23 - Different Roll Modes¶
▶ 23 - Different Roll Modes — Watch on YouTube
so I'm going to cover different modes so I'm going to cover different modes for the roll so in the side menu here we for the roll so in the side menu here we for the roll so in the side menu here we have roll and then these are options have roll and then these are options have roll and then these are options different options for the roll we're different options for the roll we're different options for the roll we're only going to be covering the first four only going to be covering the first four only going to be covering the first four the later ones are slightly more the later ones are slightly more the later ones are slightly more advanced and are not generally needed advanced and are not generally needed advanced and are not generally needed for most activities um thing to note is for most activities um thing to note is for most activities um thing to note is that this type of uh rig which has six that this type of uh rig which has six that this type of uh rig which has six degrees of freedom and is quite degrees of freedom and is quite degrees of freedom and is quite complicated generally it's never used in complicated generally it's never used in complicated generally it's never used in roll Moves In fact if you try and run a roll Moves In fact if you try and run a roll Moves In fact if you try and run a move here I have a simple two-point move move here I have a simple two-point move move here I have a simple two-point move it says uh non-end mounted cameras that it says uh non-end mounted cameras that it says uh non-end mounted cameras that means this cameras is uh top mounted uh means this cameras is uh top mounted uh means this cameras is uh top mounted uh have to be run in roll control mode okay have to be run in roll control mode okay have to be run in roll control mode okay so it actually tells me I can't use that so it actually tells me I can't use that so it actually tells me I can't use that so we're just going to go straight onto so we're just going to go straight onto so we're just going to go straight onto the first one so the first one basically the first one so the first one basically the first one so the first one basically is RO level in this mode it doesn't is RO level in this mode it doesn't is RO level in this mode it doesn't matter what values you actually have in matter what values you actually have in matter what values you actually have in roll here it'll actually keep the roll roll here it'll actually keep the roll roll here it'll actually keep the roll level as I move through keeping the roll level as I move through keeping the roll level as I move through keeping the roll level so if I go forward run go to it's level so if I go forward run go to it's level so if I go forward run go to it's going to the going to the going to the start and then start and then start and then shoot and it's just moving around in shoot and it's just moving around in shoot and it's just moving around in fact my actual move is different if I fact my actual move is different if I fact my actual move is different if I want it to do want it to do want it to do roll I adjust the Horizon then I would roll I adjust the Horizon then I would roll I adjust the Horizon then I would select roll relative that's basically select roll relative that's basically select roll relative that's basically relative to the Horizon so then the relative to the Horizon so then the relative to the Horizon so then the values that I have would be Rel relative values that I have would be Rel relative values that I have would be Rel relative to the Horizon um now it's nicely to the Horizon um now it's nicely to the Horizon um now it's nicely removed values I had here so I'm just removed values I had here so I'm just removed values I had here so I'm just going to say let's say I start at - going to say let's say I start at - going to say let's say I start at - 20 and go to + 20 and go to + 20 and go to + 20 okay and you can again see what it's 20 okay and you can again see what it's 20 okay and you can again see what it's going to do here it's going to do that going to do here it's going to do that going to do here it's going to do that motion there so if I forward run go to motion there so if I forward run go to motion there so if I forward run go to goes to the start and then shoot and goes to the start and then shoot and goes to the start and then shoot and that's now moving my Horizon as well that's now moving my Horizon as well that's now moving my Horizon as well from plus minus fromus 20° to plus from plus minus fromus 20° to plus from plus minus fromus 20° to plus 20° okay now that's all very well but 20° okay now that's all very well but 20° okay now that's all very well but now let's take your typical up and now let's take your typical up and now let's take your typical up and overshot I want overshot I want overshot I want to let's say I'm here at zero and zero to let's say I'm here at zero and zero to let's say I'm here at zero and zero okay and what I want to do is I actually okay and what I want to do is I actually okay and what I want to do is I actually want to go up and over this as an want to go up and over this as an want to go up and over this as an example example example let's uh let's uh let's uh put just put into Cuts so I'm going to put just put into Cuts so I'm going to put just put into Cuts so I'm going to go up and over just going to move my go up and over just going to move my go up and over just going to move my roll so it's level so it looks a bit roll so it's level so it looks a bit roll so it's level so it looks a bit nicer okay nicer okay nicer okay so I haven't set up my camera perfectly so I haven't set up my camera perfectly so I haven't set up my camera perfectly which is why it's not rolling perfectly which is why it's not rolling perfectly which is why it's not rolling perfectly on Center but that doesn't matter for on Center but that doesn't matter for on Center but that doesn't matter for this so here we go I'm going to go up this so here we go I'm going to go up this so here we go I'm going to go up and over okay now the whole point about and over okay now the whole point about and over okay now the whole point about this mode relative or level is that it this mode relative or level is that it this mode relative or level is that it will always try and will always try and will always try and keep uh my camera level but keep uh my camera level but keep uh my camera level but as you can see the closer I get to being as you can see the closer I get to being as you can see the closer I get to being directly directly directly overhead at some point it's going to try overhead at some point it's going to try overhead at some point it's going to try and move and move and move 180° the opposite direction because it 180° the opposite direction because it 180° the opposite direction because it has to keep the camera level has to keep the camera level has to keep the camera level whereas whereas whereas really I'm just trying to make it go up really I'm just trying to make it go up really I'm just trying to make it go up and over and continue if I go keep going and over and continue if I go keep going and over and continue if I go keep going I'll hit a point I'll hit a point I'll hit a point where it'll actually come out of where it'll actually come out of where it'll actually come out of cartisian control because it can't cartisian control because it can't cartisian control because it can't instantly move like that okay cart instantly move like that okay cart instantly move like that okay cart control is turned off okay it's got a control is turned off okay it's got a control is turned off okay it's got a whole bunch of whole bunch of whole bunch of warnings it tried to instantly move warnings it tried to instantly move warnings it tried to instantly move 180° okay I'm just going to accept that 180° okay I'm just going to accept that 180° okay I'm just going to accept that you can see the axes have turned off I'm you can see the axes have turned off I'm you can see the axes have turned off I'm going to reenable going to reenable going to reenable it okay it okay it okay and what I have instead is an up mode and what I have instead is an up mode and what I have instead is an up mode okay and in up mode it actually puts in okay and in up mode it actually puts in okay and in up mode it actually puts in a point above it a point above it a point above it uh it's it's effectively if you're used uh it's it's effectively if you're used uh it's it's effectively if you're used to Maya this would be a three node to Maya this would be a three node to Maya this would be a three node camera so you've got uh a node for the camera so you've got uh a node for the camera so you've got uh a node for the camera a node for your Target and a node camera a node for your Target and a node camera a node for your Target and a node for your up Point okay and if I go for your up Point okay and if I go for your up Point okay and if I go back you see the up point is moving and back you see the up point is moving and back you see the up point is moving and always staying above the camera to always staying above the camera to always staying above the camera to indicate where to to indicate where the roll is if I actually roll you'll see roll you'll see it the point moves sideways the other way to stay directly sideways the other way to stay directly above the camera to show where it is and above the camera to show where it is and above the camera to show where it is and what that means is because there's an up what that means is because there's an up what that means is because there's an up point the camera will not try and turn point the camera will not try and turn point the camera will not try and turn 180° when I reach that point so if I go 180° when I reach that point so if I go 180° when I reach that point so if I go up and up and up and over see that keeps going keeps over see that keeps going keeps over see that keeps going keeps going ignore that little going ignore that little going ignore that little wobble going okay and then just going okay and then just goes sorry ignore that little wobble goes sorry ignore that little wobble goes sorry ignore that little wobble there my there my there my finger can I can go directly over it and finger can I can go directly over it and finger can I can go directly over it and just keep just keep just keep going mode um generally speaking there isn't a mode um generally speaking there isn't a reason not to use up mode all the time reason not to use up mode all the time reason not to use up mode all the time um but if I have a move you'll see it'll um but if I have a move you'll see it'll um but if I have a move you'll see it'll also generate a point for it so here's also generate a point for it so here's also generate a point for it so here's my two-point move forward my two-point move forward my two-point move forward run this is going to go back to the run this is going to go back to the run this is going to go back to the beginning oh let let me just move it up beginning oh let let me just move it up beginning oh let let me just move it up a bit just go up so I don't hit my bit just go up so I don't hit my target for shoot so you see that up point is shoot so you see that up point is following the move it has its own camera following the move it has its own camera following the move it has its own camera part orbital has its own use case but it orbital has its own use case but it basically creates an orbital move basically creates an orbital move basically creates an orbital move between those two