Simul8 Tutorial: Span Tool¶
▶ Simul8 Tutorial: Span Tool — Watch on YouTube
I'm Simona and I am 3ds supervisor at I'm Simona and I am 3ds supervisor at mark progress motion control in this mark progress motion control in this mark progress motion control in this simulated tutorial I'm going to show you simulated tutorial I'm going to show you simulated tutorial I'm going to show you how the first of the animation tools how the first of the animation tools how the first of the animation tools works these three red icons are three works these three red icons are three works these three red icons are three animation tools that come with the animation tools that come with the animation tools that come with the solving version of the license and they solving version of the license and they solving version of the license and they allow you to move and interact with allow you to move and interact with allow you to move and interact with keyframe baked animations in basically keyframe baked animations in basically keyframe baked animations in basically make your life easier because let's say make your life easier because let's say make your life easier because let's say most of the times you're gonna receive a most of the times you're gonna receive a most of the times you're gonna receive a camera which is baked so it's gonna have camera which is baked so it's gonna have camera which is baked so it's gonna have a key frame per frame and changing or a key frame per frame and changing or a key frame per frame and changing or anything that cameras probably gonna be anything that cameras probably gonna be anything that cameras probably gonna be quite difficult unless you want to spend quite difficult unless you want to spend quite difficult unless you want to spend some times of animating a new camera in some times of animating a new camera in some times of animating a new camera in a very similar way with less keyframes a very similar way with less keyframes a very similar way with less keyframes or reduce the keyframes but most of the or reduce the keyframes but most of the or reduce the keyframes but most of the times the outcome it's just like a times the outcome it's just like a times the outcome it's just like a lengthy process that the outcome is not lengthy process that the outcome is not lengthy process that the outcome is not as good as the camera that you've as good as the camera that you've as good as the camera that you've received also it's like you know it received also it's like you know it received also it's like you know it takes a long time to do that um so let's takes a long time to do that um so let's takes a long time to do that um so let's start were this small scene with this start were this small scene with this start were this small scene with this bad guy bad guy bad guy you've got camera animated and the you've got camera animated and the you've got camera animated and the keyframes abate same by frame keyframes abate same by frame keyframes abate same by frame I'm using baked by the way baked is the I'm using baked by the way baked is the I'm using baked by the way baked is the link of Amaya to today when the key from link of Amaya to today when the key from link of Amaya to today when the key from there is a key frame per frame of the there is a key frame per frame of the there is a key frame per frame of the animation that's because in keys baked animation that's because in keys baked animation that's because in keys baked simulations animation is baked right simulations animation is baked right simulations animation is baked right we've got this animation and let's say we've got this animation and let's say we've got this animation and let's say somehow there's a spike or a bump in the somehow there's a spike or a bump in the somehow there's a spike or a bump in the animation so we play back the animation animation so we play back the animation animation so we play back the animation came in something with what you want to came in something with what you want to came in something with what you want to do in this case is to select a window do in this case is to select a window do in this case is to select a window around this spike in the animation around this spike in the animation around this spike in the animation and that press expand that will and that press expand that will and that press expand that will basically try to follow the curvature of basically try to follow the curvature of basically try to follow the curvature of the line and the way it does it is he the line and the way it does it is he the line and the way it does it is he the tool takes in consideration the the tool takes in consideration the the tool takes in consideration the boundaries keyframe and their boundaries keyframe and their boundaries keyframe and their inclination so what is he gonna do is he inclination so what is he gonna do is he inclination so what is he gonna do is he going to look at this and that and look going to look at this and that and look going to look at this and that and look how the inclination of of this line is how the inclination of of this line is how the inclination of of this line is and then is going to look at these and and then is going to look at these and and then is going to look at these and and look how the inclination of the line and look how the inclination of the line and look how the inclination of the line between the two between these two point between the two between these two point between the two between these two point is and then it's going to redistribute a is and then it's going to redistribute a is and then it's going to redistribute a Swiss ball span span redistribute the Swiss ball span span redistribute the Swiss ball span span redistribute the keyframes in between trying to following keyframes in between trying to following keyframes in between trying to following the curvature given by these two and the curvature given by these two and the curvature given by these two and these two it's very important you these two it's very important you these two it's very important you understand that it's not gonna follow understand that it's not gonna follow understand that it's not gonna follow the curvature of the whole curve just of the curvature of the whole curve just of the curvature of the whole curve just of the boundary friends so let's write the the boundary friends so let's write the the boundary friends so let's write the again and press so another example could again and press so another example could again and press so another example could be let's say I want to show you what I be let's say I want to show you what I be let's say I want to show you what I meant by curvature of the last two meant by curvature of the last two meant by curvature of the last two frames or purple of the boundary frames frames or purple of the boundary frames frames or purple of the boundary frames if this was like that so was looking up if this was like that so was looking up if this was like that so was looking up obviously it was taking this and span it obviously it was taking this and span it obviously it was taking this and span it it will follow the curvature of this to it will follow the curvature of this to it will follow the curvature of this to you and these two and draw a cubic curve you and these two and draw a cubic curve you and these two and draw a cubic curve in the gap of the key frame selected so in the gap of the key frame selected so in the gap of the key frame selected so I said I want to follow curvature from I said I want to follow curvature from I said I want to follow curvature from this even this day now I would select this even this day now I would select this even this day now I would select this then press a again that goes back this then press a again that goes back this then press a again that goes back here so it's a pretty neat - and once here so it's a pretty neat - and once here so it's a pretty neat - and once you kind of get your mind around it and you kind of get your mind around it and you kind of get your mind around it and the way it works you can also use it at the way it works you can also use it at the way it works you can also use it at your advantage to change the animation your advantage to change the animation your advantage to change the animation in a different in a different in a different wäôre and like smooth accelerations so wäôre and like smooth accelerations so wäôre and like smooth accelerations so let's say let's say that I want this let's say let's say that I want this let's say let's say that I want this curve not to end right there but to hand curve not to end right there but to hand curve not to end right there but to hand I can just literally this is a default I can just literally this is a default I can just literally this is a default Maya curve and that's the default Maya curve and that's the default Maya curve and that's the default interpolation so as you can see the last interpolation so as you can see the last interpolation so as you can see the last frame two three nine nine four four it's frame two three nine nine four four it's frame two three nine nine four four it's not the same as the lot as the second to not the same as the lot as the second to not the same as the lot as the second to last it's always useful to have two or last it's always useful to have two or last it's always useful to have two or three frames flat especially when we're three frames flat especially when we're three frames flat especially when we're dealing with exporting curves to phlearn dealing with exporting curves to phlearn dealing with exporting curves to phlearn so what i want to do now is to flatten so what i want to do now is to flatten so what i want to do now is to flatten these three let's say at two three nine these three let's say at two three nine these three let's say at two three nine seven four five so they're all up to seven four five so they're all up to seven four five so they're all up to three nine seven four five now and what three nine seven four five now and what three nine seven four five now and what i want to do is to have these curves to i want to do is to have these curves to i want to do is to have these curves to end with a good curvature inside towards end with a good curvature inside towards end with a good curvature inside towards these three flat so i won't select these these three flat so i won't select these these three flat so i won't select these three because we want them flat but i three because we want them flat but i three because we want them flat but i will set up the rest of the curve and will set up the rest of the curve and will set up the rest of the curve and then I'm gonna spin it just going to then I'm gonna spin it just going to then I'm gonna spin it just going to follow up with a cubic curve from from follow up with a cubic curve from from follow up with a cubic curve from from these first three and can rearrange the these first three and can rearrange the these first three and can rearrange the curvature so in that way I've got like curvature so in that way I've got like curvature so in that way I've got like the last three frame actually the first the last three frame actually the first the last three frame actually the first three frames flat and the rest of the three frames flat and the rest of the three frames flat and the rest of the probably like smooth with no spikes in probably like smooth with no spikes in probably like smooth with no spikes in it so I've shown you the main two cases it so I've shown you the main two cases it so I've shown you the main two cases where you want to use the probe the where you want to use the probe the where you want to use the probe the first one is to correct spikes and the first one is to correct spikes and the first one is to correct spikes and the second one is to remodel re-edit curves second one is to remodel re-edit curves second one is to remodel re-edit curves with a better curvature that you you with a better curvature that you you with a better curvature that you you know we in places where you want for know we in places where you want for know we in places where you want for these two it's oh and if you have any these two it's oh and if you have any these two it's oh and if you have any questions please just write us an email