Flair 7 Quick Tips: Exporting a Move¶
▶ Flair 7 Quick Tips: Exporting a Move — Watch on YouTube
[Music] [Music] hello again everyone hello again everyone hello again everyone it's matt from mark roberts motion it's matt from mark roberts motion it's matt from mark roberts motion control in this flare 7 tutorial control in this flare 7 tutorial control in this flare 7 tutorial i will show you how to export a move i will show you how to export a move i will show you how to export a move created in flare created in flare created in flare to a variety of formats the exported to a variety of formats the exported to a variety of formats the exported file file file can then be imported into other software can then be imported into other software can then be imported into other software packages packages packages the move export window allows you to the move export window allows you to the move export window allows you to specify what format and additional data specify what format and additional data specify what format and additional data the exported file should contain the exported file should contain the exported file should contain i won't go into detail with all of the i won't go into detail with all of the i won't go into detail with all of the options available to you so if you would options available to you so if you would options available to you so if you would like more information like more information like more information please have a read of the user manual or please have a read of the user manual or please have a read of the user manual or contact us with any questions contact us with any questions contact us with any questions with an existing job open specify the with an existing job open specify the with an existing job open specify the file you wish to create file you wish to create file you wish to create for text-based files you have the option for text-based files you have the option for text-based files you have the option to append the move data to an existing to append the move data to an existing to append the move data to an existing file select the data format you wish to file select the data format you wish to file select the data format you wish to export export export to cartesians will export the camera and to cartesians will export the camera and to cartesians will export the camera and target positions target positions target positions plus the roll angle three node will do plus the roll angle three node will do plus the roll angle three node will do the same thing the same thing the same thing except that the up vector position is except that the up vector position is except that the up vector position is exported instead of the roll angle exported instead of the roll angle exported instead of the roll angle oilers will include the camera position oilers will include the camera position oilers will include the camera position plus the pan plus the pan plus the pan tilt and roll angles axes will export tilt and roll angles axes will export tilt and roll angles axes will export the raw the raw the raw axes positions which is useful if you axes positions which is useful if you axes positions which is useful if you would like to model the rig yourself or would like to model the rig yourself or would like to model the rig yourself or to interface with things like encoders to interface with things like encoders to interface with things like encoders on cranes or dollies the coordinate on cranes or dollies the coordinate on cranes or dollies the coordinate system of the exported positions system of the exported positions system of the exported positions can be changed if you are importing into can be changed if you are importing into can be changed if you are importing into a cgi package with a different system a cgi package with a different system a cgi package with a different system for example maya or 3ds max for example maya or 3ds max for example maya or 3ds max the job name lens name aperture and the job name lens name aperture and the job name lens name aperture and field of view are all field of view are all field of view are all additional fields which can be added to additional fields which can be added to additional fields which can be added to the exported file the exported file the exported file if you would like to export the waypoint if you would like to export the waypoint if you would like to export the waypoint positions only positions only positions only instead of each frame check the instead of each frame check the instead of each frame check the waypoints only box waypoints only box waypoints only box once you're done click the export button once you're done click the export button once you're done click the export button to begin the process to begin the process to begin the process additional axes can also be added to the additional axes can also be added to the additional axes can also be added to the export export export and these are defined in the additional and these are defined in the additional and these are defined in the additional data section data section data section for example if i want to export the for example if i want to export the for example if i want to export the position of a model mover i select it position of a model mover i select it position of a model mover i select it from one of the drop down boxes from one of the drop down boxes from one of the drop down boxes exporting to an fbx file is also exporting to an fbx file is also exporting to an fbx file is also supported supported supported the fbx 1 2 and 3 node formats will the fbx 1 2 and 3 node formats will the fbx 1 2 and 3 node formats will create an fbx create an fbx create an fbx file with positions for either the file with positions for either the file with positions for either the camera camera and target camera camera and target camera camera and target or camera target and up point or camera target and up point or camera target and up point respectively respectively respectively selecting an fbx format will ignore all selecting an fbx format will ignore all selecting an fbx format will ignore all other formatting options to adhere to other formatting options to adhere to other formatting options to adhere to the fbx file standard the fbx file standard the fbx file standard the generated fbx file can then be the generated fbx file can then be the generated fbx file can then be imported imported imported into a cgi package and visualized there into a cgi package and visualized there into a cgi package and visualized there transformations can be applied during transformations can be applied during transformations can be applied during the export and these are enabled by the export and these are enabled by the export and these are enabled by checking checking checking use transforms for example if i want to use transforms for example if i want to use transforms for example if i want to rotate the move by 90 degrees around the rotate the move by 90 degrees around the rotate the move by 90 degrees around the origin i enter origin i enter origin i enter 90 in the rotate field that brings us to 90 in the rotate field that brings us to 90 in the rotate field that brings us to the end of this tutorial