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Flair 7 Quick Tips: Output Triggers

▶ Flair 7 Quick Tips: Output Triggers — Watch on YouTube


hi everyone hi everyone it's matt from mark roberts motion it's matt from mark roberts motion it's matt from mark roberts motion control presenting another flare 7 control presenting another flare 7 control presenting another flare 7 tutorial tutorial tutorial this time focusing on the setup of this time focusing on the setup of this time focusing on the setup of output triggers output triggers output triggers connecting a triggers box into the flare connecting a triggers box into the flare connecting a triggers box into the flare system gives you the power system gives you the power system gives you the power to activate various other pieces of to activate various other pieces of to activate various other pieces of equipment throughout your shoot equipment throughout your shoot equipment throughout your shoot ranging from simple solenoids to ranging from simple solenoids to ranging from simple solenoids to flamethrowers flamethrowers flamethrowers these triggers can be controlled to these triggers can be controlled to these triggers can be controlled to change state during the move change state during the move change state during the move at exact and repeatable times with the at exact and repeatable times with the at exact and repeatable times with the reliability you need reliability you need reliability you need for time critical sequences the move can for time critical sequences the move can for time critical sequences the move can be shot forwards be shot forwards be shot forwards backwards or even a part run and the backwards or even a part run and the backwards or even a part run and the triggers will still occur triggers will still occur triggers will still occur at the frames you specify there is a at the frames you specify there is a at the frames you specify there is a switch switch switch in the timeline control panel which in the timeline control panel which in the timeline control panel which allows you to turn allows you to turn allows you to turn all the output triggers on or off this all the output triggers on or off this all the output triggers on or off this is especially useful when you are is especially useful when you are is especially useful when you are rehearsing a move rehearsing a move rehearsing a move and do not want the triggers to activate and do not want the triggers to activate and do not want the triggers to activate go to setups go to setups go to setups output triggers to open the output output triggers to open the output output triggers to open the output triggers window triggers window triggers window on the left you will find a list of on the left you will find a list of on the left you will find a list of output triggers and on the right output triggers and on the right output triggers and on the right is where you specify which frame counts is where you specify which frame counts is where you specify which frame counts it turns on and off it turns on and off it turns on and off each trigger can be individually named each trigger can be individually named each trigger can be individually named as you see fit as you see fit as you see fit by default a trigger will not be by default a trigger will not be by default a trigger will not be functional when you run the move functional when you run the move functional when you run the move so select the activate checkbox to so select the activate checkbox to so select the activate checkbox to activate it testing a trigger is as activate it testing a trigger is as activate it testing a trigger is as simple as pressing simple as pressing simple as pressing and releasing the test button if you and releasing the test button if you and releasing the test button if you would like the output to stay on would like the output to stay on would like the output to stay on after releasing the mouse change the after releasing the mouse change the after releasing the mouse change the test drop down to test drop down to test drop down to continuous the outputs will then stay continuous the outputs will then stay continuous the outputs will then stay high high high until you press the test button again to until you press the test button again to until you press the test button again to set what frame counts the trigger goes set what frame counts the trigger goes set what frame counts the trigger goes on and off on and off on and off enter any two of the on-frame off-frame enter any two of the on-frame off-frame enter any two of the on-frame off-frame or duration boxes a blank row at the end or duration boxes a blank row at the end or duration boxes a blank row at the end will be added will be added will be added to allow you to create additional to allow you to create additional to allow you to create additional trigger frames as you see fit individual trigger rows can be removed individual trigger rows can be removed or all can be cleared together or all can be cleared together or all can be cleared together once you are done making changes press once you are done making changes press once you are done making changes press the apply button the apply button the apply button triggers may be caused to occur before triggers may be caused to occur before triggers may be caused to occur before the actual move the actual move the actual move by programming in a negative frame count by programming in a negative frame count by programming in a negative frame count for the trigger when the shoot button is pressed the when the shoot button is pressed the system will go into a pre-roll state system will go into a pre-roll state system will go into a pre-roll state and the trigger will fire at the and the trigger will fire at the and the trigger will fire at the appropriate time before the move appropriate time before the move appropriate time before the move when a move is run backwards the when a move is run backwards the when a move is run backwards the triggers before the start will occur triggers before the start will occur triggers before the start will occur after the system has run back to the after the system has run back to the after the system has run back to the beginning beginning beginning and that's all there is to it