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Flair Lite - Keyframes & Timeline

▶ Flair Lite - Keyframes & Timeline — Watch on YouTube


As you can see on the I have a uh As you can see on the I have a uh Cinebot mini here. I don't have a nano, Cinebot mini here. I don't have a nano, Cinebot mini here. I don't have a nano, so I'm going to be doing this with a so I'm going to be doing this with a so I'm going to be doing this with a mini. And you can also see that on the mini. And you can also see that on the mini. And you can also see that on the flare screen. flare screen. flare screen. Uh you'll see that I have a a mini here Uh you'll see that I have a a mini here Uh you'll see that I have a a mini here in my 3D display. Uh I do have a video in my 3D display. Uh I do have a video in my 3D display. Uh I do have a video feed going into my computer. So I'm feed going into my computer. So I'm feed going into my computer. So I'm going to turn that on. Turn that on. I going to turn that on. Turn that on. I going to turn that on. Turn that on. I go to the cog here. Uh it's coming in go to the cog here. Uh it's coming in go to the cog here. Uh it's coming in via a USB adapter. So, I'm going to via a USB adapter. So, I'm going to via a USB adapter. So, I'm going to choose USB and then select which input, choose USB and then select which input, choose USB and then select which input, which is I only have one here. Okay. which is I only have one here. Okay. which is I only have one here. Okay. Now, sometimes it's scaled incorrectly. Now, sometimes it's scaled incorrectly. Now, sometimes it's scaled incorrectly. Uh, it's a little bit stretched. So, I'm Uh, it's a little bit stretched. So, I'm Uh, it's a little bit stretched. So, I'm just going to change this be to be the just going to change this be to be the just going to change this be to be the correct aspect ratio for my specific correct aspect ratio for my specific correct aspect ratio for my specific camera. Okay. So, this is now my live camera. Okay. So, this is now my live camera. Okay. So, this is now my live view coming in. view coming in. view coming in. And I'm going to talk a little bit about And I'm going to talk a little bit about And I'm going to talk a little bit about the screen here. So the screen here. So the screen here. So you have here a timeline screen and the you have here a timeline screen and the you have here a timeline screen and the way you program uh moves in flare in way you program uh moves in flare in way you program uh moves in flare in flare light is you store key frames or flare light is you store key frames or flare light is you store key frames or way points. Key frames and waypoints is way points. Key frames and waypoints is way points. Key frames and waypoints is basically two different words for basically two different words for basically two different words for exactly the same thing. There's no exactly the same thing. There's no exactly the same thing. There's no difference between a key frame and a difference between a key frame and a difference between a key frame and a waypoint. Um it's it's the point that waypoint. Um it's it's the point that waypoint. Um it's it's the point that the camera will go through when running the camera will go through when running the camera will go through when running the move. And for a move you need at the move. And for a move you need at the move. And for a move you need at least a start point and an end point. So least a start point and an end point. So least a start point and an end point. So you have a start key frame and an end you have a start key frame and an end you have a start key frame and an end key frame. But you can have more than key frame. But you can have more than key frame. But you can have more than that. that. that. Now Now Now here this is showing an empty key frame. here this is showing an empty key frame. here this is showing an empty key frame. Okay. Okay. Okay. When I press this plus button it'll When I press this plus button it'll When I press this plus button it'll store this as my first key frame. So I'm store this as my first key frame. So I'm store this as my first key frame. So I'm going to just move use these controls going to just move use these controls going to just move use these controls here to adjust what my camera's looking here to adjust what my camera's looking here to adjust what my camera's looking at. at. at. This first one moves the camera in and This first one moves the camera in and This first one moves the camera in and out. So, if I push this, it goes in and out. So, if I push this, it goes in and out. So, if I push this, it goes in and out along the optical axis. I'm using my out along the optical axis. I'm using my out along the optical axis. I'm using my left and right mouse buttons. Uh, this left and right mouse buttons. Uh, this left and right mouse buttons. Uh, this if I push my left mouse button, it goes if I push my left mouse button, it goes if I push my left mouse button, it goes in. If I use my left mouse button on in. If I use my left mouse button on in. If I use my left mouse button on this one, it'll go out. But if I use my this one, it'll go out. But if I use my this one, it'll go out. But if I use my left left left uh and right but if I use my left and uh and right but if I use my left and uh and right but if I use my left and right mouse buttons on the same button, right mouse buttons on the same button, right mouse buttons on the same button, I can basically switch direction without I can basically switch direction without I can basically switch direction without having to switch my mouse kind of over having to switch my mouse kind of over having to switch my mouse kind of over from one icon to the other. It's very from one icon to the other. It's very from one icon to the other. It's very useful feature. The same applies also useful feature. The same applies also useful feature. The same applies also with these actual buttons here. For with these actual buttons here. For with these actual buttons here. For example, my track. If I move my track, example, my track. If I move my track, example, my track. If I move my track, you'll see it move here on the screen. you'll see it move here on the screen. you'll see it move here on the screen. But if I use my left mouse button, it But if I use my left mouse button, it But if I use my left mouse button, it moves positive. If I move my right mouse moves positive. If I move my right mouse moves positive. If I move my right mouse button, it moves negative. button, it moves negative. button, it moves negative. Okay, this here will move around my Okay, this here will move around my Okay, this here will move around my target. Now, at the moment, my target, target. Now, at the moment, my target, target. Now, at the moment, my target, it's where it's focused at, which is a it's where it's focused at, which is a it's where it's focused at, which is a meter away. Okay? And you can see that meter away. Okay? And you can see that meter away. Okay? And you can see that it's shown here as well. This is where it's shown here as well. This is where it's shown here as well. This is where it's t it's focused. Okay? And if I move it's t it's focused. Okay? And if I move it's t it's focused. Okay? And if I move that, it'll move in an optical axis. that, it'll move in an optical axis. that, it'll move in an optical axis. Sorry. In a circular kind of Sorry. In a circular kind of Sorry. In a circular kind of motion, an orbit around my target. Okay. motion, an orbit around my target. Okay. motion, an orbit around my target. Okay. I'm going to just adjust this slightly. I'm going to just adjust this slightly. I'm going to just adjust this slightly. So, these two here do my panning. So, So, these two here do my panning. So, So, these two here do my panning. So, camera pan the camera left, pan the camera pan the camera left, pan the camera pan the camera left, pan the camera right. So, I'm going to just pan camera right. So, I'm going to just pan camera right. So, I'm going to just pan around. around. around. Okay. Till I'm looking at my Okay. Till I'm looking at my Okay. Till I'm looking at my objects. Uh, if I want to move my camera objects. Uh, if I want to move my camera objects. Uh, if I want to move my camera side to side but not actually pan, I can side to side but not actually pan, I can side to side but not actually pan, I can just use this. So, this moves the camera just use this. So, this moves the camera just use this. So, this moves the camera side to side. side to side. side to side. Let's see. Together with where I'm Let's see. Together with where I'm Let's see. Together with where I'm looking at. Okay. So, I'm looking looking at. Okay. So, I'm looking looking at. Okay. So, I'm looking roughly at my target. And if I now move roughly at my target. And if I now move roughly at my target. And if I now move around it because I'm roughly a meter around it because I'm roughly a meter around it because I'm roughly a meter away from it, it's moving in an arc away from it, it's moving in an arc away from it, it's moving in an arc around it. Okay. So, let's store a around it. Okay. So, let's store a around it. Okay. So, let's store a point. So, I'm going to press this plus point. So, I'm going to press this plus point. So, I'm going to press this plus button here. And you'll see all these button here. And you'll see all these button here. And you'll see all these circles have been filled. That means it circles have been filled. That means it circles have been filled. That means it now has a position and it has a little now has a position and it has a little now has a position and it has a little image here of what was stored the the image here of what was stored the the image here of what was stored the the video capture that was stored at that video capture that was stored at that video capture that was stored at that time. Okay. If I now move it to another time. Okay. If I now move it to another time. Okay. If I now move it to another position. position. position. So let's say there keep it simple. Okay. So let's say there keep it simple. Okay. So let's say there keep it simple. Okay. Move that. I can go to my this plus Move that. I can go to my this plus Move that. I can go to my this plus button over here and it'll add a new key button over here and it'll add a new key button over here and it'll add a new key frame. Okay. And store the positions. frame. Okay. And store the positions. frame. Okay. And store the positions. Now there is a difference between adding Now there is a difference between adding Now there is a difference between adding a key frame and storing a key frame. So a key frame and storing a key frame. So a key frame and storing a key frame. So for example, I can click here for example, I can click here for example, I can click here and I can insert a blank key frame or and I can insert a blank key frame or and I can insert a blank key frame or blank waypoint at that frame. blank waypoint at that frame. blank waypoint at that frame. >> And you'll see it puts one in, but

And you'll see it puts one in, but And you'll see it puts one in, but there's nothing. The circles are all there's nothing. The circles are all there's nothing. The circles are all empty. empty. empty. It's stored a it's stored a key frame It's stored a it's stored a key frame It's stored a it's stored a key frame here, but it's going to completely here, but it's going to completely here, but it's going to completely ignore it because there are no actual ignore it because there are no actual ignore it because there are no actual positions stored with it. If I wanted to positions stored with it. If I wanted to positions stored with it. If I wanted to do something, I actually have to store do something, I actually have to store do something, I actually have to store the position. And there's several the position. And there's several the position. And there's several different ways of doing that. Um, but I different ways of doing that. Um, but I different ways of doing that. Um, but I can effectively right click on it. I get can effectively right click on it. I get can effectively right click on it. I get a little menu and I can go store current a little menu and I can go store current a little menu and I can go store current axis positions. I don't want to do that axis positions. I don't want to do that axis positions. I don't want to do that right now because that will just right now because that will just right now because that will just complicate matters for now. So, I'm just complicate matters for now. So, I'm just complicate matters for now. So, I'm just going to remove it. I just And we'll going to remove it. I just And we'll going to remove it. I just And we'll just stick to just having a start and an just stick to just having a start and an just stick to just having a start and an end point. Okay. Now, end point. Okay. Now, end point. Okay. Now, this is the start of the move. It'll go. this is the start of the move. It'll go. this is the start of the move. It'll go. It'll be at this frame. This is the end It'll be at this frame. This is the end It'll be at this frame. This is the end of the move. It'll be at this frame. At of the move. It'll be at this frame. At of the move. It'll be at this frame. At the moment, I just saw this one, which the moment, I just saw this one, which the moment, I just saw this one, which means I'm actually at the end. Okay. So, means I'm actually at the end. Okay. So, means I'm actually at the end. Okay. So, if I press this button over here, this if I press this button over here, this if I press this button over here, this is the forward run. This will always run is the forward run. This will always run is the forward run. This will always run it from the beginning to the end. If I it from the beginning to the end. If I it from the beginning to the end. If I press this button here, it'll run press this button here, it'll run press this button here, it'll run backwards. It'll always run from the end backwards. It'll always run from the end backwards. It'll always run from the end to the start. Okay. to the start. Okay. to the start. Okay. So, if I press forward run, okay, you So, if I press forward run, okay, you So, if I press forward run, okay, you can see it just goes from there to can see it just goes from there to can see it just goes from there to there. Now, it's not actually moving the there. Now, it's not actually moving the there. Now, it's not actually moving the camera because I'm in re in preview camera because I'm in re in preview camera because I'm in re in preview mode, but it is moving it here. Okay, so mode, but it is moving it here. Okay, so mode, but it is moving it here. Okay, so if I just do that again, it does that. if I just do that again, it does that. if I just do that again, it does that. And you'll notice at the start of the And you'll notice at the start of the And you'll notice at the start of the move, it instantly jumps to the move, it instantly jumps to the move, it instantly jumps to the beginning because it's just a computer beginning because it's just a computer beginning because it's just a computer graphics image. So, it's not it can graphics image. So, it's not it can graphics image. So, it's not it can instantly go to the start and then just instantly go to the start and then just instantly go to the start and then just run it. run it. run it. Okay. Okay. Okay. When I switch to rehearse, which what When I switch to rehearse, which what When I switch to rehearse, which what rehearse does, it actually runs the rehearse does, it actually runs the rehearse does, it actually runs the camera itself, runs the move itself with camera itself, runs the move itself with camera itself, runs the move itself with the robot, the robot, the robot, it has to go to the start. At the it has to go to the start. At the it has to go to the start. At the moment, I'm at the end. So, it has to go moment, I'm at the end. So, it has to go moment, I'm at the end. So, it has to go to the start and it'll do what's called to the start and it'll do what's called to the start and it'll do what's called a goto. So, if I press forward run. a goto. So, if I press forward run. a goto. So, if I press forward run. Okay. Okay. It's complaining about some Okay. Okay. It's complaining about some Okay. Okay. It's complaining about some motors that I'm not currently using. I'm motors that I'm not currently using. I'm motors that I'm not currently using. I'm just going to ignore that for now. So, just going to ignore that for now. So, just going to ignore that for now. So, click okay. It says go to. Okay. And click okay. It says go to. Okay. And click okay. It says go to. Okay. And here it says go to and it tells me that here it says go to and it tells me that here it says go to and it tells me that the go-to will take 2 and a half the go-to will take 2 and a half the go-to will take 2 and a half seconds, 2.4 seconds. And in the system seconds, 2.4 seconds. And in the system seconds, 2.4 seconds. And in the system status it says ready to go to. Now a status it says ready to go to. Now a status it says ready to go to. Now a goto is not a program move. It's not the goto is not a program move. It's not the goto is not a program move. It's not the move that you programmed in. It just move that you programmed in. It just move that you programmed in. It just gets you from where you are now to where gets you from where you are now to where gets you from where you are now to where >> flare needs to be to start the move that flare needs to be to start the move that flare needs to be to start the move that you've programmed. Okay? and it'll do it you've programmed. Okay? and it'll do it you've programmed. Okay? and it'll do it in the shortest in the shortest in the shortest uh basically motion. It will ignore any uh basically motion. It will ignore any uh basically motion. It will ignore any key frames you have. It will potentially key frames you have. It will potentially key frames you have. It will potentially hit objects if there are objects in the hit objects if there are objects in the hit objects if there are objects in the way and it could even hit itself if way and it could even hit itself if way and it could even hit itself if you're doing a very big goto. Okay, so you're doing a very big goto. Okay, so you're doing a very big goto. Okay, so you do need to you do need to you do need to kind of look to see what it's going to kind of look to see what it's going to kind of look to see what it's going to do. If you're not sure what it's going do. If you're not sure what it's going do. If you're not sure what it's going to be doing, what you can do is you can to be doing, what you can do is you can to be doing, what you can do is you can actually go to actually go to actually go to setups, setups, setups, miscellaneous setups, and change your miscellaneous setups, and change your miscellaneous setups, and change your go-to speed right down. Okay, apply. go-to speed right down. Okay, apply. go-to speed right down. Okay, apply. And now when it does a go-to, it'll do And now when it does a go-to, it'll do And now when it does a go-to, it'll do them very slowly. Okay, that's one them very slowly. Okay, that's one them very slowly. Okay, that's one solution. And it's a good safe solution. solution. And it's a good safe solution. solution. And it's a good safe solution. So I press the go-to button. I can press So I press the go-to button. I can press So I press the go-to button. I can press here or I can press there. They both do here or I can press there. They both do here or I can press there. They both do exactly the same thing. exactly the same thing. exactly the same thing. and it'll go to it. Now, in this case, and it'll go to it. Now, in this case, and it'll go to it. Now, in this case, it's doing it very slowly. it's doing it very slowly. it's doing it very slowly. Okay. Okay. Okay. And because it's just a very small move And because it's just a very small move And because it's just a very small move and the start is very close to and the start is very close to and the start is very close to beginning, there's not really any beginning, there's not really any beginning, there's not really any danger. And I could just speed up my danger. And I could just speed up my danger. And I could just speed up my goto again. But now it's finished the go goto again. But now it's finished the go goto again. But now it's finished the go to. And you see the play button has come to. And you see the play button has come to. And you see the play button has come on on on and it says ready to shoot fast. Okay. and it says ready to shoot fast. Okay. and it says ready to shoot fast. Okay. It's warning you that this could be fast It's warning you that this could be fast It's warning you that this could be fast because the rig can move fast. This because the rig can move fast. This because the rig can move fast. This isn't a very fast move, but it could isn't a very fast move, but it could isn't a very fast move, but it could move fast. move fast. move fast. So then I press play to actually run it. So then I press play to actually run it. So then I press play to actually run it. And this will now move And this will now move And this will now move along the line along the camera move along the line along the camera move along the line along the camera move that I created that I created that I created and run it. So this is now my move. and run it. So this is now my move. and run it. So this is now my move. Okay. Now, wasn't that obvious? Let's Okay. Now, wasn't that obvious? Let's Okay. Now, wasn't that obvious? Let's make it a bit more obvious. I'm going to make it a bit more obvious. I'm going to make it a bit more obvious. I'm going to add a point in the middle. Okay. So, add a point in the middle. Okay. So, add a point in the middle. Okay. So, what I'm going to do now is I'm actually what I'm going to do now is I'm actually what I'm going to do now is I'm actually going to drag this. going to drag this. going to drag this. Okay. This slider. Okay. This slider. Okay. This slider. And just say take it to somewhere in the And just say take it to somewhere in the And just say take it to somewhere in the middle. Doesn't have to be precise, but middle. Doesn't have to be precise, but middle. Doesn't have to be precise, but let's I'm going to say frame 50, which let's I'm going to say frame 50, which let's I'm going to say frame 50, which is in the middle. And it says go to now. is in the middle. And it says go to now. is in the middle. And it says go to now. Because my go-to speed is still very Because my go-to speed is still very Because my go-to speed is still very slow. It'll take 10 seconds to go there. slow. It'll take 10 seconds to go there. slow. It'll take 10 seconds to go there. And I'm That's fine. Takes as long as it And I'm That's fine. Takes as long as it And I'm That's fine. Takes as long as it takes. I don't mind right now. So you takes. I don't mind right now. So you takes. I don't mind right now. So you can see the the crosshairs are kind of can see the the crosshairs are kind of can see the the crosshairs are kind of moving around because it's not really moving around because it's not really moving around because it's not really following the path. It is just moving following the path. It is just moving following the path. It is just moving there in the shortest distance. Okay. So there in the shortest distance. Okay. So there in the shortest distance. Okay. So now it's there. And I'm going to adjust now it's there. And I'm going to adjust now it's there. And I'm going to adjust my position. So I'm going to my position. So I'm going to my position. So I'm going to move up. Just move it way up. You can move up. Just move it way up. You can move up. Just move it way up. You can see my camera just to show you. This is see my camera just to show you. This is see my camera just to show you. This is my camera view. Or sorry, not my camera my camera view. Or sorry, not my camera my camera view. Or sorry, not my camera view, but what the rig is doing. I'm view, but what the rig is doing. I'm view, but what the rig is doing. I'm kind of moving orbiting around it up. kind of moving orbiting around it up. kind of moving orbiting around it up. Okay. And I'm gonna Okay. And I'm gonna Okay. And I'm gonna okay okay okay have that as my second point. I'm gonna have that as my second point. I'm gonna have that as my second point. I'm gonna store this. So to store it, I can either store this. So to store it, I can either store this. So to store it, I can either well all I've done is move my slider, well all I've done is move my slider, well all I've done is move my slider, right? Okay. I haven't actually created right? Okay. I haven't actually created right? Okay. I haven't actually created a position here. Okay. I'm going to a position here. Okay. I'm going to a position here. Okay. I'm going to press the plus button here, which will press the plus button here, which will press the plus button here, which will create a waypoint. Add a waypoint. Add a create a waypoint. Add a waypoint. Add a create a waypoint. Add a waypoint. Add a key frame. Okay. So, and store it. key frame. Okay. So, and store it. key frame. Okay. So, and store it. Okay. And you can see it's created a Okay. And you can see it's created a Okay. And you can see it's created a picture there of what it looks like. picture there of what it looks like. picture there of what it looks like. And if I look at my 3D view, you can see And if I look at my 3D view, you can see And if I look at my 3D view, you can see this is what my camera is doing. If I go this is what my camera is doing. If I go this is what my camera is doing. If I go to preview and I can just drag this to preview and I can just drag this to preview and I can just drag this slider along back and forth, you can see slider along back and forth, you can see slider along back and forth, you can see that's what my camera's doing. So, I'm that's what my camera's doing. So, I'm that's what my camera's doing. So, I'm in the middle now. This is my middle in the middle now. This is my middle in the middle now. This is my middle position that I've stored. Again, if I position that I've stored. Again, if I position that I've stored. Again, if I press forward run, press forward run, press forward run, it'll go to the start in the straightest it'll go to the start in the straightest it'll go to the start in the straightest uh method possible. Okay, I'm going to uh method possible. Okay, I'm going to uh method possible. Okay, I'm going to speed up my go-tos just so we don't speed up my go-tos just so we don't speed up my go-tos just so we don't spend here a long time waiting spend here a long time waiting spend here a long time waiting miscellaneous. miscellaneous. miscellaneous. Put it back to 50. Apply. Okay, so now Put it back to 50. Apply. Okay, so now Put it back to 50. Apply. Okay, so now if I press forward run. if I press forward run. if I press forward run. Okay, that was just rehearse. Okay, that was just rehearse. Okay, that was just rehearse. Okay, sorry, that was just a preview. Okay, sorry, that was just a preview. Okay, sorry, that was just a preview. Okay. Now, if I press forward run. Okay. Now, if I press forward run. Okay. Now, if I press forward run. Okay. Go to, you'll see this is where Okay. Go to, you'll see this is where Okay. Go to, you'll see this is where the camera is currently. It's going to the camera is currently. It's going to the camera is currently. It's going to go in a straight line down. go in a straight line down. go in a straight line down. Okay. Okay. Okay. That still looked like it was following That still looked like it was following That still looked like it was following the line. So, to make it more obvious, the line. So, to make it more obvious, the line. So, to make it more obvious, I'm going to run this. I'm going to run this. I'm going to run this. So, this is the move. So, this is the move. So, this is the move. And now you'll see what happens when I And now you'll see what happens when I And now you'll see what happens when I press forward run. Okay. It'll do a go press forward run. Okay. It'll do a go press forward run. Okay. It'll do a go to, but it will go from this point to, but it will go from this point to, but it will go from this point straight across to there, straight across to there, straight across to there, ignoring this point up here. ignoring this point up here. ignoring this point up here. Okay. So, obviously, if there was Okay. So, obviously, if there was Okay. So, obviously, if there was something here, maybe a Coke can or some something here, maybe a Coke can or some something here, maybe a Coke can or some subject, some object, it would knock it subject, some object, it would knock it subject, some object, it would knock it over. So, you do need to be careful when over. So, you do need to be careful when over. So, you do need to be careful when you do a go-to because it will just take you do a go-to because it will just take you do a go-to because it will just take the shortest route. Okay. So, again, the shortest route. Okay. So, again, the shortest route. Okay. So, again, uh uh uh it's in ready to shoot. So I press play it's in ready to shoot. So I press play it's in ready to shoot. So I press play and this is now the move running again. and this is now the move running again. and this is now the move running again. If I don't want it to go in a straight If I don't want it to go in a straight If I don't want it to go in a straight line and I'm at the end of the move, the line and I'm at the end of the move, the line and I'm at the end of the move, the simplest thing is actually just to run simplest thing is actually just to run simplest thing is actually just to run the move backwards. So if I go back run. the move backwards. So if I go back run. the move backwards. So if I go back run. Okay. And then shoot. Okay. Now I just want to cover one thing Okay. Now I just want to cover one thing here. So, I keep getting this this here. So, I keep getting this this here. So, I keep getting this this warning here because it's telling me warning here because it's telling me warning here because it's telling me that my focus and zoom axes are tripped that my focus and zoom axes are tripped that my focus and zoom axes are tripped or not turned on. Basically, tripped or not turned on. Basically, tripped or not turned on. Basically, tripped means that something has happened to means that something has happened to means that something has happened to them and they're the motor is no longer them and they're the motor is no longer them and they're the motor is no longer powered effectively or it's not in the powered effectively or it's not in the powered effectively or it's not in the right position. But in this case, it's right position. But in this case, it's right position. But in this case, it's happening because I don't actually have happening because I don't actually have happening because I don't actually have any focus or zoom motors connected. So, any focus or zoom motors connected. So, any focus or zoom motors connected. So, if I want to tell it to ignore it, what if I want to tell it to ignore it, what if I want to tell it to ignore it, what I can do is I can go down here to my I can do is I can go down here to my I can do is I can go down here to my focus axis and I can just say it's focus axis and I can just say it's focus axis and I can just say it's disabled. disabled. disabled. Okay. And what flare will then do is Okay. And what flare will then do is Okay. And what flare will then do is it'll completely ignore it. Okay. It it'll completely ignore it. Okay. It it'll completely ignore it. Okay. It won't try and move it. It'll just ignore won't try and move it. It'll just ignore won't try and move it. It'll just ignore it. Okay. And it. Okay. And it. Okay. And as I go forward run, then as I go forward run, then as I go forward run, then run it. It's not giving me any warnings run it. It's not giving me any warnings run it. It's not giving me any warnings anymore. It's totally fine. anymore. It's totally fine. anymore. It's totally fine. Okay. Okay. Okay. All right. At the moment, I have All right. At the moment, I have All right. At the moment, I have zero, zero, zero, 50, and 100 as positions where there are 50, and 100 as positions where there are 50, and 100 as positions where there are key frames. Okay. And if I want to add key frames. Okay. And if I want to add key frames. Okay. And if I want to add additional key frames, I just press this additional key frames, I just press this additional key frames, I just press this button here and it'll automatically add button here and it'll automatically add button here and it'll automatically add an additional key frame to the end. an additional key frame to the end. an additional key frame to the end. And there is never a slider that appears And there is never a slider that appears And there is never a slider that appears across here to scroll across because all across here to scroll across because all across here to scroll across because all that happens is it just scales it so that happens is it just scales it so that happens is it just scales it so that the new key frame becomes the end that the new key frame becomes the end that the new key frame becomes the end key frame. Okay. So I've added a key key frame. Okay. So I've added a key key frame. Okay. So I've added a key frame there and this has become the end frame there and this has become the end frame there and this has become the end key frame. So now I've got 200 frames key frame. So now I've got 200 frames key frame. So now I've got 200 frames here. here. here. Uh if you want to ever see it as a time Uh if you want to ever see it as a time Uh if you want to ever see it as a time rather than uh frames, you can rather than uh frames, you can rather than uh frames, you can effectively go here to the time display effectively go here to the time display effectively go here to the time display and select seconds. and it now displays and select seconds. and it now displays and select seconds. and it now displays it as seconds. it as seconds. it as seconds. I prefer to work in frames just that's I prefer to work in frames just that's I prefer to work in frames just that's what I've traditionally worked with so I what I've traditionally worked with so I what I've traditionally worked with so I stick to frames. If you want to adjust stick to frames. If you want to adjust stick to frames. If you want to adjust the time between let's say this frame, the time between let's say this frame, the time between let's say this frame, this key frame and this key frame, you this key frame and this key frame, you this key frame and this key frame, you basically select this key frame and this basically select this key frame and this basically select this key frame and this is now highlighted and you can type in a is now highlighted and you can type in a is now highlighted and you can type in a new number. So let's say I want to add new number. So let's say I want to add new number. So let's say I want to add more time in between to slow that down. more time in between to slow that down. more time in between to slow that down. So I can just type in let's say So I can just type in let's say So I can just type in let's say 140 frames. Okay. And it shifted it to 140 frames. Okay. And it shifted it to 140 frames. Okay. And it shifted it to 140 40 frames. 140 40 frames. 140 40 frames. But what effect that has is that it But what effect that has is that it But what effect that has is that it actually has shortened the time between actually has shortened the time between actually has shortened the time between these two key frames which might not be these two key frames which might not be these two key frames which might not be what I wanted. I may have just wanted to what I wanted. I may have just wanted to what I wanted. I may have just wanted to only adjust the time between the two only adjust the time between the two only adjust the time between the two previous key frames. So let's change previous key frames. So let's change previous key frames. So let's change that back and I'll show you what you can that back and I'll show you what you can that back and I'll show you what you can do. So if I want to adjust the time do. So if I want to adjust the time do. So if I want to adjust the time between these two, I can simply type in between these two, I can simply type in between these two, I can simply type in let's say I want to add 40 frames. I can let's say I want to add 40 frames. I can let's say I want to add 40 frames. I can say 40 and then I and then I either type say 40 and then I and then I either type say 40 and then I and then I either type a plus to add key frames or a minus to a plus to add key frames or a minus to a plus to add key frames or a minus to reduce the number of key frames. So I go reduce the number of key frames. So I go reduce the number of key frames. So I go plus plus plus and you can see it's added and you can see it's added and you can see it's added 40 key 40 frames between there and there 40 key 40 frames between there and there 40 key 40 frames between there and there but it's rippled it along and this is but it's rippled it along and this is but it's rippled it along and this is now at frame 240. now at frame 240. now at frame 240. Okay. Similarly if I want to reduce Okay. Similarly if I want to reduce Okay. Similarly if I want to reduce number of key frames between these two I number of key frames between these two I number of key frames between these two I can type in I can select this one and can type in I can select this one and can type in I can select this one and let's say I want to reduce it by 20. So let's say I want to reduce it by 20. So let's say I want to reduce it by 20. So I type in 20 minus I type in 20 minus I type in 20 minus and it's reduced 20 here but kept the and it's reduced 20 here but kept the and it's reduced 20 here but kept the distance between these two exactly the distance between these two exactly the distance between these two exactly the same. And the same with these. So now same. And the same with these. So now same. And the same with these. So now this is only 220 this is only 220 this is only 220 frames long whereas before it was 240 frames long whereas before it was 240 frames long whereas before it was 240 frames. frames. frames. You can also drag You can also drag You can also drag key frames. So for example, I can drag key frames. So for example, I can drag key frames. So for example, I can drag this to where whatever frame I want this to where whatever frame I want this to where whatever frame I want and drop it. But when I do that, and drop it. But when I do that, and drop it. But when I do that, effectively I'm changing the time effectively I'm changing the time effectively I'm changing the time between this one and changing the time between this one and changing the time between this one and changing the time between this one, these two rather. So between this one, these two rather. So between this one, these two rather. So change the time between these two key change the time between these two key change the time between these two key frames and change time between these two frames and change time between these two frames and change time between these two key frames without doing anything to the key frames without doing anything to the key frames without doing anything to the others. So that might not be the effect others. So that might not be the effect others. So that might not be the effect you want, but that is possible. You can you want, but that is possible. You can you want, but that is possible. You can just drag them along. just drag them along. just drag them along. You should be aware that if you change You should be aware that if you change You should be aware that if you change the time between two key frames, it does the time between two key frames, it does the time between two key frames, it does affect affect affect how it moves between them. Yeah. So as I how it moves between them. Yeah. So as I how it moves between them. Yeah. So as I change this, change this, change this, the path changes because it has to get the path changes because it has to get the path changes because it has to get from this position to that position very from this position to that position very from this position to that position very quickly and then it has more time to quickly and then it has more time to quickly and then it has more time to kind of slow down and get to that kind of slow down and get to that kind of slow down and get to that position. If I want to delete a key frame, just If I want to delete a key frame, just select it, delete. It asks to make sure select it, delete. It asks to make sure select it, delete. It asks to make sure you want to do that. I say yes. And you want to do that. I say yes. And you want to do that. I say yes. And you'll see once I do that, this will you'll see once I do that, this will you'll see once I do that, this will become my last key frame. So it'll end become my last key frame. So it'll end become my last key frame. So it'll end up being here at the end of my timeline. up being here at the end of my timeline. up being here at the end of my timeline. I do that. And as you can see, it now I do that. And as you can see, it now I do that. And as you can see, it now ends there. Okay. Um if you want to ends there. Okay. Um if you want to ends there. Okay. Um if you want to um record the move onto your camera and um record the move onto your camera and um record the move onto your camera and you have a a cable from the rig to the you have a a cable from the rig to the you have a a cable from the rig to the camera that allows you to turn the camera that allows you to turn the camera that allows you to turn the camera on and off, then you switch it to camera on and off, then you switch it to camera on and off, then you switch it to record. Record and rehearse are record. Record and rehearse are record. Record and rehearse are effectively identical except for when effectively identical except for when effectively identical except for when you press record and you run the move, you press record and you run the move, you press record and you run the move, it'll turn the camera on once you hit it'll turn the camera on once you hit it'll turn the camera on once you hit shoot. So if I go forward run, go to shoot. So if I go forward run, go to shoot. So if I go forward run, go to okay, it now says ready to shoot. And okay, it now says ready to shoot. And okay, it now says ready to shoot. And what it will do is it will turn the what it will do is it will turn the what it will do is it will turn the camera on and then start moving the rig. camera on and then start moving the rig. camera on and then start moving the rig. So shoot as you can see as far as the the the as you can see as far as the the the user is concerned this is exactly the user is concerned this is exactly the user is concerned this is exactly the same. Uh, the only difference is it same. Uh, the only difference is it same. Uh, the only difference is it recorded onto the camera.