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30 - The Runtime/Timeline display in Flair 7

▶ 30 - The Runtime/Timeline display in Flair 7 — Watch on YouTube


okay so next I'm going to cover the okay so next I'm going to cover the runtime bar or the runtime control bar runtime bar or the runtime control bar runtime bar or the runtime control bar or the timeline bar that's this thing or the timeline bar that's this thing or the timeline bar that's this thing here in the middle that you control the here in the middle that you control the here in the middle that you control the moves with or run the moves with it's moves with or run the moves with it's moves with or run the moves with it's always there uh for example even if I go always there uh for example even if I go always there uh for example even if I go full screen on any of these on any of full screen on any of these on any of full screen on any of these on any of these uh it's there at the bottom if I these uh it's there at the bottom if I these uh it's there at the bottom if I go full screen here on the key on the go full screen here on the key on the go full screen here on the key on the key frame display or Waypoint display key frame display or Waypoint display key frame display or Waypoint display it's here at the top it's always there it's here at the top it's always there it's here at the top it's always there so that I can run my so that I can run my so that I can run my moves okay so what is there there so moves okay so what is there there so moves okay so what is there there so firstly there's a big great big red stop firstly there's a big great big red stop firstly there's a big great big red stop button okay that stops whatever it's button okay that stops whatever it's button okay that stops whatever it's doing at the moment whether it's waiting doing at the moment whether it's waiting doing at the moment whether it's waiting uh to shoot or whether it's in the uh to shoot or whether it's in the uh to shoot or whether it's in the middle of moving it'll stop it it's very middle of moving it'll stop it it's very middle of moving it'll stop it it's very useful because obviously with something useful because obviously with something useful because obviously with something that is moving you don't want to hit that is moving you don't want to hit that is moving you don't want to hit something accidentally or hit somebody something accidentally or hit somebody something accidentally or hit somebody so it's always useful to be able to stop so it's always useful to be able to stop so it's always useful to be able to stop but this stop button is nice and big so but this stop button is nice and big so but this stop button is nice and big so you can get to it but you have to move you can get to it but you have to move you can get to it but you have to move the mouse to it to stop there are the mouse to it to stop there are the mouse to it to stop there are actually three other methods to stop in actually three other methods to stop in actually three other methods to stop in flare that can do the same thing firstly flare that can do the same thing firstly flare that can do the same thing firstly if I press forward run ready to go to if if I press forward run ready to go to if if I press forward run ready to go to if I press stop it stops okay the other I press stop it stops okay the other I press stop it stops okay the other option forward run is to use my middle option forward run is to use my middle option forward run is to use my middle Mouse button doesn't matter where I Mouse button doesn't matter where I Mouse button doesn't matter where I where I hold it the middle Mouse button where I hold it the middle Mouse button where I hold it the middle Mouse button in flare as long as it's not something in flare as long as it's not something in flare as long as it's not something specific to do with programming in key specific to do with programming in key specific to do with programming in key frames or anything like that will stop frames or anything like that will stop frames or anything like that will stop whatever it's doing whatever it's doing whatever it's doing okay also the space bar space bar on the okay also the space bar space bar on the okay also the space bar space bar on the keyboard is a nice big button whenever keyboard is a nice big button whenever keyboard is a nice big button whenever you need to press you whenever you need you need to press you whenever you need you need to press you whenever you need to stop something pressing the space bar to stop something pressing the space bar to stop something pressing the space bar will also stop it so if it's moving will also stop it so if it's moving will also stop it so if it's moving press the space bar it stops okay and press the space bar it stops okay and press the space bar it stops okay and lastly there's the escape button if I lastly there's the escape button if I lastly there's the escape button if I press the escape button it'll also stop press the escape button it'll also stop press the escape button it'll also stop this is the button in the top left hand this is the button in the top left hand this is the button in the top left hand corner of your keyboard so any of those corner of your keyboard so any of those corner of your keyboard so any of those four will stop it as well as any stop four will stop it as well as any stop four will stop it as well as any stop button you have may have programmed onto button you have may have programmed onto button you have may have programmed onto your handheld controller Gamepad or your handheld controller Gamepad or your handheld controller Gamepad or whatever it is that else that you're whatever it is that else that you're whatever it is that else that you're using so remember that it is it is very using so remember that it is it is very using so remember that it is it is very there's always a stop button you can get there's always a stop button you can get there's always a stop button you can get to quite quickly and quite easily just to quite quickly and quite easily just to quite quickly and quite easily just the most convenient one generally is the the most convenient one generally is the the most convenient one generally is the mouse cuz it's right there or the mouse cuz it's right there or the mouse cuz it's right there or the keyboard space keyboard space keyboard space bar all right so that's the stop button bar all right so that's the stop button bar all right so that's the stop button then you've got forward run which runs then you've got forward run which runs then you've got forward run which runs the move from start to the move from start to the move from start to end okay so this is the start of the end okay so this is the start of the end okay so this is the start of the move red shoot shoot okay that's my move not a very shoot okay that's my move not a very good one I've adjusted some of my focus good one I've adjusted some of my focus good one I've adjusted some of my focus distance along there which is why it's distance along there which is why it's distance along there which is why it's going all over the place so what I'm going all over the place so what I'm going all over the place so what I'm actually going to do is I'm going to actually going to do is I'm going to actually going to do is I'm going to just just just correct it now that's where this correct it now that's where this correct it now that's where this timeline comes in just to make sure timeline comes in just to make sure timeline comes in just to make sure there's no confusion this timeline up there's no confusion this timeline up there's no confusion this timeline up here just moves the 3D model okay that's here just moves the 3D model okay that's here just moves the 3D model okay that's all it does you can drag anywhere and it all it does you can drag anywhere and it all it does you can drag anywhere and it just moves the 3D just moves the 3D just moves the 3D model this timeline here actually moves model this timeline here actually moves model this timeline here actually moves the rig okay so if I drag it to frame the rig okay so if I drag it to frame the rig okay so if I drag it to frame 50 it'll go to frame 50 okay now we're at frame 50 okay and if I okay now we're at frame 50 okay and if I want to adjust something at that point want to adjust something at that point want to adjust something at that point let's say adjust the let's say adjust the let's say adjust the focus um then go down here to my focus focus um then go down here to my focus focus um then go down here to my focus ah my focus isn't even turned on turn it ah my focus isn't even turned on turn it ah my focus isn't even turned on turn it on so now I can it's on so now I can it's on so now I can it's controlled and let's I'll move it to controlled and let's I'll move it to controlled and let's I'll move it to frame 50 again because it wasn't moving frame 50 again because it wasn't moving frame 50 again because it wasn't moving my focus so turn it on it's pulled Focus my focus so turn it on it's pulled Focus my focus so turn it on it's pulled Focus okay that looks good now I'm going to okay that looks good now I'm going to okay that looks good now I'm going to check the first one so this is my first position okay that's in position okay that's in focus and focus and focus and lastly my last position should have lastly my last position should have lastly my last position should have checked my last position first really checked my last position first really checked my last position first really shouldn't shouldn't shouldn't I okay this is my last position okay this is my last position that's good okay so that's how basically that's good okay so that's how basically that's good okay so that's how basically you drag it anywhere it does you don't you drag it anywhere it does you don't you drag it anywhere it does you don't have to drag it to Key frames you can have to drag it to Key frames you can have to drag it to Key frames you can drag it to any frame okay you can even adjust the frame okay you can even adjust the timing so you can drag this Waypoint timing so you can drag this Waypoint timing so you can drag this Waypoint drag it along and it'll adjust the drag it along and it'll adjust the drag it along and it'll adjust the timing of that Waypoint so I'm changing timing of that Waypoint so I'm changing timing of that Waypoint so I'm changing it from Fame 50 to frame 40 and you see it from Fame 50 to frame 40 and you see it from Fame 50 to frame 40 and you see that's adjusted it there okay that's adjusted it there okay that's adjusted it there okay next we have these entries this is to do next we have these entries this is to do next we have these entries this is to do part runs you can actually run from any part runs you can actually run from any part runs you can actually run from any frame to any frame so let's say I'm frame to any frame so let's say I'm frame to any frame so let's say I'm going to run this from frame going to run this from frame going to run this from frame 30 to 30 to 30 to frame frame frame 75 okay you'll see the blue section has 75 okay you'll see the blue section has 75 okay you'll see the blue section has shortened here to indicate that it will shortened here to indicate that it will shortened here to indicate that it will only run between there and there only run between there and there only run between there and there okay and if I press forward run it'll go okay and if I press forward run it'll go okay and if I press forward run it'll go to frame 30 once it gets there you see indicated 30 once it gets there you see indicated there that it's at frame 30 okay when there that it's at frame 30 okay when there that it's at frame 30 okay when you do a part you do a part you do a part run the move between frame 30 and frame run the move between frame 30 and frame run the move between frame 30 and frame 75 will match exactly as if you had run 75 will match exactly as if you had run 75 will match exactly as if you had run that from start to finish from frame Z that from start to finish from frame Z that from start to finish from frame Z to frame to frame to frame 150 but to do that it means that at 150 but to do that it means that at 150 but to do that it means that at frame 30 which is where it currently has frame 30 which is where it currently has frame 30 which is where it currently has it already has to be at the same speed it already has to be at the same speed it already has to be at the same speed as if it had been running the move from as if it had been running the move from as if it had been running the move from frame 30 so what it will do is it will frame 30 so what it will do is it will frame 30 so what it will do is it will actually do what's called a pre-roll actually do what's called a pre-roll actually do what's called a pre-roll when I press shoot it'll actually move a when I press shoot it'll actually move a when I press shoot it'll actually move a little bit little bit little bit backwards get up to speed and then start backwards get up to speed and then start backwards get up to speed and then start moving forwards again and then once it moving forwards again and then once it moving forwards again and then once it hits frame 30 it'll be at exactly the hits frame 30 it'll be at exactly the hits frame 30 it'll be at exactly the same speed as if I'd run that move same speed as if I'd run that move same speed as if I'd run that move continuously similarly when it hits continuously similarly when it hits continuously similarly when it hits frame 75 it'll do a post roll it'll go frame 75 it'll do a post roll it'll go frame 75 it'll do a post roll it'll go past frame 75 slowing down and then past frame 75 slowing down and then past frame 75 slowing down and then coming back to frame coming back to frame coming back to frame 75 so 75 so 75 so shoot okay now it did that quite quickly okay and I run that again quickly okay and I run that again forward forward forward run it's going to frame 30 okay and you will see there will be a okay and you will see there will be a small pre-roll and then a slightly small pre-roll and then a slightly small pre-roll and then a slightly larger post roll larger post roll larger post roll shoot does it very shoot does it very shoot does it very quickly quickly quickly okay uh here you can get a list of all okay uh here you can get a list of all okay uh here you can get a list of all the various part runs you've run okay the various part runs you've run okay the various part runs you've run okay I've only run I've only run I've only run one so there's not much to it okay but one so there's not much to it okay but one so there's not much to it okay but otherwise that's what it will do otherwise that's what it will do otherwise that's what it will do okay uh and this if I no longer want to okay uh and this if I no longer want to okay uh and this if I no longer want to do a part run it'll reset it okay so if do a part run it'll reset it okay so if do a part run it'll reset it okay so if I go frame 40 and I go frame 40 and I go frame 40 and 89 instead of having to type in frame 89 instead of having to type in frame 89 instead of having to type in frame zero and frame 150 I just press that and zero and frame 150 I just press that and zero and frame 150 I just press that and it resets it resets it resets it okay it okay it okay next I have here the ability to move next I have here the ability to move next I have here the ability to move from Waypoint to Waypoint without from Waypoint to Waypoint without from Waypoint to Waypoint without dragging this so instead of having to dragging this so instead of having to dragging this so instead of having to drag this so it lands exactly at frame drag this so it lands exactly at frame drag this so it lands exactly at frame 40 which when there are several quite a 40 which when there are several quite a 40 which when there are several quite a lot of key frames may be quite difficult lot of key frames may be quite difficult lot of key frames may be quite difficult okay I can actually tell it to just move okay I can actually tell it to just move okay I can actually tell it to just move to the previous or next to the previous or next to the previous or next Waypoint so press it says ready to go to Waypoint so press it says ready to go to Waypoint so press it says ready to go to go to it'll go to that Waypoint okay and press it again Waypoint okay and press it again it'll go to the first it'll go to the first it'll go to the first wayo again when it does go to it's not wayo again when it does go to it's not wayo again when it does go to it's not moving along the moving along the moving along the path it just takes what it thinks is the path it just takes what it thinks is the path it just takes what it thinks is the best route based on all the motors best route based on all the motors best route based on all the motors independently moving speeding up and independently moving speeding up and independently moving speeding up and slowing down okay so it slowing down okay so it slowing down okay so it just goes not in a straight line because just goes not in a straight line because just goes not in a straight line because we've got lots of rotational axes here we've got lots of rotational axes here we've got lots of rotational axes here but it will but it will but it will take the what it considers to be a short take the what it considers to be a short take the what it considers to be a short route not not along the path it does route not not along the path it does route not not along the path it does mean that when you're in a tight mean that when you're in a tight mean that when you're in a tight set and you do a go-to you have to be set and you do a go-to you have to be set and you do a go-to you have to be very careful that it isn't going to hit very careful that it isn't going to hit very careful that it isn't going to hit something and sometimes instead of doing something and sometimes instead of doing something and sometimes instead of doing go-tos it is safer to go-tos it is safer to go-tos it is safer to actually browse which I'll show you in a actually browse which I'll show you in a actually browse which I'll show you in a minute uh or run the move okay so minute uh or run the move okay so minute uh or run the move okay so browsing is this middle button here okay browsing is this middle button here okay browsing is this middle button here okay with this with this with this button when I click it I get this slider button when I click it I get this slider button when I click it I get this slider and this slider allows me to run along and this slider allows me to run along and this slider allows me to run along the the the move move move using this as a speed control okay so I can speed up slow down control okay so I can speed up slow down and check it it's very useful for and check it it's very useful for and check it it's very useful for example if you want to check how good example if you want to check how good example if you want to check how good the focus is along the move or how good the focus is along the move or how good the focus is along the move or how good the lighting is all the way through the the lighting is all the way through the the lighting is all the way through the move so for example here it's actually move so for example here it's actually move so for example here it's actually going soft not surprising seeing as my going soft not surprising seeing as my going soft not surprising seeing as my target is not in a clump but is spread out so is not in a clump but is spread out so it's looking at something it's looking at something it's looking at something else else else okay so that's browse and to come out of okay so that's browse and to come out of okay so that's browse and to come out of browse you either just forward run to go browse you either just forward run to go browse you either just forward run to go into running the move or you just press into running the move or you just press into running the move or you just press stop okay uh and this just takes you to stop okay uh and this just takes you to stop okay uh and this just takes you to the end of the move or the beginning of the end of the move or the beginning of the end of the move or the beginning of the move so if I want to go back to the the move so if I want to go back to the the move so if I want to go back to the beginning just does a go to the beginning just does a go to the beginning just does a go to the beginning okay beginning okay beginning okay now I mentioned earlier about being in a now I mentioned earlier about being in a now I mentioned earlier about being in a tight set so let's say we run this move tight set so let's say we run this move tight set so let's say we run this move forward run go to and obviously I don't have a tight to and obviously I don't have a tight set here it's a pretty open space but set here it's a pretty open space but set here it's a pretty open space but let's run this let's run this let's run this move and then pretend that we're on a move and then pretend that we're on a move and then pretend that we're on a tight set okay set okay so I've reached the end of my move so I've reached the end of my move so I've reached the end of my move okay instead of pressing back run okay instead of pressing back run okay instead of pressing back run okay there's this here which is run the okay there's this here which is run the okay there's this here which is run the rig back to the start at speed and at rig back to the start at speed and at rig back to the start at speed and at speed of 5 frames per second so it'll speed of 5 frames per second so it'll speed of 5 frames per second so it'll run slowly not fast not the same speed run slowly not fast not the same speed run slowly not fast not the same speed as the actual move speed of 25 frames as the actual move speed of 25 frames as the actual move speed of 25 frames per second it'll run it slowly back to per second it'll run it slowly back to per second it'll run it slowly back to the beginning okay and there you go it the beginning okay and there you go it the beginning okay and there you go it goes it does that straight away so it'll goes it does that straight away so it'll goes it does that straight away so it'll avoid hitting anything so quite avoid hitting anything so quite avoid hitting anything so quite useful um it also when you do that useful um it also when you do that useful um it also when you do that doesn't run the camera so if your camera doesn't run the camera so if your camera doesn't run the camera so if your camera is controlled by flare to start is controlled by flare to start is controlled by flare to start recording and stop recording if you recording and stop recording if you recording and stop recording if you press forward run or back run and your press forward run or back run and your press forward run or back run and your camera is set to record it'll record camera is set to record it'll record camera is set to record it'll record whereas if you run the back to one whereas if you run the back to one whereas if you run the back to one button uh it'll effectively turn off the button uh it'll effectively turn off the button uh it'll effectively turn off the camera run back to one and then turn camera run back to one and then turn camera run back to one and then turn your camera back on ready for the next your camera back on ready for the next your camera back on ready for the next take okay if you don't like the speed take okay if you don't like the speed take okay if you don't like the speed it's running at you can change it so I it's running at you can change it so I it's running at you can change it so I can change it to let's say 15 frames per can change it to let's say 15 frames per can change it to let's say 15 frames per second and it'll run second and it'll run second and it'll run faster okay next we have the stop frame faster okay next we have the stop frame faster okay next we have the stop frame or single step buttons so if I press or single step buttons so if I press or single step buttons so if I press forward forward forward run run run shoot oh sorry my shoot oh sorry my shoot oh sorry my mistake if I press forward run go to you'll see this button is now active to you'll see this button is now active because I can take one step forward okay because I can take one step forward okay because I can take one step forward okay and if I do that it'll move one frame and if I do that it'll move one frame and if I do that it'll move one frame now at the beginning of now at the beginning of now at the beginning of this move there isn't a lot of motion this move there isn't a lot of motion this move there isn't a lot of motion happening so you can't see very happening so you can't see very happening so you can't see very much so let's actually change this I'm much so let's actually change this I'm much so let's actually change this I'm going to run this from frame going to run this from frame going to run this from frame 50 from frame 50 from frame 50 from frame 50 okay forward run go to okay so that's where it is at frame to okay so that's where it is at frame 50 and then I'm going to press forward 50 and then I'm going to press forward 50 and then I'm going to press forward step step step you see it's moved one frame frame okay if I'm in a sequence let's say the okay if I'm in a sequence let's say the okay if I'm in a sequence let's say the end of an stop frame animation sequence end of an stop frame animation sequence end of an stop frame animation sequence and I don't want it to I don't want to and I don't want it to I don't want to and I don't want it to I don't want to have to keep pressing this button to have to keep pressing this button to have to keep pressing this button to take the next take the next take the next frame up here I can change this from frame up here I can change this from frame up here I can change this from sorry up here I can change this from sorry up here I can change this from sorry up here I can change this from single to single to single to continuous and once I press it it'll continuous and once I press it it'll continuous and once I press it it'll just keep going taking one frame at a just keep going taking one frame at a just keep going taking one frame at a time time time okay change it back to okay change it back to okay change it back to single and it goes back into red shoot I single and it goes back into red shoot I single and it goes back into red shoot I can also take a frame back or take a frame back or take a frame forward forward forward okay lastly while we're on stop frame okay lastly while we're on stop frame okay lastly while we're on stop frame animation there are two methods of doing animation there are two methods of doing animation there are two methods of doing stop frame animation one is where the stop frame animation one is where the stop frame animation one is where the camera moves then takes a pict camera moves then takes a pict camera moves then takes a pict and then moves to the next position and then moves to the next position and then moves to the next position which we refer to as stop motion the which we refer to as stop motion the which we refer to as stop motion the other one is called moving other one is called moving other one is called moving step this is where the camera step this is where the camera step this is where the camera moves and while moving takes a frame moves and while moving takes a frame moves and while moving takes a frame this adds an element of motion blur and this adds an element of motion blur and this adds an element of motion blur and makes it look a lot like a lot more like makes it look a lot like a lot more like makes it look a lot like a lot more like it was shot as one continuous take it was shot as one continuous take it was shot as one continuous take instead of stop frame animation okay and instead of stop frame animation okay and instead of stop frame animation okay and what that will do is when I press the what that will do is when I press the what that will do is when I press the button button button each time it'll do a pre-roll and a post each time it'll do a pre-roll and a post each time it'll do a pre-roll and a post roll and take one frame okay if I had a camera connected frame okay if I had a camera connected to it it could and assuming that camera to it it could and assuming that camera to it it could and assuming that camera was capable of doing single frames it was capable of doing single frames it was capable of doing single frames it could do moving step animation with it could do moving step animation with it could do moving step animation with it moving step is also sometimes referred moving step is also sometimes referred moving step is also sometimes referred to as motion blur or go to as motion blur or go to as motion blur or go Motion okay moving on now we've got the Motion okay moving on now we've got the Motion okay moving on now we've got the move speed so this is very simple if I move speed so this is very simple if I move speed so this is very simple if I want to change my the speed of my move I want to change my the speed of my move I want to change my the speed of my move I press stop because it's was in Rage to press stop because it's was in Rage to press stop because it's was in Rage to shoot and I can change it to any speed shoot and I can change it to any speed shoot and I can change it to any speed so let's say so let's say so let's say 12.5 frames per second that's what it 12.5 frames per second that's what it 12.5 frames per second that's what it will change to okay if I set it too fast it will tell me here that there's a fast it will tell me here that there's a problem okay and if I press on this problem okay and if I press on this problem okay and if I press on this button it'll tell me where the problem button it'll tell me where the problem button it'll tell me where the problem lies it's lying with everything and it's lies it's lying with everything and it's lies it's lying with everything and it's not going over position but it is going not going over position but it is going not going over position but it is going too fast over velocity and is going over too fast over velocity and is going over too fast over velocity and is going over acceleration accelerating too hard and acceleration accelerating too hard and acceleration accelerating too hard and these colors here change depending on these colors here change depending on these colors here change depending on how severe the problem is so red is very how severe the problem is so red is very how severe the problem is so red is very severe for example here this is nine severe for example here this is nine severe for example here this is nine times more than it's capable of doing so times more than it's capable of doing so times more than it's capable of doing so that's pretty severe that's pretty severe that's pretty severe okay green if it shows green or orange okay green if it shows green or orange okay green if it shows green or orange or yellow that's less severe than red or yellow that's less severe than red or yellow that's less severe than red okay up here tells me how many frames it okay up here tells me how many frames it okay up here tells me how many frames it actually needs to do that or that I can actually needs to do that or that I can actually needs to do that or that I can reduce my speed to 22 frames per second reduce my speed to 22 frames per second reduce my speed to 22 frames per second now some of you may have noticed that I now some of you may have noticed that I now some of you may have noticed that I ran it fine at 25 frames per second ran it fine at 25 frames per second ran it fine at 25 frames per second before um that's because this particular before um that's because this particular before um that's because this particular version I'm using has a slight issue version I'm using has a slight issue version I'm using has a slight issue with those with those with those calculations and that doesn't normally calculations and that doesn't normally calculations and that doesn't normally happen happen happen okay these buttons here will affect the okay these buttons here will affect the okay these buttons here will affect the move either by slowing it down to 22 move either by slowing it down to 22 move either by slowing it down to 22 frames per second or rescaling it to frames per second or rescaling it to frames per second or rescaling it to 3,9 3,9 3,9 3,396 frames or step it basically means 3,396 frames or step it basically means 3,396 frames or step it basically means that I don't care about the speed that I don't care about the speed that I don't care about the speed because I'm running this with stop frame because I'm running this with stop frame because I'm running this with stop frame animation anyway so I'm only taking one animation anyway so I'm only taking one animation anyway so I'm only taking one frame at a time and therefore speed frame at a time and therefore speed frame at a time and therefore speed doesn't matter doesn't matter doesn't matter and lastly I can ignore all the warnings and lastly I can ignore all the warnings and lastly I can ignore all the warnings and tell it to run but that is not and tell it to run but that is not and tell it to run but that is not advisable uh chances are that the robot advisable uh chances are that the robot advisable uh chances are that the robot won't be able to do that well I can tell won't be able to do that well I can tell won't be able to do that well I can tell you it won't be able to do that and what you it won't be able to do that and what you it won't be able to do that and what happens is that the robot will what we happens is that the robot will what we happens is that the robot will what we call Trip it'll try and run it that fast call Trip it'll try and run it that fast call Trip it'll try and run it that fast and the motors will not be able to keep and the motors will not be able to keep and the motors will not be able to keep up and the mo Ro the robot will then up and the mo Ro the robot will then up and the mo Ro the robot will then turn off and all the brakes will come on turn off and all the brakes will come on turn off and all the brakes will come on and it will stop with a quite a sudden and it will stop with a quite a sudden and it will stop with a quite a sudden jolt jolt jolt when it does when it does when it does that um while it's generally not good that um while it's generally not good that um while it's generally not good for the robot it shouldn't be damaging for the robot it shouldn't be damaging for the robot it shouldn't be damaging but when it does that what can happen is but when it does that what can happen is but when it does that what can happen is that if the rails for example are on that if the rails for example are on that if the rails for example are on some very uh slippery floor they can some very uh slippery floor they can some very uh slippery floor they can slide uh or shift and that means that slide uh or shift and that means that slide uh or shift and that means that your passes will no longer match your your passes will no longer match your your passes will no longer match your rig is no longer in the same place so rig is no longer in the same place so rig is no longer in the same place so generally speaking we don't recommend generally speaking we don't recommend generally speaking we don't recommend that you ignore it it and run it that you ignore it it and run it that you ignore it it and run it especially at this kind of especially at this kind of especially at this kind of speed I'm going to change it back to speed I'm going to change it back to speed I'm going to change it back to 25 okay next is the camera 25 okay next is the camera 25 okay next is the camera FPS now at the moment these are locked FPS now at the moment these are locked FPS now at the moment these are locked together together together okay so when these are locked together okay so when these are locked together okay so when these are locked together whatever I change here affects here but whatever I change here affects here but whatever I change here affects here but if I had control of my camera which with if I had control of my camera which with if I had control of my camera which with the red currently I do not then I could the red currently I do not then I could the red currently I do not then I could have a move speed and here select my have a move speed and here select my have a move speed and here select my camera camera camera speed okay last then next we have the speed okay last then next we have the speed okay last then next we have the record rehearse generally speaking record rehearse generally speaking record rehearse generally speaking everything I've been doing so far has everything I've been doing so far has everything I've been doing so far has been in rehearse if I actually want to been in rehearse if I actually want to been in rehearse if I actually want to shoot uh the footage I put it into shoot uh the footage I put it into shoot uh the footage I put it into record and what happens now is when I record and what happens now is when I record and what happens now is when I run forward it'll be exact it'll do exactly forward it'll be exact it'll do exactly the same move as before the only the same move as before the only the same move as before the only difference is if my camera is connected difference is if my camera is connected difference is if my camera is connected to flare and flare can control the start to flare and flare can control the start to flare and flare can control the start stop of the recording it'll record when stop of the recording it'll record when stop of the recording it'll record when I hit I hit I hit shoot okay now in this case it came up shoot okay now in this case it came up shoot okay now in this case it came up with this message saying no sync pulse with this message saying no sync pulse with this message saying no sync pulse received the reason for that is that if received the reason for that is that if received the reason for that is that if you are going to be doing multi passers you are going to be doing multi passers you are going to be doing multi passers with a camera you normally want to make with a camera you normally want to make with a camera you normally want to make sure that the exposure happens the same sure that the exposure happens the same sure that the exposure happens the same place every single pass and for that we place every single pass and for that we place every single pass and for that we take a syn pulse back from the camera take a syn pulse back from the camera take a syn pulse back from the camera this is something the camera that some this is something the camera that some this is something the camera that some cameras can generate and feed back into cameras can generate and feed back into cameras can generate and feed back into flare and flare synchronizes to it so flare and flare synchronizes to it so flare and flare synchronizes to it so that the exposure will happen exactly that the exposure will happen exactly that the exposure will happen exactly the same place in every move it's very the same place in every move it's very the same place in every move it's very very important for multipass very important for multipass very important for multipass moves um but I don't have that connected moves um but I don't have that connected moves um but I don't have that connected here so it was waiting for that sync here so it was waiting for that sync here so it was waiting for that sync pulse to arrive it didn't arrive and so pulse to arrive it didn't arrive and so pulse to arrive it didn't arrive and so it it it stopped okay the next button here is stopped okay the next button here is stopped okay the next button here is roll slate and if I turn it to record roll slate and if I turn it to record roll slate and if I turn it to record you'll see these ones turn on as well you'll see these ones turn on as well you'll see these ones turn on as well okay roll slate will basically roll a okay roll slate will basically roll a okay roll slate will basically roll a slate it means it will turn the camera slate it means it will turn the camera slate it means it will turn the camera on assuming my camera can be controlled on assuming my camera can be controlled on assuming my camera can be controlled by flare record for a short amount of by flare record for a short amount of by flare record for a short amount of time and then turn off again time and then turn off again time and then turn off again okay this here will just turn the camera okay this here will just turn the camera okay this here will just turn the camera on I'm not running a move it'll just run on I'm not running a move it'll just run on I'm not running a move it'll just run the camera okay camera's the camera okay camera's the camera okay camera's rolling until I press it again and then rolling until I press it again and then rolling until I press it again and then it stops okay and lastly this is to take it stops okay and lastly this is to take it stops okay and lastly this is to take a single frame assuming my camera can a single frame assuming my camera can a single frame assuming my camera can take a single take a single take a single frame it just takes a frame nothing to frame it just takes a frame nothing to frame it just takes a frame nothing to do with a do with a do with a move okay next we have the move okay next we have the move okay next we have the robot uh engage button so this will turn robot uh engage button so this will turn robot uh engage button so this will turn my robot on and off all the motors on my robot on and off all the motors on my robot on and off all the motors on and off uh at the moment the robot is and off uh at the moment the robot is and off uh at the moment the robot is held in position just from the power of held in position just from the power of held in position just from the power of the motors uh and if I turn it if I turn the motors uh and if I turn it if I turn the motors uh and if I turn it if I turn on free drive or um push Moco on free drive or um push Moco on free drive or um push Moco so if I go here and push the so if I go here and push the so if I go here and push the button okay I can move it and it's being button okay I can move it and it's being button okay I can move it and it's being actually being supported this camera is actually being supported this camera is actually being supported this camera is being supported by the motors that are being supported by the motors that are being supported by the motors that are holding it up holding it up holding it up okay if okay if okay if I turn this off okay you'll see the I turn this off okay you'll see the I turn this off okay you'll see the camera will jolt a little because what camera will jolt a little because what camera will jolt a little because what happens is the motors turn off and the happens is the motors turn off and the happens is the motors turn off and the brakes come brakes come brakes come on okay it moved a small amount on okay it moved a small amount on okay it moved a small amount now all the motors are off indicated by now all the motors are off indicated by now all the motors are off indicated by the fact that these are all not green the fact that these are all not green the fact that these are all not green okay to turn it back on I just do that and that will turn it back on now that and that will turn it back on now there are instances where if you turn it there are instances where if you turn it there are instances where if you turn it off while it's in a specific mode it off while it's in a specific mode it off while it's in a specific mode it will not turn back will not turn back will not turn back on okay this is releasing all the brakes on okay this is releasing all the brakes on okay this is releasing all the brakes that's why it's that's why it's that's why it's jolting okay okay it has turned back on jolting okay okay it has turned back on jolting okay okay it has turned back on that's fine but um there are instances that's fine but um there are instances that's fine but um there are instances where for whatever reason the robot where for whatever reason the robot where for whatever reason the robot won't turn back on in which case this won't turn back on in which case this won't turn back on in which case this button will not do anything it will button will not do anything it will button will not do anything it will these will remain not green okay in these will remain not green okay in these will remain not green okay in which case you have to open up the which case you have to open up the which case you have to open up the window that talks to the robot window that talks to the robot window that talks to the robot controller directly okay and see what's controller directly okay and see what's controller directly okay and see what's happening in the moment says running happening in the moment says running happening in the moment says running everything's fine there's nothing to do everything's fine there's nothing to do everything's fine there's nothing to do but if it happens you just go here and but if it happens you just go here and but if it happens you just go here and see what need see what need see what need doing doing doing okay and then okay and then okay and then lastly uh here there are some controls lastly uh here there are some controls lastly uh here there are some controls where I can zoom in and zoom where I can zoom in and zoom where I can zoom in and zoom out uh or reset my view back to out uh or reset my view back to out uh or reset my view back to normal normal normal okay there's one other thing that needs okay there's one other thing that needs okay there's one other thing that needs to be shown and that is the timeline to be shown and that is the timeline to be shown and that is the timeline view menu setup menu okay this actually view menu setup menu okay this actually view menu setup menu okay this actually allows you to Define what is shown here allows you to Define what is shown here allows you to Define what is shown here and there are two different schemes here and there are two different schemes here and there are two different schemes here this is the standard scheme if you're this is the standard scheme if you're this is the standard scheme if you're doing a lot of time lapse there's a doing a lot of time lapse there's a doing a lot of time lapse there's a different scheme which has some useful different scheme which has some useful different scheme which has some useful functions on it where you can set how functions on it where you can set how functions on it where you can set how many seconds for the time lapse uh when many seconds for the time lapse uh when many seconds for the time lapse uh when to start what time of day to start um to start what time of day to start um to start what time of day to start um where just automatically uh this is where just automatically uh this is where just automatically uh this is specifically useful for time-lapse specifically useful for time-lapse specifically useful for time-lapse each of these you can configure to each of these you can configure to each of these you can configure to decide what to show and what not at the decide what to show and what not at the decide what to show and what not at the moment everything is shown but for moment everything is shown but for moment everything is shown but for example if I don't have a camera that I example if I don't have a camera that I example if I don't have a camera that I can control I actually might want to can control I actually might want to can control I actually might want to just turn those just turn those just turn those off okay and now I don't need it it's it off okay and now I don't need it it's it off okay and now I don't need it it's it frees up some space so this allows you frees up some space so this allows you frees up some space so this allows you basically to change your which buttons basically to change your which buttons basically to change your which buttons are shown which ones are are shown which ones are are shown which ones are not that's all