29 - The Waypoint View in Flair 7 explained¶
▶ 29 - The Waypoint View in Flair 7 explained — Watch on YouTube
okay so I'm going to run through the okay so I'm going to run through the Waypoint display here I make it full size here we size here we have uh where I store my key have uh where I store my key have uh where I store my key frames okay this is the store button I'm frames okay this is the store button I'm frames okay this is the store button I'm going to going to going to actually create a move and then we can actually create a move and then we can actually create a move and then we can play around with it so I'm going to use play around with it so I'm going to use play around with it so I'm going to use my rig first to create the move okay so uh I have to engage my move okay so uh I have to engage my robot haven't engaged my robot just robot haven't engaged my robot just robot haven't engaged my robot just going to go engage my on with the cinebot mini it just takes a on with the cinebot mini it just takes a while while it measures everything and while while it measures everything and while while it measures everything and releases the releases the releases the brakes okay and now it's ready so now I can push it and now it's ready so now I can push it so I'm going to say okay I want this to be my first point I'm going want this to be my first point I'm going to store to store to store that uh so I'm going to delete what was that uh so I'm going to delete what was that uh so I'm going to delete what was there already so there already so there already so delete and delete and delete and store and then add a store and then add a store and then add a point and move it point and move it point and move it let's say say there and store that okay just a very there and store that okay just a very there and store that okay just a very simple two-point simple two-point simple two-point move so you can see it stores my two key move so you can see it stores my two key move so you can see it stores my two key frames key frame numbers are up frames key frame numbers are up frames key frame numbers are up here so key frame one key frame two here so key frame one key frame two here so key frame one key frame two whenever you see three dots that means whenever you see three dots that means whenever you see three dots that means there's a little menu okay and if I there's a little menu okay and if I there's a little menu okay and if I click on it uh you can do all kinds of click on it uh you can do all kinds of click on it uh you can do all kinds of things you can copy and paste you can things you can copy and paste you can things you can copy and paste you can delete key frames you can duplicate them delete key frames you can duplicate them delete key frames you can duplicate them and then some other different options and then some other different options and then some other different options including highlight them you might want including highlight them you might want including highlight them you might want a color code key frame you want this one a color code key frame you want this one a color code key frame you want this one to be red which case this will be always to be red which case this will be always to be red which case this will be always be be be red red red okay these are the shortcut buttons so okay these are the shortcut buttons so okay these are the shortcut buttons so this is delete Waypoint and this is to this is delete Waypoint and this is to this is delete Waypoint and this is to store Waypoint and these pluses store Waypoint and these pluses store Waypoint and these pluses basically add waypoints so wherever you basically add waypoints so wherever you basically add waypoints so wherever you see a plus it'll add one okay here this see a plus it'll add one okay here this see a plus it'll add one okay here this is blank it hasn't added a waypoint it's is blank it hasn't added a waypoint it's is blank it hasn't added a waypoint it's just ready to add a waypoint and if I just ready to add a waypoint and if I just ready to add a waypoint and if I click here it'll add a blank one if I click here it'll add a blank one if I click here it'll add a blank one if I click up here it'll add one and insert a click up here it'll add one and insert a click up here it'll add one and insert a stored position so if I click on that stored position so if I click on that stored position so if I click on that you can see it's you can see it's you can see it's copied this way point here because it's copied this way point here because it's copied this way point here because it's exactly the same exactly the same exactly the same point okay point okay point okay here is my what the move will be so it's here is my what the move will be so it's here is my what the move will be so it's moving and then it's stationary for 100 moving and then it's stationary for 100 moving and then it's stationary for 100 frames here is where you can see how frames here is where you can see how frames here is where you can see how many frames exist between each one and many frames exist between each one and many frames exist between each one and the number that appears just above it is the number that appears just above it is the number that appears just above it is the same value of frames but in seconds the same value of frames but in seconds the same value of frames but in seconds so this would be 4 seconds and four so this would be 4 seconds and four so this would be 4 seconds and four frames this is 8 seconds and 8 frames frames this is 8 seconds and 8 frames frames this is 8 seconds and 8 frames this is because I'm at 24 frames per this is because I'm at 24 frames per this is because I'm at 24 frames per second if I change this to be 25 frames second if I change this to be 25 frames second if I change this to be 25 frames per second then there'll be whole round per second then there'll be whole round per second then there'll be whole round numbers so now it's 4 seconds and 8 numbers so now it's 4 seconds and 8 numbers so now it's 4 seconds and 8 seconds okay next to each number there seconds okay next to each number there seconds okay next to each number there is this uh button which is to store the is this uh button which is to store the is this uh button which is to store the current access position the reason it current access position the reason it current access position the reason it exists as a separate button is because exists as a separate button is because exists as a separate button is because you might only want to store the one you might only want to store the one you might only want to store the one change the one value for example maybe I change the one value for example maybe I change the one value for example maybe I have a turntable and I've moved my have a turntable and I've moved my have a turntable and I've moved my turntable to some comp position and now turntable to some comp position and now turntable to some comp position and now I want to store just in that key frame I want to store just in that key frame I want to store just in that key frame without adjusting anything else so I without adjusting anything else so I without adjusting anything else so I would just press that store button to would just press that store button to would just press that store button to store it and the reason exists as a store it and the reason exists as a store it and the reason exists as a separate button is because the flare separate button is because the flare separate button is because the flare user interface has been designed to be user interface has been designed to be user interface has been designed to be usable with a touchcreen which has no um usable with a touchcreen which has no um usable with a touchcreen which has no um uh no left and right Mouse buttons it uh no left and right Mouse buttons it uh no left and right Mouse buttons it only has a a a a left Mouse button only has a a a a left Mouse button only has a a a a left Mouse button effectively um so this is acting as your effectively um so this is acting as your effectively um so this is acting as your right hand Mouse button let me explain right hand Mouse button let me explain right hand Mouse button let me explain that a bit further in flare we very much that a bit further in flare we very much that a bit further in flare we very much use the left and right Mouse buttons for use the left and right Mouse buttons for use the left and right Mouse buttons for different functions so your left Mouse different functions so your left Mouse different functions so your left Mouse button is always used to select button is always used to select button is always used to select something and your right Mouse button is something and your right Mouse button is something and your right Mouse button is often used to store things so it can often used to store things so it can often used to store things so it can actually be used to store values um and actually be used to store values um and actually be used to store values um and it can also be used to open up window um it can also be used to open up window um it can also be used to open up window um menus menu items in order to allow for that we have items in order to allow for that we have buttons but for where you don't have a buttons but for where you don't have a buttons but for where you don't have a left hand Mouse a left and right hand left hand Mouse a left and right hand left hand Mouse a left and right hand Mouse button just a leftand mouse button Mouse button just a leftand mouse button Mouse button just a leftand mouse button like on a touchscreen display like on a touchscreen display like on a touchscreen display or you can still store it just using or you can still store it just using or you can still store it just using left and right Mouse buttons it's the left and right Mouse buttons it's the left and right Mouse buttons it's the left button for selecting right Mouse left button for selecting right Mouse left button for selecting right Mouse button for button for button for storing okay um if you have more numbers storing okay um if you have more numbers storing okay um if you have more numbers you can just scroll up and down or you you can just scroll up and down or you you can just scroll up and down or you can use this slider okay this here can use this slider okay this here can use this slider okay this here allows you to move the axis it's like a allows you to move the axis it's like a allows you to move the axis it's like a little joystick the the more you slide little joystick the the more you slide little joystick the the more you slide it the faster it moves Okay the reason it the faster it moves Okay the reason it the faster it moves Okay the reason I'm not able to move at the moment is I'm not able to move at the moment is I'm not able to move at the moment is because I'm still in teach mode I because I'm still in teach mode I because I'm still in teach mode I haven't turned it on normally you'd turn haven't turned it on normally you'd turn haven't turned it on normally you'd turn it I haven't turned it off normally You' it I haven't turned it off normally You' it I haven't turned it off normally You' turn it off once you finished teaching turn it off once you finished teaching turn it off once you finished teaching it but I never turned it uh back on I it but I never turned it uh back on I it but I never turned it uh back on I can either press forward run can either press forward run can either press forward run which will automatically turn it off or which will automatically turn it off or which will automatically turn it off or I can just turn it off here okay teach I can just turn it off here okay teach I can just turn it off here okay teach mode and push Moco is effectively the mode and push Moco is effectively the mode and push Moco is effectively the same thing same term for the same thing same thing same term for the same thing same thing same term for the same thing so now I've turned it so now I've turned it so now I've turned it off flare is back in control of the off flare is back in control of the off flare is back in control of the motors and when I slide motors and when I slide motors and when I slide this it acts as a little joystick to this it acts as a little joystick to this it acts as a little joystick to move side to move side to move side to side or what a lot of operators love to side or what a lot of operators love to side or what a lot of operators love to use is your left and right Mouse buttons use is your left and right Mouse buttons use is your left and right Mouse buttons over the numbers when you use your left over the numbers when you use your left over the numbers when you use your left and right Mouse buttons over the numbers and right Mouse buttons over the numbers and right Mouse buttons over the numbers you are moving the axis left and right you are moving the axis left and right you are moving the axis left and right or up and down depending on what you're or up and down depending on what you're or up and down depending on what you're doing so you don't have to worry about doing so you don't have to worry about doing so you don't have to worry about sliding your slider it just moves back sliding your slider it just moves back sliding your slider it just moves back and forth and if you want to speed up or and forth and if you want to speed up or and forth and if you want to speed up or slow down you effectively adjust this slow down you effectively adjust this slow down you effectively adjust this slider you can either adjust it using slider you can either adjust it using slider you can either adjust it using your mouse or you can adjust it using your mouse or you can adjust it using your mouse or you can adjust it using the plus and minus keys on the keyboard the plus and minus keys on the keyboard the plus and minus keys on the keyboard as I'm pressing that plus and minus it as I'm pressing that plus and minus it as I'm pressing that plus and minus it appears and it gets larger and smaller appears and it gets larger and smaller appears and it gets larger and smaller the the the the the the speed and I can slow it right speed and I can slow it right speed and I can slow it right down speed up a bit more speed up a bit down speed up a bit more speed up a bit down speed up a bit more speed up a bit more bit more bit more bit more and so more bit more bit more bit more and so more bit more bit more bit more and so on so this allows you to move move the on so this allows you to move move the on so this allows you to move move the axis axis axis around the lock button here indicates around the lock button here indicates around the lock button here indicates whether it's the axis is locked meaning whether it's the axis is locked meaning whether it's the axis is locked meaning it won't move not only will it not move it won't move not only will it not move it won't move not only will it not move when I try and move it it won't move when I try and move it it won't move when I try and move it it won't move during a move it'll stay on that value during a move it'll stay on that value during a move it'll stay on that value okay okay okay um and it will flare will completely um and it will flare will completely um and it will flare will completely ignore that value once it's locked ignore that value once it's locked ignore that value once it's locked meaning um it will meaning um it will meaning um it will not move that value in any way uh and not move that value in any way uh and not move that value in any way uh and even if that value is um out of range even if that value is um out of range even if that value is um out of range from where the axis can be it'll still from where the axis can be it'll still from where the axis can be it'll still ignore it and will allow it to run uh once I unlock it it's then free run uh once I unlock it it's then free to move okay to move okay to move okay then we have the actual axis name and if then we have the actual axis name and if then we have the actual axis name and if you click on the access name you get a you click on the access name you get a you click on the access name you get a menu now the menu will menu now the menu will menu now the menu will change depending on the type of axis so change depending on the type of axis so change depending on the type of axis so for example the menu here is quite short for example the menu here is quite short for example the menu here is quite short okay I okay I okay I can go here I can go into the axis setup can go here I can go into the axis setup can go here I can go into the axis setup which brings up the setups for that which brings up the setups for that which brings up the setups for that specific axis I'll show you what that specific axis I'll show you what that specific axis I'll show you what that looks like that's this it has many looks like that's this it has many looks like that's this it has many different values for that different values for that different values for that axis but we don't need to change it axis but we don't need to change it axis but we don't need to change it that's already been set up uh or we can that's already been set up uh or we can that's already been set up uh or we can go to home home is effectively the zero go to home home is effectively the zero go to home home is effectively the zero position it just goes to it it'll take position it just goes to it it'll take position it just goes to it it'll take my rotate to zero or I can tell it to go my rotate to zero or I can tell it to go my rotate to zero or I can tell it to go to a specific position so let's say I to a specific position so let's say I to a specific position so let's say I wanted to go to um let's say 130° wanted to go to um let's say 130° wanted to go to um let's say 130° exactly rather than 12 9 so I go go to exactly rather than 12 9 so I go go to exactly rather than 12 9 so I go go to and it's gone there 130° uh and then drop values I will 130° uh and then drop values I will cover in a different video video that's cover in a different video video that's cover in a different video video that's slightly more slightly more slightly more advanced okay and up here there are the advanced okay and up here there are the advanced okay and up here there are the same uh options as same uh options as same uh options as before without this going into this before without this going into this before without this going into this menu uh lock menu uh lock menu uh lock it all of these sitting settings can it all of these sitting settings can it all of these sitting settings can actually be adjusted elsewhere in flare actually be adjusted elsewhere in flare actually be adjusted elsewhere in flare but the point of this menu is to bring but the point of this menu is to bring but the point of this menu is to bring them all from the different other them all from the different other them all from the different other different menus into one place all different menus into one place all different menus into one place all related to this specific axis so access related to this specific axis so access related to this specific axis so access setup I can access I can access from up setup I can access I can access from up setup I can access I can access from up here on the here on the here on the rotate uh go to home I can access from rotate uh go to home I can access from rotate uh go to home I can access from the go to menu go to the go to menu go to the go to menu go to home home home um and and so on they can all be access um and and so on they can all be access um and and so on they can all be access elsewhere but this kind of brings it all elsewhere but this kind of brings it all elsewhere but this kind of brings it all close together this one actually actually uh hides or displays it in the graphs So uh hides or displays it in the graphs So uh hides or displays it in the graphs So currently I've hidden it if I do currently I've hidden it if I do currently I've hidden it if I do that it shows it again I say that except that it shows it again I say that except that it shows it again I say that except for uh let's find my rot rot is orange it's disappeared from my graph it's disappeared from my graph okay uh and here I can set the axis okay uh and here I can set the axis okay uh and here I can set the axis color uh I can choose from these colors color uh I can choose from these colors color uh I can choose from these colors not a very great palette but that's my not a very great palette but that's my not a very great palette but that's my palette that I can choose from uh and I palette that I can choose from uh and I palette that I can choose from uh and I can make it a dotted line uh now it can make it a dotted line uh now it can make it a dotted line uh now it becomes dotted this is just for becomes dotted this is just for becomes dotted this is just for indicating where is these colors will indicating where is these colors will indicating where is these colors will also affect the colors here of the axes also affect the colors here of the axes also affect the colors here of the axes so so for example angle here is so so for example angle here is so so for example angle here is currently uh purple okay and if I change currently uh purple okay and if I change currently uh purple okay and if I change my color to Red my color to Red my color to Red apply change it there and it's changed apply change it there and it's changed apply change it there and it's changed it it it there okay I'm going to change it back there okay I'm going to change it back there okay I'm going to change it back cuz Red's not normally a good color to cuz Red's not normally a good color to cuz Red's not normally a good color to choose think shows that there's a choose think shows that there's a choose think shows that there's a problem so I'll change it back to some problem so I'll change it back to some problem so I'll change it back to some other rather ugly color let's make it other rather ugly color let's make it other rather ugly color let's make it yellow no is already a yellow I'll make yellow no is already a yellow I'll make yellow no is already a yellow I'll make it it it uh that one apply apply okay uh as I said the menu changes so okay uh as I said the menu changes so okay uh as I said the menu changes so for example the track axis has different for example the track axis has different for example the track axis has different things your track you can not just tell things your track you can not just tell things your track you can not just tell it to go to home but you can also zero it to go to home but you can also zero it to go to home but you can also zero it zero direct tell it to zero at a it zero direct tell it to zero at a it zero direct tell it to zero at a specific position okay um it has limits specific position okay um it has limits specific position okay um it has limits that you can that you can that you can override uh you can test to see the override uh you can test to see the override uh you can test to see the condition of the magnetic sensors so it condition of the magnetic sensors so it condition of the magnetic sensors so it tells you whether it's detecting them or tells you whether it's detecting them or tells you whether it's detecting them or not uh these not uh these not uh these things the menus change the interesting things the menus change the interesting things the menus change the interesting ones particularly are the focus menu ones particularly are the focus menu ones particularly are the focus menu okay uh and as you can see you can set okay uh and as you can see you can set okay uh and as you can see you can set what the what the what the focus uh follows what it will focus focus uh follows what it will focus focus uh follows what it will focus on and again you can change it to be the on and again you can change it to be the on and again you can change it to be the target a completely independent object target a completely independent object target a completely independent object you can tell it to use the focus assist you can tell it to use the focus assist you can tell it to use the focus assist so we have on this rig we have a focus so we have on this rig we have a focus so we have on this rig we have a focus assist camera which is what this is and assist camera which is what this is and assist camera which is what this is and it will focus in whatever is in that it will focus in whatever is in that it will focus in whatever is in that region which you can set where that region which you can set where that region which you can set where that region is but effectively as I move it region is but effectively as I move it region is but effectively as I move it around if I take it back to uh my around if I take it back to uh my around if I take it back to uh my can it will automatically focus on that can it will automatically focus on that can it will automatically focus on that can because the focus is set to use the can because the focus is set to use the can because the focus is set to use the focus camera which is why it's slightly focus camera which is why it's slightly focus camera which is why it's slightly adjusting it slightly constantly because adjusting it slightly constantly because adjusting it slightly constantly because it's not a super accurate uh measurement it's not a super accurate uh measurement it's not a super accurate uh measurement it's within a few millimeters at this it's within a few millimeters at this it's within a few millimeters at this distance okay um but if I for example distance okay um but if I for example distance okay um but if I for example put my hand in front of the put my hand in front of the put my hand in front of the camera then it will the focus will camera then it will the focus will camera then it will the focus will change so now that my camera my hand is change so now that my camera my hand is change so now that my camera my hand is in Focus but the can is no longer in in Focus but the can is no longer in in Focus but the can is no longer in Focus I hope that's what I did I Focus I hope that's what I did I Focus I hope that's what I did I couldn't actually see the image couldn't actually see the image couldn't actually see the image okay okay okay um all right and then these green um all right and then these green um all right and then these green checkboxes are whether the axis is on or checkboxes are whether the axis is on or checkboxes are whether the axis is on or off so for example my track is off at off so for example my track is off at off so for example my track is off at the moment if I click on that it turns the moment if I click on that it turns the moment if I click on that it turns the track on and now I can move it along the track on and now I can move it along the track on and now I can move it along the rails whereas if it's off I cannot the rails whereas if it's off I cannot the rails whereas if it's off I cannot but when it's off it does mean that I but when it's off it does mean that I but when it's off it does mean that I can push it as long as I release the can push it as long as I release the can push it as long as I release the brake the track has a break but if I brake the track has a break but if I brake the track has a break but if I push it release the brake button I can push it release the brake button I can push it release the brake button I can now push it along the rails okay um on the robot okay um on the robot itself these are all linked and normally itself these are all linked and normally itself these are all linked and normally you wouldn't turn it on and off here if you wouldn't turn it on and off here if you wouldn't turn it on and off here if I turn the Rotator off it turns them all I turn the Rotator off it turns them all I turn the Rotator off it turns them all off you would actually use this button off you would actually use this button off you would actually use this button here so I can't turn on a single axis on here so I can't turn on a single axis on here so I can't turn on a single axis on the robot I have to turn them all on at the robot I have to turn them all on at the robot I have to turn them all on at the same time using this button the the same time using this button the the same time using this button the engage disengage robot engage disengage robot engage disengage robot and then it goes through its sequence of and then it goes through its sequence of and then it goes through its sequence of turning the robot on again on other robots that happens again on other robots that happens instantly on the cinebot mini it just instantly on the cinebot mini it just instantly on the cinebot mini it just takes a takes a takes a while as it does all its measurements while as it does all its measurements while as it does all its measurements and now it's ready they've all turned and now it's ready they've all turned and now it's ready they've all turned green okay green okay green okay uh this is a quick lock and unlock uh this is a quick lock and unlock uh this is a quick lock and unlock button you'll see they all turn gray not button you'll see they all turn gray not button you'll see they all turn gray not very useful unless you want to make sure very useful unless you want to make sure very useful unless you want to make sure nobody Chang es anything or doesn't move nobody Chang es anything or doesn't move nobody Chang es anything or doesn't move it um maybe you've gone for lunch and it um maybe you've gone for lunch and it um maybe you've gone for lunch and you don't want to turn the robot off for you don't want to turn the robot off for you don't want to turn the robot off for whatever reason you can just lock whatever reason you can just lock whatever reason you can just lock everything um more usefully though is everything um more usefully though is everything um more usefully though is that if you've set some of them to be that if you've set some of them to be that if you've set some of them to be locked um lock and let's say lock then locked um lock and let's say lock then locked um lock and let's say lock then this will effectively unlock them all this will effectively unlock them all this will effectively unlock them all without having to go through it all uh without having to go through it all uh without having to go through it all uh you can show here positions or you can you can show here positions or you can you can show here positions or you can switch it to Velocity so now this is switch it to Velocity so now this is switch it to Velocity so now this is showing me oh press the wrong button if showing me oh press the wrong button if showing me oh press the wrong button if I move this it shows me the velocity the I move this it shows me the velocity the I move this it shows me the velocity the axis is moving at okay so this is 10° axis is moving at okay so this is 10° axis is moving at okay so this is 10° per second if I speed it up using my per second if I speed it up using my per second if I speed it up using my plus button goes faster if I slow it plus button goes faster if I slow it plus button goes faster if I slow it down gets slower slower okay just useful sometimes for okay just useful sometimes for okay just useful sometimes for Diagnostic so if you want to know how Diagnostic so if you want to know how Diagnostic so if you want to know how far something is far something is far something is going up here you can change between going up here you can change between going up here you can change between what you show where these show the axis what you show where these show the axis what you show where these show the axis positions which is each individual motor positions which is each individual motor positions which is each individual motor or what we call the cartisian axis which or what we call the cartisian axis which or what we call the cartisian axis which is basically the XY Z of the camera and is basically the XY Z of the camera and is basically the XY Z of the camera and Target Target Target okay that can be quite useful when you okay that can be quite useful when you okay that can be quite useful when you want to manipulate moves by adjusting want to manipulate moves by adjusting want to manipulate moves by adjusting the XY Z of the camera and the XY Z of the camera and the XY Z of the camera and Target that will be covered in a Target that will be covered in a Target that will be covered in a different uh lesson but it's just this different uh lesson but it's just this different uh lesson but it's just this is basically all it does it is important is basically all it does it is important is basically all it does it is important to note that whenever you use these to note that whenever you use these to note that whenever you use these buttons here to move the rig these this buttons here to move the rig these this buttons here to move the rig these this will automatically change to show the will automatically change to show the will automatically change to show the cartisian axis so for example if I press cartisian axis so for example if I press cartisian axis so for example if I press this you'll see it's changed this you'll see it's changed this you'll see it's changed here uh and to change it back I can here uh and to change it back I can here uh and to change it back I can either press this which shows me the either press this which shows me the either press this which shows me the other the normal axes or if I press this other the normal axes or if I press this other the normal axes or if I press this it'll actually turn the cartisian off so it'll actually turn the cartisian off so it'll actually turn the cartisian off so if I just change that back I turn that if I just change that back I turn that if I just change that back I turn that off it'll change it back as well okay off it'll change it back as well okay off it'll change it back as well okay when I am in this mode where I'm kind of when I am in this mode where I'm kind of when I am in this mode where I'm kind of controlling my controlling my controlling my camera positions like camera positions like camera positions like this it's probably easier if I do this this it's probably easier if I do this this it's probably easier if I do this by dragging to the first key frame so it by dragging to the first key frame so it by dragging to the first key frame so it makes more obvious because I'm looking makes more obvious because I'm looking makes more obvious because I'm looking at something sensible so now if I go into my sensible so now if I go into my cartisian mode to move the camera around cartisian mode to move the camera around cartisian mode to move the camera around my my my object okay object okay object okay if I go into my access display and try if I go into my access display and try if I go into my access display and try and move it it's still in cartisian mode and move it it's still in cartisian mode and move it it's still in cartisian mode this is what we call cartisian mode it's this is what we call cartisian mode it's this is what we call cartisian mode it's not moving just the lift it's moving all not moving just the lift it's moving all not moving just the lift it's moving all the other axes to do a perfect motion the other axes to do a perfect motion the other axes to do a perfect motion around that can okay if that's not what around that can okay if that's not what around that can okay if that's not what I wanted because I wanted to actually I wanted because I wanted to actually I wanted because I wanted to actually move an individual axis then I would move an individual axis then I would move an individual axis then I would have to have to have to not just change the axis to here I would not just change the axis to here I would not just change the axis to here I would have to just turn the carts off okay and have to just turn the carts off okay and have to just turn the carts off okay and now I can move the axis now I can move the axis now I can move the axis individually okay but you can see this individually okay but you can see this individually okay but you can see this is why we don't generally move is why we don't generally move is why we don't generally move individual axes with a robot such as individual axes with a robot such as individual axes with a robot such as this because the this because the this because the axes don't quite make sense tilt doesn't axes don't quite make sense tilt doesn't axes don't quite make sense tilt doesn't tilt pan doesn't pan all the axes are at tilt pan doesn't pan all the axes are at tilt pan doesn't pan all the axes are at strange angles and when you try and move strange angles and when you try and move strange angles and when you try and move them it won't move where you wanted to them it won't move where you wanted to them it won't move where you wanted to that's why it's a lot simpler to use that's why it's a lot simpler to use that's why it's a lot simpler to use these controls to move these controls to move these controls to move it okay it okay it okay uh lastly we have uh the priority to so uh lastly we have uh the priority to so uh lastly we have uh the priority to so normally when you program move it uses normally when you program move it uses normally when you program move it uses these values to run the move so let's these values to run the move so let's these values to run the move so let's say I go forward say I go forward say I go forward run goes to the run goes to the run goes to the start and then start and then start and then shoot so this was my shoot so this was my shoot so this was my move okay next we have priority to axes and next we have priority to axes and cartisian cartisian cartisian axes okay I'm going to cover those axes okay I'm going to cover those axes okay I'm going to cover those shortly I'm going to come back to them shortly I'm going to come back to them shortly I'm going to come back to them before I do that I'm going to go to this before I do that I'm going to go to this before I do that I'm going to go to this Waypoint view Waypoint view Waypoint view display so Waypoint view display allows display so Waypoint view display allows display so Waypoint view display allows you to change the way this looks and you to change the way this looks and you to change the way this looks and some other settings about what it does some other settings about what it does some other settings about what it does so firstly the most important one is so firstly the most important one is so firstly the most important one is waypoints vertical here we have vertical waypoints vertical here we have vertical waypoints vertical here we have vertical way points okay we also have horizontal way points okay we also have horizontal way points okay we also have horizontal way points it's exactly the same same way points it's exactly the same same way points it's exactly the same same information but displayed horizontally information but displayed horizontally information but displayed horizontally instead this is the way it's displayed instead this is the way it's displayed instead this is the way it's displayed in uh the flare classic version as in uh the flare classic version as in uh the flare classic version as opposed to flare 7 and that's why it opposed to flare 7 and that's why it opposed to flare 7 and that's why it exists so that you can actually choose exists so that you can actually choose exists so that you can actually choose whichever one you prefer in some cases whichever one you prefer in some cases whichever one you prefer in some cases it's actually better to use this version it's actually better to use this version it's actually better to use this version for instance if you have lots and lots for instance if you have lots and lots for instance if you have lots and lots of way points this is much easier to see of way points this is much easier to see of way points this is much easier to see um and in some um and in some um and in some cases vertical one is better to use cases vertical one is better to use cases vertical one is better to use particularly if you've got maybe lots particularly if you've got maybe lots particularly if you've got maybe lots and lots of and lots of and lots of axes okay axes okay axes okay um if I stay in the horizontal one for um if I stay in the horizontal one for um if I stay in the horizontal one for now because I'm going to cover all these now because I'm going to cover all these now because I'm going to cover all these buttons as buttons as buttons as well well well um then we've got show Waypoint images um then we've got show Waypoint images um then we've got show Waypoint images now effectively each Waypoint can have now effectively each Waypoint can have now effectively each Waypoint can have an image stored with it if I turn this an image stored with it if I turn this an image stored with it if I turn this on get rid of that you'll see each on get rid of that you'll see each on get rid of that you'll see each Waypoint actually has an image for what Waypoint actually has an image for what Waypoint actually has an image for what was was was where it was during that key frame okay where it was during that key frame okay where it was during that key frame okay this is automatically stored whenever this is automatically stored whenever this is automatically stored whenever you store a new key frame but if you you store a new key frame but if you you store a new key frame but if you want to change it to create a new want to change it to create a new want to change it to create a new image um you just click the store button image um you just click the store button image um you just click the store button here or delete the existing one it's up here or delete the existing one it's up here or delete the existing one it's up to you okay all okay all right and then you can also have notes right and then you can also have notes right and then you can also have notes where you write where you write where you write notes if this is again very useful when notes if this is again very useful when notes if this is again very useful when you have lots of waypoints and you want you have lots of waypoints and you want you have lots of waypoints and you want to say that you know this is uh this is to say that you know this is uh this is to say that you know this is uh this is the Waypoint where the actor enters the Waypoint where the actor enters the Waypoint where the actor enters let's say actor enters so you remember let's say actor enters so you remember let's say actor enters so you remember so that whenever the direction says can so that whenever the direction says can so that whenever the direction says can you go back to where the actor enters you go back to where the actor enters you go back to where the actor enters you remember that's you remember that's you remember that's way3 way3 way3 okay and then we've got how many frames okay and then we've got how many frames okay and then we've got how many frames to add every time I add a a waypoint or to add every time I add a a waypoint or to add every time I add a a waypoint or key frame so every time I add one key frame so every time I add one key frame so every time I add one currently it adds 100 that gets set here currently it adds 100 that gets set here currently it adds 100 that gets set here okay there is something called um a okay there is something called um a okay there is something called um a waypoint hold and this is what it how waypoint hold and this is what it how waypoint hold and this is what it how many frames it will add automatically many frames it will add automatically many frames it will add automatically when you create a waypoint when you create a waypoint when you create a waypoint hold and then we've got the minimum hold and then we've got the minimum hold and then we've got the minimum width this width this width this is you'll see that is you'll see that is you'll see that these are a certain width okay and as I these are a certain width okay and as I these are a certain width okay and as I drag this smaller drag this smaller drag this smaller it won't get any it won't get allow them it won't get any it won't get allow them it won't get any it won't get allow them to get any to get any to get any smaller uh if I just change this to back smaller uh if I just change this to back smaller uh if I just change this to back to axis display okay if I make this much to axis display okay if I make this much to axis display okay if I make this much larger you'll see they actually start larger you'll see they actually start larger you'll see they actually start getting wider and wider getting wider and wider getting wider and wider okay okay okay to they get bigger to fill the screen to they get bigger to fill the screen to they get bigger to fill the screen whereas if I shrink it down they'll get whereas if I shrink it down they'll get whereas if I shrink it down they'll get smaller and smaller up to a point okay smaller and smaller up to a point okay smaller and smaller up to a point okay when I get to a certain point they will when I get to a certain point they will when I get to a certain point they will not get any smaller and that is what's not get any smaller and that is what's not get any smaller and that is what's determined here how many pixels will be determined here how many pixels will be determined here how many pixels will be the minimum width before it stops making the minimum width before it stops making the minimum width before it stops making them any smaller okay uh and then we've got um smaller okay uh and then we've got um prioritized lens axes in cart so if I prioritized lens axes in cart so if I prioritized lens axes in cart so if I click select click select click select that okay when I'm in my cartisian that okay when I'm in my cartisian that okay when I'm in my cartisian view okay it adds the lens lens axis view okay it adds the lens lens axis view okay it adds the lens lens axis near the top um it's useful particularly near the top um it's useful particularly near the top um it's useful particularly because uh the focus is changed quite a because uh the focus is changed quite a because uh the focus is changed quite a bit uh and you need easy access to it bit uh and you need easy access to it bit uh and you need easy access to it whereas normally when I'm in my vertical whereas normally when I'm in my vertical whereas normally when I'm in my vertical display the focus currently up here is display the focus currently up here is display the focus currently up here is all the way down the bottom so this just all the way down the bottom so this just all the way down the bottom so this just brings it to the top so I have to scroll brings it to the top so I have to scroll brings it to the top so I have to scroll down to get to down to get to down to get to it whereas this just keeps at the top so it whereas this just keeps at the top so it whereas this just keeps at the top so that's quite useful I'm going to leave that's quite useful I'm going to leave that's quite useful I'm going to leave that on for now so now going back to to that on for now so now going back to to that on for now so now going back to to my horizontal display okay by the way any window can display okay by the way any window can be made full size just by pressing be made full size just by pressing be made full size just by pressing F10 okay so this window can made F10 F F10 okay so this window can made F10 F F10 okay so this window can made F10 F made full size any window can be made made full size any window can be made made full size any window can be made full size okay here we have the same full size okay here we have the same full size okay here we have the same buttons uh effectively as we did in the buttons uh effectively as we did in the buttons uh effectively as we did in the vertical Waypoint display except for vertical Waypoint display except for vertical Waypoint display except for instead of coming up in a menu they are instead of coming up in a menu they are instead of coming up in a menu they are here so got add a new Waypoint okay here so got add a new Waypoint okay here so got add a new Waypoint okay insert one so for example if I'm here insert one so for example if I'm here insert one so for example if I'm here and I press insert it'll insert one in and I press insert it'll insert one in and I press insert it'll insert one in between there okay uh store my position between there okay uh store my position between there okay uh store my position so it'll store it so it'll store it so it'll store it wherever my diamond is okay wherever wherever my diamond is okay wherever wherever my diamond is okay wherever that diamond is it'll store that diamond is it'll store that diamond is it'll store it it it and store okay uh you notice it still and store okay uh you notice it still and store okay uh you notice it still has the red highlight here because has the red highlight here because has the red highlight here because that's I changed the color of it earlier that's I changed the color of it earlier that's I changed the color of it earlier so if I change that back so if I change that back so if I change that back to oh what is my oh back to no color to oh what is my oh back to no color to oh what is my oh back to no color there you go okay um then we've got copy there you go okay um then we've got copy there you go okay um then we've got copy waypoints now there's a button for that waypoints now there's a button for that waypoints now there's a button for that but actually there's a much quicker way but actually there's a much quicker way but actually there's a much quicker way to copy waypoints if I want to copy uh to copy waypoints if I want to copy uh to copy waypoints if I want to copy uh Waypoint one to here I just type in one Waypoint one to here I just type in one Waypoint one to here I just type in one and press enter and it and press enter and it and press enter and it copies Waypoint one to there okay and copies Waypoint one to there okay and copies Waypoint one to there okay and then paste Waypoint this is if you've then paste Waypoint this is if you've then paste Waypoint this is if you've copied it you can paste it and then copied it you can paste it and then copied it you can paste it and then delete Waypoint so those buttons are delete Waypoint so those buttons are delete Waypoint so those buttons are pretty obvious um if I want to store an pretty obvious um if I want to store an pretty obvious um if I want to store an individual position so let's say I individual position so let's say I individual position so let's say I change my lift and I want to store that change my lift and I want to store that change my lift and I want to store that I use my right hand Mouse button to I use my right hand Mouse button to I use my right hand Mouse button to store okay if I want to store the entire store okay if I want to store the entire store okay if I want to store the entire line I can use that or I can just right line I can use that or I can just right line I can use that or I can just right hand Mouse click on here and it'll store hand Mouse click on here and it'll store hand Mouse click on here and it'll store the entire one I haven't changed the entire one I haven't changed the entire one I haven't changed anything so it doesn't show it um but anything so it doesn't show it um but anything so it doesn't show it um but that's effectively what it does if I that's effectively what it does if I that's effectively what it does if I change that and press store there see change that and press store there see change that and press store there see it's changed that it's changed that it's changed that value okay um and there are menus value okay um and there are menus value okay um and there are menus various menus in various places um so various menus in various places um so various menus in various places um so for example if I click on my rotate I for example if I click on my rotate I for example if I click on my rotate I get the same menu as I did before if I get the same menu as I did before if I get the same menu as I did before if I click on my target there's a I can click on my target there's a I can click on my target there's a I can change my measurement type change my change my measurement type change my change my measurement type change my lens setups I can go to a specific Focus lens setups I can go to a specific Focus lens setups I can go to a specific Focus distance if I go to here to my focus I distance if I go to here to my focus I distance if I go to here to my focus I get the same Focus menu as before and get the same Focus menu as before and get the same Focus menu as before and there's also a menu here for the there's also a menu here for the there's also a menu here for the waypoints so the same waypoints so the same waypoints so the same Waypoint menu as Waypoint menu as Waypoint menu as before as you can see the same features before as you can see the same features before as you can see the same features exist in both uh horizontal and vertical exist in both uh horizontal and vertical exist in both uh horizontal and vertical Waypoint displays but it's just a Waypoint displays but it's just a Waypoint displays but it's just a personal preference as to which one you personal preference as to which one you personal preference as to which one you want to use want to use want to use now in terms of the priority to axes or now in terms of the priority to axes or now in terms of the priority to axes or cartisian cartisian cartisian axes uh I will show you I'm just going axes uh I will show you I'm just going axes uh I will show you I'm just going to delete these way points that I don't to delete these way points that I don't to delete these way points that I don't need need need anymore okay so delete yes okay so at anymore okay so delete yes okay so at anymore okay so delete yes okay so at the moment it's going to do this move oh the moment it's going to do this move oh the moment it's going to do this move oh I've CH let me undo it because I messed I've CH let me undo it because I messed I've CH let me undo it because I messed around with it I'll just um no it's fine around with it I'll just um no it's fine around with it I'll just um no it's fine I I removed the actually the um I I removed the actually the um I I removed the actually the um waypoints I messed around with but I did waypoints I messed around with but I did waypoints I messed around with but I did add this one as well just going to do add this one as well just going to do add this one as well just going to do delete this delete this delete this one okay one okay one okay so I'm going to forward run this okay now the director says I like this okay now the director says I like it but I want to that was this is just it but I want to that was this is just it but I want to that was this is just going to that was just going to start going to that was just going to start going to that was just going to start that wasn't the actual move uh but my that wasn't the actual move uh but my that wasn't the actual move uh but my Can Has Changed I want it to be 5 cm Can Has Changed I want it to be 5 cm Can Has Changed I want it to be 5 cm higher so if I go into my cartisian Axis higher so if I go into my cartisian Axis higher so if I go into my cartisian Axis it shows me my X Y and Z camera and X Y it shows me my X Y and Z camera and X Y it shows me my X Y and Z camera and X Y and Z Target and Zed is the height so if and Z Target and Zed is the height so if and Z Target and Zed is the height so if I want my target to be 5 cm higher I can I want my target to be 5 cm higher I can I want my target to be 5 cm higher I can go go go five five five plus plus plus okay okay okay and it then adjusts my uh camera height and it then adjusts my uh camera height and it then adjusts my uh camera height and sorry not my camera height it's just and sorry not my camera height it's just and sorry not my camera height it's just my target height and now if I go to that my target height and now if I go to that my target height and now if I go to that first position again it hasn't changed now the reason again it hasn't changed now the reason for that is because while it's showing for that is because while it's showing for that is because while it's showing me me me these everything is still based on the these everything is still based on the these everything is still based on the axes and my axes haven't changed so what axes and my axes haven't changed so what axes and my axes haven't changed so what I actually need to do is I need to say I actually need to do is I need to say I actually need to do is I need to say priority to cartisian axis that means it priority to cartisian axis that means it priority to cartisian axis that means it will run the move that's here rather will run the move that's here rather will run the move that's here rather than oops I sorry that's here rather than oops I sorry that's here rather than oops I sorry that's here rather than the one that's here than the one that's here than the one that's here now if I do this okay because my because I made the this okay because my because I made the change before the it was set to priority change before the it was set to priority change before the it was set to priority to cartisian to cartisian to cartisian axis I have to just put that value in axis I have to just put that value in axis I have to just put that value in again because the part otherwise it again because the part otherwise it again because the part otherwise it generates it again so so generates it again so so generates it again so so plus okay and now I'm going to tell it plus okay and now I'm going to tell it plus okay and now I'm going to tell it to go to start and it's now 5 cm to go to start and it's now 5 cm to go to start and it's now 5 cm taller okay because I did five plus it taller okay because I did five plus it taller okay because I did five plus it ripples down the entire thing so if I go ripples down the entire thing so if I go ripples down the entire thing so if I go forward forward forward run okay run okay run okay shoot everything remains 5 cm shoot everything remains 5 cm shoot everything remains 5 cm taller okay if I only want to CH start taller okay if I only want to CH start taller okay if I only want to CH start make the beginning 5 cm taller I would make the beginning 5 cm taller I would make the beginning 5 cm taller I would just go just go just go um um um five minus okay and this is still where five minus okay and this is still where five minus okay and this is still where it was before this is 5 cm taller so if it was before this is 5 cm taller so if it was before this is 5 cm taller so if I go back run I go back run I go back run it because I'm at the end it'll go 5 cm it because I'm at the end it'll go 5 cm it because I'm at the end it'll go 5 cm down but then during the move it'll down but then during the move it'll down but then during the move it'll gradually go 5 cm gradually go 5 cm gradually go 5 cm higher so that's the point of these higher so that's the point of these higher so that's the point of these priority to it's which does it it take priority to it's which does it it take priority to it's which does it it take priority from the axes or does it take priority from the axes or does it take priority from the axes or does it take priority from the cartisian now I've priority from the cartisian now I've priority from the cartisian now I've changed these if I want to go back to my changed these if I want to go back to my changed these if I want to go back to my to priority to axis it has to convert it to priority to axis it has to convert it to priority to axis it has to convert it basically take these and adjust all the basically take these and adjust all the basically take these and adjust all the other axes accordingly so I'm going to other axes accordingly so I'm going to other axes accordingly so I'm going to press that it says do you want to press that it says do you want to press that it says do you want to convert yes convert yes convert yes convert and convert and convert and now in my access now in my access now in my access display it's obviously you can't see it display it's obviously you can't see it display it's obviously you can't see it but these values have changed from where but these values have changed from where but these values have changed from where they were and if I now run it it'll they were and if I now run it it'll they were and if I now run it it'll remain the same with my bakedin changes remain the same with my bakedin changes remain the same with my bakedin changes so forward run starts 5 cm high and then so forward run starts 5 cm high and then so forward run starts 5 cm high and then during the move goes 5 cm