11 - Adjusting moves & keyframes using Push Moco and the Flair 7 interface¶
▶ 11 - Adjusting moves & keyframes using Push Moco and the Flair 7 interface — Watch on YouTube
okay so what we're going to do next is okay so what we're going to do next is we're going to create another move and we're going to create another move and we're going to create another move and play around with it uh show how to play around with it uh show how to play around with it uh show how to adjust it so I'm going to put it into uh adjust it so I'm going to put it into uh adjust it so I'm going to put it into uh free Drive okay and let's put in a position Drive okay and let's put in a position so let's say this is my actually let's go look let's go my actually let's go look let's go this this is my first position okay this this is my first position okay this this is my first position okay store that and then add a key that and then add a key frame frame frame okay and then move it to another say say there okay store that okay and that okay and and add a and add a and add a line and finally one up here let's say there okay store here let's say there okay store that that that okay stor so it's now got my three okay stor so it's now got my three okay stor so it's now got my three positions this is my move uh I didn't positions this is my move uh I didn't positions this is my move uh I didn't measure a Target and I have have not measure a Target and I have have not measure a Target and I have have not used a focus assist okay so I'm going to used a focus assist okay so I'm going to used a focus assist okay so I'm going to now measure my now measure my now measure my target so I'm going to I'm at the target so I'm going to I'm at the target so I'm going to I'm at the end so I'm going to use a tape measure end so I'm going to use a tape measure end so I'm going to use a tape measure just going to measure just going to measure just going to measure that and that's that and that's that and that's 108 108 108 okay okay okay now I need to store that at my in my now I need to store that at my in my now I need to store that at my in my last key frame because that's where I am last key frame because that's where I am last key frame because that's where I am and I just type in and I just type in and I just type in 108 okay uh you can see that two of the 108 okay uh you can see that two of the 108 okay uh you can see that two of the points are quite good cuz they're points are quite good cuz they're points are quite good cuz they're relatively close to each other and this relatively close to each other and this relatively close to each other and this is a stationing point it's really just is a stationing point it's really just is a stationing point it's really just the middle one that's out so I'm going the middle one that's out so I'm going the middle one that's out so I'm going to drag it to the middle one okay just going to measure one okay just going to measure that 55 type in 55 55 type in 55 okay and now you see a close clump of okay and now you see a close clump of okay and now you see a close clump of green dots indicates that that is my uh green dots indicates that that is my uh green dots indicates that that is my uh Focus position or Target position and in Focus position or Target position and in Focus position or Target position and in fact what I can do is I can fact what I can do is I can fact what I can do is I can just drag or just click on that pointer just drag or just click on that pointer just drag or just click on that pointer and it'll automatically move the rig to and it'll automatically move the rig to and it'll automatically move the rig to that position okay which means it'll that position okay which means it'll that position okay which means it'll pull focus and it's pulled Focus nicely pull focus and it's pulled Focus nicely pull focus and it's pulled Focus nicely okay now let's run this okay now let's run this okay now let's run this this is 200 frames at 25 frames per this is 200 frames at 25 frames per this is 200 frames at 25 frames per second so I'm going to go forward second so I'm going to go forward second so I'm going to go forward run goes to beginning and then beginning and then shoot so this is my move move okay now let's say I want the first okay now let's say I want the first okay now let's say I want the first section section section to be a little bit to be a little bit to be a little bit faster okay so really I want to change faster okay so really I want to change faster okay so really I want to change the timing from here to there so it uses the timing from here to there so it uses the timing from here to there so it uses fewer fewer fewer frames now it's very easy to change that frames now it's very easy to change that frames now it's very easy to change that uh I could just type in a new number uh I could just type in a new number uh I could just type in a new number here although if I do that then let's here although if I do that then let's here although if I do that then let's say I change this to 50 okay 50 okay it's put 0 to 50 here but it hasn't it's put 0 to 50 here but it hasn't it's put 0 to 50 here but it hasn't changed this one and now the time changed this one and now the time changed this one and now the time between this position and the next between this position and the next between this position and the next position has increased to 150 position has increased to 150 position has increased to 150 frames okay so there is a neat way in frames okay so there is a neat way in frames okay so there is a neat way in flare to flare to flare to adjust rows and Columns of data so for adjust rows and Columns of data so for adjust rows and Columns of data so for example if I want example if I want example if I want to reduce this by 50 and keep the rest to reduce this by 50 and keep the rest to reduce this by 50 and keep the rest the same I type in the same I type in the same I type in 50 50 50 minus and it will reduce this value by minus and it will reduce this value by minus and it will reduce this value by 50 and then Ripple everything afterwards 50 and then Ripple everything afterwards 50 and then Ripple everything afterwards to be the same so it still has 100 to be the same so it still has 100 to be the same so it still has 100 frames in between frames in between frames in between okay and so this is now 2 seconds and okay and so this is now 2 seconds and okay and so this is now 2 seconds and this is 4 seconds okay and if I run that this is 4 seconds okay and if I run that this is 4 seconds okay and if I run that I'm going to run it backwards because I'm going to run it backwards because I'm going to run it backwards because I'm at the I'm at the I'm at the end shoot okay and okay so what I'm going to do okay and okay so what I'm going to do next is if I want to change the speed of next is if I want to change the speed of next is if I want to change the speed of my whole move I can change this or if I my whole move I can change this or if I my whole move I can change this or if I want to actually adjust my number of want to actually adjust my number of want to actually adjust my number of frames of the entire move I actually I frames of the entire move I actually I frames of the entire move I actually I can scale that move this is not scaling can scale that move this is not scaling can scale that move this is not scaling as in making it physically smaller it's as in making it physically smaller it's as in making it physically smaller it's just scaling it in time up here there's just scaling it in time up here there's just scaling it in time up here there's a scale button okay and there various a scale button okay and there various a scale button okay and there various options which I have currently it's 150 options which I have currently it's 150 options which I have currently it's 150 frames long in 6 seconds and I can vary frames long in 6 seconds and I can vary frames long in 6 seconds and I can vary any of these I can change the percentage any of these I can change the percentage any of these I can change the percentage uh to adjust the move so let's say I uh to adjust the move so let's say I uh to adjust the move so let's say I want this move to actually be um let's want this move to actually be um let's want this move to actually be um let's say 3 seconds long so 75 frames at 25 say 3 seconds long so 75 frames at 25 say 3 seconds long so 75 frames at 25 frames per second frames per second frames per second so I can type that so I can type that so I can type that in and you will in and you will in and you will see that if I scale it it's adjusted all see that if I scale it it's adjusted all see that if I scale it it's adjusted all of these this was 50 it's now 25 this of these this was 50 it's now 25 this of these this was 50 it's now 25 this was 150 this is now 75 was 150 this is now 75 was 150 this is now 75 okay effectively it's now 3 seconds long okay effectively it's now 3 seconds long okay effectively it's now 3 seconds long or it's 50% slower than it was I could or it's 50% slower than it was I could or it's 50% slower than it was I could have changed any of these to have the have changed any of these to have the have changed any of these to have the same effect so for example if I want to same effect so for example if I want to same effect so for example if I want to make it 6 seconds long again I just type make it 6 seconds long again I just type make it 6 seconds long again I just type in six in six in six scale it and it changes it back so scale it and it changes it back so scale it and it changes it back so that's quite a useful that's quite a useful that's quite a useful tool okay um you have to remember once tool okay um you have to remember once tool okay um you have to remember once these numbers get very these numbers get very these numbers get very small you can get rounding errors for small you can get rounding errors for small you can get rounding errors for example if there was one frame between example if there was one frame between example if there was one frame between this key frame and that key frame and I this key frame and that key frame and I this key frame and that key frame and I said make it said make it said make it half this will become zero because there half this will become zero because there half this will become zero because there is no half a frame you cannot have half is no half a frame you cannot have half is no half a frame you cannot have half a frame a film so it'll round it down to a frame a film so it'll round it down to a frame a film so it'll round it down to zero instead of half okay so you just zero instead of half okay so you just zero instead of half okay so you just have to make sure that you don't have have to make sure that you don't have have to make sure that you don't have these values so low that you start these values so low that you start these values so low that you start getting rounding errors that will start getting rounding errors that will start getting rounding errors that will start affecting your move okay um the other thing that's move okay um the other thing that's important to note is that when you drag important to note is that when you drag important to note is that when you drag it to any frame or any key frame it to any frame or any key frame it to any frame or any key frame okay there are various ways to store okay there are various ways to store okay there are various ways to store things for example if I want to insert a things for example if I want to insert a things for example if I want to insert a key frame here I add a new add add a new key frame here I add a new add add a new key frame here I add a new add add a new Waypoint and I press the store button Waypoint and I press the store button Waypoint and I press the store button but I can also store things individually but I can also store things individually but I can also store things individually I can store just this box here by I can store just this box here by I can store just this box here by pressing that or I can press just this pressing that or I can press just this pressing that or I can press just this position here by pressing that also your position here by pressing that also your position here by pressing that also your mouse has three buttons mouse has three buttons mouse has three buttons at least on a separate Mouse not on a on at least on a separate Mouse not on a on at least on a separate Mouse not on a on a laptop you have three buttons on your a laptop you have three buttons on your a laptop you have three buttons on your actual actual actual Mouse and they all have different Mouse and they all have different Mouse and they all have different functions they're all used in different functions they're all used in different functions they're all used in different ways ways ways normally the right hand Mouse button normally the right hand Mouse button normally the right hand Mouse button either stores positioned if you left either stores positioned if you left either stores positioned if you left click it selects and your middle Mouse button is selects and your middle Mouse button is used as a stop used as a stop used as a stop to stop things either to stop a move or to stop things either to stop a move or to stop things either to stop a move or to lock things to stop axes from moving to lock things to stop axes from moving to lock things to stop axes from moving uh I will show you how to do that later uh I will show you how to do that later uh I will show you how to do that later but it's important to note that you can but it's important to note that you can but it's important to note that you can store things with your right right Mouse store things with your right right Mouse store things with your right right Mouse button the reason we have these button the reason we have these button the reason we have these additional points for additional points for additional points for storing is because flare has been storing is because flare has been storing is because flare has been designed to be usable with a touchcreen designed to be usable with a touchcreen designed to be usable with a touchcreen as well and on on a touch screen it's as well and on on a touch screen it's as well and on on a touch screen it's much harder to have a right click on much harder to have a right click on much harder to have a right click on your mouse there is no mouse and you your mouse there is no mouse and you your mouse there is no mouse and you can't use your right finger to click so can't use your right finger to click so can't use your right finger to click so you have to have buttons for everything you have to have buttons for everything you have to have buttons for everything but actually there are plenty of but actually there are plenty of but actually there are plenty of shortcuts using your mouse that can be shortcuts using your mouse that can be shortcuts using your mouse that can be done so for example I can click for my done so for example I can click for my done so for example I can click for my context menu context menu context menu here okay or I can rightclick to open my here okay or I can rightclick to open my here okay or I can rightclick to open my menu up okay menu up okay menu up okay these menus change depending on which these menus change depending on which these menus change depending on which axis is being axis is being axis is being selected selected selected okay here in my other view my other okay here in my other view my other okay here in my other view my other Waypoint view again this is a personal Waypoint view again this is a personal Waypoint view again this is a personal preference thing Some people prefer preference thing Some people prefer preference thing Some people prefer horizontal key frames Some people prefer horizontal key frames Some people prefer horizontal key frames Some people prefer vertical key frames or it depends on the vertical key frames or it depends on the vertical key frames or it depends on the type of job you have um it's very type of job you have um it's very type of job you have um it's very similar here there is no button to store similar here there is no button to store similar here there is no button to store individual position it is only a right individual position it is only a right individual position it is only a right click to store an individual position so click to store an individual position so click to store an individual position so right click here right click there or right click here right click there or right click here right click there or left click to left click to left click to select uh to tell it to um store an select uh to tell it to um store an select uh to tell it to um store an entire line you can either press the entire line you can either press the entire line you can either press the store button here and it'll store it on store button here and it'll store it on store button here and it'll store it on this line to which has been selected this line to which has been selected this line to which has been selected indicated by this diamond or you can indicated by this diamond or you can indicated by this diamond or you can also right click on it to store the also right click on it to store the also right click on it to store the entire position and it stored everything okay so now back to adjusting everything okay so now back to adjusting the the the moves so I've added another key frame moves so I've added another key frame moves so I've added another key frame here and if I look at it here it was here and if I look at it here it was here and if I look at it here it was along the path so it doesn't make a huge along the path so it doesn't make a huge along the path so it doesn't make a huge amount of difference to amount of difference to amount of difference to it um but I can adjust it at this key it um but I can adjust it at this key it um but I can adjust it at this key frame so let's say I want to be slightly frame so let's say I want to be slightly frame so let's say I want to be slightly up at this point okay so I'm going up around the point okay so I'm going up around the can let's go down a bit bit excessive can let's go down a bit bit excessive can let's go down a bit bit excessive and I restore this way stor and I restore this way stor and I restore this way stor okay if I move just my just one of the okay if I move just my just one of the okay if I move just my just one of the axes let's say I move my lift using my axes let's say I move my lift using my axes let's say I move my lift using my left and right right Mouse buttons I can left and right right Mouse buttons I can left and right right Mouse buttons I can move it like this move it like this move it like this this oh it's still in it's still in that this oh it's still in it's still in that this oh it's still in it's still in that cartisian mode cartisian mode cartisian mode um turn that off move just my lift okay um turn that off move just my lift okay um turn that off move just my lift okay just moving one motor here or using this just moving one motor here or using this just moving one motor here or using this to move one to move one to move one motor I can store just that single motor I can store just that single motor I can store just that single change I don't have to store the entire change I don't have to store the entire change I don't have to store the entire line so if I want to store just that line so if I want to store just that line so if I want to store just that change I just store like that but I change I just store like that but I change I just store like that but I don't want that I'm going to undo that don't want that I'm going to undo that don't want that I'm going to undo that so edit undo okay undo okay and now back to my and now back to my and now back to my original okay and if I'm going to run original okay and if I'm going to run original okay and if I'm going to run this forward this forward this forward run go [Music] [Music] shoot shoot shoot okay now it's important to note that you okay now it's important to note that you okay now it's important to note that you can make excessive changes so for can make excessive changes so for can make excessive changes so for example if I example if I example if I delete delete delete this key frame that I this key frame that I this key frame that I added deleted just to simplify it this added deleted just to simplify it this added deleted just to simplify it this is my original curve okay if I make the is my original curve okay if I make the is my original curve okay if I make the time between this point and this point time between this point and this point time between this point and this point very short let's say remove 40 fr FR so 40 short let's say remove 40 fr FR so 40 minus okay you'll see my curve does this huge okay you'll see my curve does this huge overshoot because flare will always try overshoot because flare will always try overshoot because flare will always try and join these up in a nice continuous and join these up in a nice continuous and join these up in a nice continuous manner but between this point and this manner but between this point and this manner but between this point and this point it has to travel in under half a point it has to travel in under half a point it has to travel in under half a second so when it reaches this point second so when it reaches this point second so when it reaches this point it's traveling very fast and therefore it's traveling very fast and therefore it's traveling very fast and therefore there's this great big overshoot there's this great big overshoot there's this great big overshoot which probably is not what was which probably is not what was which probably is not what was wanted okay so that's something to be wanted okay so that's something to be wanted okay so that's something to be aware of there are ways to get around aware of there are ways to get around aware of there are ways to get around this which we'll cover in other lessons this which we'll cover in other lessons this which we'll cover in other lessons but this is something to be aware of but this is something to be aware of but this is something to be aware of that when you make timing changes that when you make timing changes that when you make timing changes between key frames it does affect what between key frames it does affect what between key frames it does affect what happens in between the key frames around it going to again undo it going to again undo that and we're back to normal that and we're back to normal that and we're back to normal that's all for now