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Flair 7 Quick Tips: Move Import

▶ Flair 7 Quick Tips: Move Import — Watch on YouTube


[Music] [Music] hi everyone hi everyone hi everyone it's matt from mark roberts motion it's matt from mark roberts motion it's matt from mark roberts motion control with another flare 7 tutorial control with another flare 7 tutorial control with another flare 7 tutorial this time showing you the move import this time showing you the move import this time showing you the move import feature feature feature suppose you have a move visualized in suppose you have a move visualized in suppose you have a move visualized in another cgi software application another cgi software application another cgi software application showing the path of the camera in that showing the path of the camera in that showing the path of the camera in that case flare gives you the ability to case flare gives you the ability to case flare gives you the ability to import that same move so it can be import that same move so it can be import that same move so it can be physically shot with a motion control physically shot with a motion control physically shot with a motion control rig rig rig i'll go through a few examples to show i'll go through a few examples to show i'll go through a few examples to show you some of the most used features when you some of the most used features when you some of the most used features when importing a move importing a move importing a move flare can import any of the text-based flare can import any of the text-based flare can import any of the text-based files that flair has already exported files that flair has already exported files that flair has already exported or fbx files containing the camera path or fbx files containing the camera path or fbx files containing the camera path and additionally and additionally and additionally the target and up vector positions the target and up vector positions the target and up vector positions increasing the read granularity field increasing the read granularity field increasing the read granularity field above 1 above 1 above 1 will skip frames from the import file will skip frames from the import file will skip frames from the import file which for a large move is useful if you which for a large move is useful if you which for a large move is useful if you do not want a waypoint at every frame do not want a waypoint at every frame do not want a waypoint at every frame if you do require the resulting move to if you do require the resulting move to if you do require the resulting move to follow the import file follow the import file follow the import file exactly leave this at 1 but keep in mind exactly leave this at 1 but keep in mind exactly leave this at 1 but keep in mind a large number of waypoints is harder to a large number of waypoints is harder to a large number of waypoints is harder to manage manage manage if any additional modifications are made if any additional modifications are made if any additional modifications are made in flare in flare in flare the set speed checkbox means that the the set speed checkbox means that the the set speed checkbox means that the move speed will use the speed value move speed will use the speed value move speed will use the speed value specified in the file specified in the file specified in the file you can import a segment of the file by you can import a segment of the file by you can import a segment of the file by checking the checking the checking the import range box and then entering the import range box and then entering the import range box and then entering the start and end points start and end points start and end points moves created in flare start at frame 0 moves created in flare start at frame 0 moves created in flare start at frame 0 by default but the file you are by default but the file you are by default but the file you are importing importing importing may be a portion of a scene it came from may be a portion of a scene it came from may be a portion of a scene it came from and so the move can be adjusted to start and so the move can be adjusted to start and so the move can be adjusted to start at zero at zero at zero importing an fbx file follows the same importing an fbx file follows the same importing an fbx file follows the same process process process except that you also need to select the except that you also need to select the except that you also need to select the camera and take number that's stored camera and take number that's stored camera and take number that's stored within within within the fbx file for this next move i will the fbx file for this next move i will the fbx file for this next move i will import as import as import as mimic this means that the move will be mimic this means that the move will be mimic this means that the move will be created between a start created between a start created between a start and end waypoint corresponding to the and end waypoint corresponding to the and end waypoint corresponding to the first and last frames of the file first and last frames of the file first and last frames of the file the rest of the data is imported as a the rest of the data is imported as a the rest of the data is imported as a mimic move mimic move mimic move and the imported axes are set in mimic and the imported axes are set in mimic and the imported axes are set in mimic mode on completion of the import mode on completion of the import mode on completion of the import this allows all the data to be imported this allows all the data to be imported this allows all the data to be imported and followed implicitly without having a and followed implicitly without having a and followed implicitly without having a large number of waypoints large number of waypoints large number of waypoints imported moves can also be scaled imported moves can also be scaled imported moves can also be scaled translated and rotated translated and rotated translated and rotated which is useful if the file you are which is useful if the file you are which is useful if the file you are importing does not match the same units importing does not match the same units importing does not match the same units or coordinate space or coordinate space or coordinate space a scale value greater than one will a scale value greater than one will a scale value greater than one will scale the move up scale the move up scale the move up i hope you enjoyed this tutorial bye for [Music] [Music] now