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Exporting FBX with reference points from Flair to Maya

▶ Exporting FBX with reference points from Flair to Maya — Watch on YouTube


hi my name is simone and i am 3d hi my name is simone and i am 3d supervisor at mark roberts motion supervisor at mark roberts motion supervisor at mark roberts motion control control control in this tutorial i will show you how to in this tutorial i will show you how to in this tutorial i will show you how to export reference points export reference points export reference points along with 3d data from fleur fleur has in the cgi data expert fleur has in the cgi data expert view the option to export reference view the option to export reference view the option to export reference points points points and you will be able to store and you will be able to store and you will be able to store up to four reference points and call up to four reference points and call up to four reference points and call them accordingly them accordingly them accordingly and that is a useful feature that will and that is a useful feature that will and that is a useful feature that will allow you to allow you to allow you to take survey points on your set in real take survey points on your set in real take survey points on your set in real life and life and life and have them in the 3d environment once have them in the 3d environment once have them in the 3d environment once you've exported data you've exported data you've exported data out of the flare move so i've got a shot out of the flare move so i've got a shot out of the flare move so i've got a shot here and what i want to do is to here and what i want to do is to here and what i want to do is to overlay in 3d a cube and overlay in 3d a cube and overlay in 3d a cube and a cylinder on top of the box a cylinder on top of the box a cylinder on top of the box the cardboard box and the kind of paint the cardboard box and the kind of paint the cardboard box and the kind of paint this shot is 100 frames long and it's this shot is 100 frames long and it's this shot is 100 frames long and it's got blue plate and frame number got blue plate and frame number got blue plate and frame number zero so zero from 99. let's import the fbx file into maya let's import the fbx file into maya the file will come through with the file will come through with the file will come through with different locators and a camera different locators and a camera different locators and a camera node which consists of a camera shape node which consists of a camera shape node which consists of a camera shape node node node and the camera aim let's frame them locator locator and this is my camera move the one and this is my camera move the one and this is my camera move the one through through through the fbx the first thing i notice is that the fbx the first thing i notice is that the fbx the first thing i notice is that i've shot i've shot i've shot the camera movement at 25 frames per the camera movement at 25 frames per the camera movement at 25 frames per second so what i want to do second so what i want to do second so what i want to do is to change the frame per seconds into is to change the frame per seconds into is to change the frame per seconds into settings 20 frames and save it and that will make 20 frames and save it and that will make my camera animation my camera animation my camera animation 100 frames 100 frames 100 frames the second thing that i want to do is to the second thing that i want to do is to the second thing that i want to do is to apply the correct sensor size to the apply the correct sensor size to the apply the correct sensor size to the camera i've used a red cam camera i've used a red cam camera i've used a red cam at 4k so the sensor size would be oh seven five six by oh seven five six by oh four two five and focal length i have already converted the shot i have already converted the shot into an image sequence and i suggested into an image sequence and i suggested into an image sequence and i suggested to go to go to go and watch the tutorial the previous and watch the tutorial the previous and watch the tutorial the previous tutorial on how to import reference tutorial on how to import reference tutorial on how to import reference points not using points not using points not using the flare feature but using a different the flare feature but using a different the flare feature but using a different camera movement camera movement camera movement and because that goes through how to and because that goes through how to and because that goes through how to import properly an image sequence into import properly an image sequence into import properly an image sequence into maya maya maya and offset it against the animation in and offset it against the animation in and offset it against the animation in order to find the order to find the order to find the right frame for the blue plight let's right frame for the blue plight let's right frame for the blue plight let's look through the camera okay it's not playing back so editor okay it's not playing back so editor and use image sequence i want to play it every frame i want to play it every frame so i'm sure that every frame is going to so i'm sure that every frame is going to so i'm sure that every frame is going to be buffered as you can see you there's already the as you can see you there's already the locators locators locators on top of the image plane so you can see on top of the image plane so you can see on top of the image plane so you can see that that that these locators is already where the these locators is already where the these locators is already where the features were however there's an offset so i will show however there's an offset so i will show you how to you how to you how to tweak the camera animation in order to tweak the camera animation in order to tweak the camera animation in order to match properly that offset split through right split through right [Music] these are the reference points that i these are the reference points that i have taken have taken have taken this is the survey that i didn't set and this is the survey that i didn't set and this is the survey that i didn't set and i've tried to i've tried to i've tried to align to the edges of the real life align to the edges of the real life align to the edges of the real life feature as much as i could so as feature as much as i could so as feature as much as i could so as you can see here basically i'm looking you can see here basically i'm looking you can see here basically i'm looking down to the edge and that is down to the edge and that is down to the edge and that is helping me later on to align the 3d helping me later on to align the 3d helping me later on to align the 3d geometry geometry geometry to the data that i've imported from to the data that i've imported from to the data that i've imported from fleur also fleur also fleur also before shooting a motion control move before shooting a motion control move before shooting a motion control move is good habit to is good habit to is good habit to check that the card system is working check that the card system is working check that the card system is working properly and properly and properly and the way of doing this is to place a the way of doing this is to place a the way of doing this is to place a feature in front of you in this case is feature in front of you in this case is feature in front of you in this case is a c stand a c stand a c stand an aim at the top of it an aim at the top of it an aim at the top of it and then program an a to b move in and then program an a to b move in and then program an a to b move in target tracking mode target tracking mode target tracking mode and check out what's the output into and check out what's the output into and check out what's the output into the video so in this case you can see the video so in this case you can see the video so in this case you can see that that that it's sticking quite well at the feature it's sticking quite well at the feature it's sticking quite well at the feature that emulates in this that emulates in this that emulates in this game which is the screw on top of the c game which is the screw on top of the c game which is the screw on top of the c stand stand stand so this is a good indication that the so this is a good indication that the so this is a good indication that the card card card system in flare is working okay system in flare is working okay system in flare is working okay that's not a little offset it's probably that's not a little offset it's probably that's not a little offset it's probably quite accurate and that quite accurate and that quite accurate and that the kinematic also are probably quite the kinematic also are probably quite the kinematic also are probably quite good so in the perspective view so in the perspective view what i can see is my image plane in what i can see is my image plane in what i can see is my image plane in front of front of front of the 3d camera so what i want to be sure is that the so what i want to be sure is that the image pane is actually behind all the image pane is actually behind all the image pane is actually behind all the reference points because otherwise i'm reference points because otherwise i'm reference points because otherwise i'm not going to see them through the camera not going to see them through the camera not going to see them through the camera and once i've selected the image plane i and once i've selected the image plane i and once i've selected the image plane i will will will tweak the depth to 2 meters tweak the depth to 2 meters tweak the depth to 2 meters in this case all my reference points are in this case all my reference points are in this case all my reference points are in front of the image plane in front of the image plane in front of the image plane i will be able to see them accurately i will be able to see them accurately i will be able to see them accurately through the camera right the next thing that right the next thing that i want to do is to import a i want to do is to import a i want to do is to import a rough geometry that i've modeled based rough geometry that i've modeled based rough geometry that i've modeled based on the survey data that i took on set on the survey data that i took on set on the survey data that i took on set let's take a look at them through the let's take a look at them through the let's take a look at them through the perspective view let me take this group out because i let me take this group out because i like things tidy that so generally when you want to align that so generally when you want to align a geometry to survey data a geometry to survey data a geometry to survey data the easiest thing to do that is snapping the easiest thing to do that is snapping the easiest thing to do that is snapping a point a point a point of the transformation handle to a of the transformation handle to a of the transformation handle to a vertices of your geometry vertices of your geometry vertices of your geometry and the way of doing this is to keep and the way of doing this is to keep and the way of doing this is to keep press the key press the key press the key the hotkey d and v so d the hotkey d and v so d the hotkey d and v so d as delta and vs vega and middle as delta and vs vega and middle as delta and vs vega and middle mouse button on a vertex that you want mouse button on a vertex that you want mouse button on a vertex that you want to use in order to align the geometry and then in order to align the geometry and then i know that the reference points that i i know that the reference points that i i know that the reference points that i took took took are named are named are named properly already so in my case properly already so in my case properly already so in my case i have changed the handle position of my i have changed the handle position of my i have changed the handle position of my 3d geometry 3d geometry 3d geometry to the lower left corner so what i'm to the lower left corner so what i'm to the lower left corner so what i'm going to do going to do going to do is locate the lower left corner which is is locate the lower left corner which is is locate the lower left corner which is the target left low target the target left low target the target left low target and it's down there and then what i'm and it's down there and then what i'm and it's down there and then what i'm going to do is to select going to do is to select going to do is to select the props group which i change the the props group which i change the the props group which i change the handle handle handle the transformation handle position of the transformation handle position of the transformation handle position of and then and then and then keeping press the hotkey v as bigger keeping press the hotkey v as bigger keeping press the hotkey v as bigger i will then press middle mouse button i will then press middle mouse button i will then press middle mouse button on to the left on to the left on to the left low target locator right let's frame it right let's frame it what i need to do now it's to rotate what i need to do now it's to rotate what i need to do now it's to rotate in order to have these vertex in order to have these vertex in order to have these vertex matching the position of these other so i will increase the size of my i will increase the size of my manipulator in order to change the manipulator in order to change the manipulator in order to change the rotation rotation rotation in a more precise way let's look at the geometry for a top let's look at the geometry for a top view and see view and see view and see if the reference points are aligning to the reference points are aligning to the geometry and it looks like they're quite geometry and it looks like they're quite geometry and it looks like they're quite right there okay let's look through the flare camera let's look through the flare camera again as you can see through the camera the 3d as you can see through the camera the 3d geometry is overlaying geometry is overlaying geometry is overlaying quite well the size is the right size quite well the size is the right size quite well the size is the right size however there is however there is however there is a vertical offset of the 3d geometry a vertical offset of the 3d geometry a vertical offset of the 3d geometry related to related to related to the image plane and this can be due to a the image plane and this can be due to a the image plane and this can be due to a wrong value into the vertical nodal wrong value into the vertical nodal wrong value into the vertical nodal offset for example offset for example offset for example or something that is not quite right or something that is not quite right or something that is not quite right into into into the kinematics when it comes to vertical the kinematics when it comes to vertical the kinematics when it comes to vertical measurements measurements measurements um in order to do in order to tweak um in order to do in order to tweak um in order to do in order to tweak these these these what i would do is to select the what i would do is to select the what i would do is to select the camera node the group node of the camera camera node the group node of the camera camera node the group node of the camera and translate vertically of and translate vertically of and translate vertically of one centimeter all right all right i think the alignment now is decent and i think the alignment now is decent and i think the alignment now is decent and is ready to be sent over to a is ready to be sent over to a is ready to be sent over to a post-production house in order to do post-production house in order to do post-production house in order to do some some some post visualization work in the meantime post visualization work in the meantime post visualization work in the meantime where they are waiting for where they are waiting for where they are waiting for a camera track move or maybe even use it a camera track move or maybe even use it a camera track move or maybe even use it like this like this like this for this tutorial is oh and if you've for this tutorial is oh and if you've for this tutorial is oh and if you've got any questions suggestions got any questions suggestions got any questions suggestions or comments please write us at support or comments please write us at support or comments please write us at support markroberts.com have a good time