the image plane attributes the image number that plane attributes the image number that plane attributes the image number that is looking for in order to upgrade it is looking for in order to upgrade it is looking for in order to upgrade it into the image plane in the viewport its into the image plane in the viewport its into the image plane in the viewport its frame a thousand however my image frame a thousand however my image frame a thousand however my image sequence is started from frame zero so sequence is started from frame zero so sequence is started from frame zero so there is actually no frame a thousand in there is actually no frame a thousand in there is actually no frame a thousand in my image sequence so what I have to do my image sequence so what I have to do my image sequence so what I have to do is to offset through these window hair is to offset through these window hair is to offset through these window hair frame offsets the image number in order frame offsets the image number in order frame offsets the image number in order to find the right number which in this to find the right number which in this to find the right number which in this case is going to be zero and it's just case is going to be zero and it's just case is going to be zero and it's just simple math basically what you want to simple math basically what you want to simple math basically what you want to do is to subtract a thousand to the do is to subtract a thousand to the do is to subtract a thousand to the image number so that the result is going image number so that the result is going image number so that the result is going to be zero and that is going to be the to be zero and that is going to be the to be zero and that is going to be the first frame that is going to start from first frame that is going to start from first frame that is going to start from if now play it's going to cache again if now play it's going to cache again if now play it's going to cache again the image sequence inside the image the image sequence inside the image the image sequence inside the image plane and as you can see the image is plane and as you can see the image is plane and as you can see the image is still running through correctly still running through correctly still running through correctly right so that's all for this for this right so that's all for this for this right so that's all for this for this first part of the tutorial I'll see you first part of the tutorial I'll see you first part of the tutorial I'll see you the next bit