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12 - Limits of the rig during Moves & Browsing

▶ 12 - Limits of the rig during Moves & Browsing — Watch on YouTube


so there are different limits built into so there are different limits built into flare for different functions I just flare for different functions I just flare for different functions I just want to explain the difference between want to explain the difference between want to explain the difference between the handheld the handheld the handheld box limits and the move limits so here I box limits and the move limits so here I box limits and the move limits so here I have a hand controller game pads which have a hand controller game pads which have a hand controller game pads which I'm using to move this around with and I I'm using to move this around with and I I'm using to move this around with and I also have programmed on here fast and also have programmed on here fast and also have programmed on here fast and slow so I can speed up or slow down and slow so I can speed up or slow down and slow so I can speed up or slow down and you'll see in flare that this slider you'll see in flare that this slider you'll see in flare that this slider which is my handh box which is my handh box which is my handh box speed I can increase it or decrease it speed I can increase it or decrease it speed I can increase it or decrease it here but I can also move it using my the here but I can also move it using my the here but I can also move it using my the buttons on my game pad that I've buttons on my game pad that I've buttons on my game pad that I've programmed to do that okay so if I set programmed to do that okay so if I set programmed to do that okay so if I set it to it to it to 100% And I move 100% And I move 100% And I move up it moves relatively fast up it moves relatively fast up it moves relatively fast but the rig can go much faster than that but the rig can go much faster than that but the rig can go much faster than that the reason that on the handle box we the reason that on the handle box we the reason that on the handle box we wouldn't set it FAS than that is because wouldn't set it FAS than that is because wouldn't set it FAS than that is because it can become dangerous doing it while it can become dangerous doing it while it can become dangerous doing it while moving it manually whereas in a move moving it manually whereas in a move moving it manually whereas in a move once you've programmed that move you once you've programmed that move you once you've programmed that move you know exactly what it's going to do and know exactly what it's going to do and know exactly what it's going to do and you know that it's going to be safe to you know that it's going to be safe to you know that it's going to be safe to do that do that do that so that means that you can have much so that means that you can have much so that means that you can have much faster limits much higher limits for faster limits much higher limits for faster limits much higher limits for velocity and acceleration during moves velocity and acceleration during moves velocity and acceleration during moves than you do on the handheld box than you do on the handheld box than you do on the handheld box control by the way with these slow and control by the way with these slow and control by the way with these slow and fast buttons you can make it very slow fast buttons you can make it very slow fast buttons you can make it very slow to make very very fine to make very very fine to make very very fine adjustments it's just creeping along adjustments it's just creeping along adjustments it's just creeping along very slowly if you if I zoom in on the on the slowly if you if I zoom in on the on the camera view slowly creeping along very slowly just slowly creeping along very slowly just going to speed up a going to speed up a going to speed up a bit and a bit more and a bit more and a bit and a bit more and a bit more and a bit and a bit more and a bit more and a bit more and a bit more so you can bit more and a bit more so you can bit more and a bit more so you can make fine adjustments with that okay make fine adjustments with that okay make fine adjustments with that okay so the handheld box speeds are different so the handheld box speeds are different so the handheld box speeds are different to the move speeds and I'm going to show to the move speeds and I'm going to show to the move speeds and I'm going to show you the move speeds now so here I have a you the move speeds now so here I have a you the move speeds now so here I have a move so I'm going to go forward run okay and if run okay and if I run that it'll I run that it'll I run that it'll shoot that's my move and move and and I can speed that up so if I change and I can speed that up so if I change and I can speed that up so if I change this from 25 to this from 25 to this from 25 to 50 I can already see there's a problem 50 I can already see there's a problem 50 I can already see there's a problem here if I press for on it'll come up here if I press for on it'll come up here if I press for on it'll come up with a message but I can preempt it by with a message but I can preempt it by with a message but I can preempt it by just clicking on this here and it tells just clicking on this here and it tells just clicking on this here and it tells me okay the roll which is my sixth axis me okay the roll which is my sixth axis me okay the roll which is my sixth axis on the rig is going too fast during this on the rig is going too fast during this on the rig is going too fast during this move it's over velocity actually there move it's over velocity actually there move it's over velocity actually there is over and under basically means that is over and under basically means that is over and under basically means that over is in one direction under is in a over is in one direction under is in a over is in one direction under is in a different direction um but it is different direction um but it is different direction um but it is basically going too fast at frame basically going too fast at frame basically going too fast at frame 44 and in fact in my model 44 and in fact in my model 44 and in fact in my model here if I go to frame here if I go to frame here if I go to frame 44 okay if I zoom in a 44 okay if I zoom in a 44 okay if I zoom in a bit uh you'll see that bit uh you'll see that bit uh you'll see that at round about there it turns blue at round about there it turns blue at round about there it turns blue indicating that it's going too fast it's indicating that it's going too fast it's indicating that it's going too fast it's not red which would be over position not red which would be over position not red which would be over position it's blue because it's over velocity and it's blue because it's over velocity and it's blue because it's over velocity and it's going too fast during that section it's going too fast during that section it's going too fast during that section trying to turn the camera around trying to turn the camera around trying to turn the camera around okay okay okay now now now uh this check is always done whenever uh this check is always done whenever uh this check is always done whenever you run a you run a you run a move and but the values that those axes move and but the values that those axes move and but the values that those axes can move is much faster than when can move is much faster than when can move is much faster than when controlling it from the handheld box in this particular case I happen to box in this particular case I happen to know that the value that's been put in know that the value that's been put in know that the value that's been put in for the roll maximum velocity is wrong for the roll maximum velocity is wrong for the roll maximum velocity is wrong it can actually go faster so if I want to change it which faster so if I want to change it which shouldn't really be done because shouldn't really be done because shouldn't really be done because normally it should be set correctly but normally it should be set correctly but normally it should be set correctly but it may be it may be that you are it may be it may be that you are it may be it may be that you are connecting to something new that you've connecting to something new that you've connecting to something new that you've never connected to before and it doesn't never connected to before and it doesn't never connected to before and it doesn't have the right value so it's useful to have the right value so it's useful to have the right value so it's useful to know where these things are so in Access know where these things are so in Access know where these things are so in Access setup on my role setup on my role setup on my role I go down to limits and this is my I go down to limits and this is my I go down to limits and this is my positional positional positional limits this is my velocity limits and limits this is my velocity limits and limits this is my velocity limits and this is my acceleration this is my acceleration this is my acceleration limits okay and I'm going to say limits okay and I'm going to say limits okay and I'm going to say actually it can go 200 200 apply and you'll see now that's turned apply and you'll see now that's turned apply and you'll see now that's turned green because it can do it I'm going to change this it I'm going to change this back my handheld box velocity limits are back my handheld box velocity limits are back my handheld box velocity limits are different the the roll can go 180° per different the the roll can go 180° per different the the roll can go 180° per second but if I look down here the second but if I look down here the second but if I look down here the velocity of the handle box which is my velocity of the handle box which is my velocity of the handle box which is my game pad effectively the maximum it'll game pad effectively the maximum it'll game pad effectively the maximum it'll allow me to go is 45° per second so when allow me to go is 45° per second so when allow me to go is 45° per second so when moving it manually it'll only allow me moving it manually it'll only allow me moving it manually it'll only allow me to go up to 45° per second one other thing to note is that when one other thing to note is that when [Music] [Music] [Music] you are warned by the software that you are warned by the software that you are warned by the software that something is too something is too something is too fast uh it's important to heat it but fast uh it's important to heat it but fast uh it's important to heat it but you still have to be careful even if it you still have to be careful even if it you still have to be careful even if it doesn't warn you you should always run doesn't warn you you should always run doesn't warn you you should always run moves slowly first moves slowly first moves slowly first because the rig can move quite quickly because the rig can move quite quickly because the rig can move quite quickly and if something happens maybe maybe it and if something happens maybe maybe it and if something happens maybe maybe it stops in the middle suddenly uh because stops in the middle suddenly uh because stops in the middle suddenly uh because maybe even somebody pulled the power out maybe even somebody pulled the power out maybe even somebody pulled the power out while it was moving or the move is just while it was moving or the move is just while it was moving or the move is just too too too fast not because the arm can't do it but fast not because the arm can't do it but fast not because the arm can't do it but because it has quite a heavy camera on because it has quite a heavy camera on because it has quite a heavy camera on it and it's moving to the side of the it and it's moving to the side of the it and it's moving to the side of the Rails very quickly and stops very Rails very quickly and stops very Rails very quickly and stops very suddenly if there isn't much weight on suddenly if there isn't much weight on suddenly if there isn't much weight on that rail because it's maybe only one that rail because it's maybe only one that rail because it's maybe only one section uh and it's not tied down to the section uh and it's not tied down to the section uh and it's not tied down to the ground then it could actually ground then it could actually ground then it could actually potentially tip over so generally potentially tip over so generally potentially tip over so generally speaking whenever you run a move you speaking whenever you run a move you speaking whenever you run a move you should check it gradually first at a should check it gradually first at a should check it gradually first at a slower slower slower speed and then once you're happy speed and then once you're happy speed and then once you're happy increase the speed until you know that increase the speed until you know that increase the speed until you know that it isn't going to be an issue it isn't going to be an issue it isn't going to be an issue particularly if it's a very fast move