FBX Import to Bolt Pedestal¶
▶ FBX Import to Bolt Pedestal — Watch on YouTube
so in this video we're going to be so in this video we're going to be importing our three mode FBX file into a importing our three mode FBX file into a importing our three mode FBX file into a bolt-on pedestal a standalone vault no bolt-on pedestal a standalone vault no bolt-on pedestal a standalone vault no track here we have a bolt-on pedestal if track here we have a bolt-on pedestal if track here we have a bolt-on pedestal if we have a look at our rig model there we have a look at our rig model there we have a look at our rig model there there it is that many of you have here there it is that many of you have here there it is that many of you have here we we're going to switch our roll moves we we're going to switch our roll moves we we're going to switch our roll moves straight to roll up because we are going straight to roll up because we are going straight to roll up because we are going to be importing a three node camera I to be importing a three node camera I to be importing a three node camera I want to make sure that the third node want to make sure that the third node want to make sure that the third node the up is actually imported at the the up is actually imported at the the up is actually imported at the moment we have priority to access moment we have priority to access moment we have priority to access positions that may change as soon as we positions that may change as soon as we positions that may change as soon as we do an import because we're being porting do an import because we're being porting do an import because we're being porting Cartesians I'm just checking here that Cartesians I'm just checking here that Cartesians I'm just checking here that this particular version that I'm using this particular version that I'm using this particular version that I'm using has a license set for FBX there we are has a license set for FBX there we are has a license set for FBX there we are we have an import license there I can we have an import license there I can we have an import license there I can have a look at my energy file and see film box is true that means the FBX will film box is true that means the FBX will work and if I want to I can also look up work and if I want to I can also look up work and if I want to I can also look up my export screen and see that I could my export screen and see that I could my export screen and see that I could export him FBX one node to node or three export him FBX one node to node or three export him FBX one node to node or three node that illustrates to me that this node that illustrates to me that this node that illustrates to me that this version is fully licensed to use FBX so version is fully licensed to use FBX so version is fully licensed to use FBX so here I'm now going to import there's a here I'm now going to import there's a here I'm now going to import there's a find first of all my three mode file find first of all my three mode file find first of all my three mode file that I imported before there we are I'm that I imported before there we are I'm that I imported before there we are I'm going to not change any of these now but going to not change any of these now but going to not change any of these now but I'm going to import that select the I'm going to import that select the I'm going to import that select the three node camera and there I have an three node camera and there I have an three node camera and there I have an imported file for the three node if I imported file for the three node if I imported file for the three node if I look at my rig model look at my rig model look at my rig model don't want that warning anymore I have the blue path of the camera the green the blue path of the camera the green path of the roll-up and the red path of path of the roll-up and the red path of path of the roll-up and the red path of the target distance so in order to fit the target distance so in order to fit the target distance so in order to fit that onto my pedestal I can see that I that onto my pedestal I can see that I that onto my pedestal I can see that I obviously me to move in why probably by obviously me to move in why probably by obviously me to move in why probably by about three meters I need to move in X about three meters I need to move in X about three meters I need to move in X and I mainly to move down a little in and I mainly to move down a little in and I mainly to move down a little in Zed Zed Zed so as not to get a job that goes through so as not to get a job that goes through so as not to get a job that goes through Tilt 90s I'm going to put those straight Tilt 90s I'm going to put those straight Tilt 90s I'm going to put those straight in see if I can put those offsets in X in see if I can put those offsets in X in see if I can put those offsets in X let's go one meter let's go one meter let's go one meter why let's go three meters Zed why let's go three meters Zed why let's go three meters Zed I'm going to go down by half a meter in I'm going to go down by half a meter in I'm going to go down by half a meter in port again and take a look at that there port again and take a look at that there port again and take a look at that there I am reasonably within range again and I I am reasonably within range again and I I am reasonably within range again and I may have to shift that around slightly may have to shift that around slightly may have to shift that around slightly in order to get that far end and that in order to get that far end and that in order to get that far end and that point to work properly if I run this in point to work properly if I run this in point to work properly if I run this in my interesting this flare my interesting this flare my interesting this flare chosen to fold the arm under in order to chosen to fold the arm under in order to chosen to fold the arm under in order to do this there are two solutions to a an do this there are two solutions to a an do this there are two solutions to a an import here and the mathematics can import here and the mathematics can import here and the mathematics can select either one of them in order to select either one of them in order to select either one of them in order to get the camera in the correct place and get the camera in the correct place and get the camera in the correct place and here Flair has chosen to do the one that here Flair has chosen to do the one that here Flair has chosen to do the one that we really don't want to use so what I'm we really don't want to use so what I'm we really don't want to use so what I'm going to do to handle that I could going to do to handle that I could going to do to handle that I could complain to Simon and say ok I don't complain to Simon and say ok I don't complain to Simon and say ok I don't need I need this just short itself out need I need this just short itself out need I need this just short itself out but if I go here to my arm and go type but if I go here to my arm and go type but if I go here to my arm and go type in 90 - it subtracts 90 degrees from all in 90 - it subtracts 90 degrees from all in 90 - it subtracts 90 degrees from all of these and that should force my rig to of these and that should force my rig to of these and that should force my rig to go to the other solution there we are so now it's folding over the top I'm so now it's folding over the top I'm still very close to my extremes and not still very close to my extremes and not still very close to my extremes and not managing to do there but I'm getting managing to do there but I'm getting managing to do there but I'm getting close to running my move correctly I close to running my move correctly I close to running my move correctly I have a problem right at the beginning in have a problem right at the beginning in have a problem right at the beginning in that my kilt is quite severely that my kilt is quite severely that my kilt is quite severely underneath there and he's actually underneath there and he's actually underneath there and he's actually hitting and I am not reaching the end so hitting and I am not reaching the end so hitting and I am not reaching the end so what I'm going to do is I'm going to use what I'm going to do is I'm going to use what I'm going to do is I'm going to use slightly different offsets and get a slightly different offsets and get a slightly different offsets and get a reinforce I'm going to bring it closer reinforce I'm going to bring it closer reinforce I'm going to bring it closer so I have more reach 0.5 there and I'm so I have more reach 0.5 there and I'm so I have more reach 0.5 there and I'm going to bring it down going to bring it down going to bring it down - 0.73 import' let's have a look at that now this is let's have a look at that now this is telling me that it runs through tilt 90 which is occurring because just there which is occurring because just there my arm is effectively vertical I can run my arm is effectively vertical I can run my arm is effectively vertical I can run it and in terms of positions just there it and in terms of positions just there it and in terms of positions just there I'm almost I'm not quite reaching I'm almost I'm not quite reaching I'm almost I'm not quite reaching because there I have a room still and if because there I have a room still and if because there I have a room still and if I carry on back along my line there I carry on back along my line there I carry on back along my line there there I'm okay in terms of the tilt my there I'm okay in terms of the tilt my there I'm okay in terms of the tilt my start position is good and I at that start position is good and I at that start position is good and I at that start position I don't now have the pink start position I don't now have the pink start position I don't now have the pink showing that I am over however I am a showing that I am over however I am a showing that I am over however I am a little bit I have a little bit of a little bit I have a little bit of a little bit I have a little bit of a problem through the two because of the problem through the two because of the problem through the two because of the tilt 90 so what I'm going to do is I'm tilt 90 so what I'm going to do is I'm tilt 90 so what I'm going to do is I'm going to go back to my import let me going to go back to my import let me going to go back to my import let me change my three meters to 2.9 meters and change my three meters to 2.9 meters and change my three meters to 2.9 meters and you can change my Z by coming up very you can change my Z by coming up very you can change my Z by coming up very slightly 0.6 see if that changes my tilt slightly 0.6 see if that changes my tilt slightly 0.6 see if that changes my tilt 90 problem and I seem to have reached the end there and I seem to have reached the end there I seem to have reached the end there and that is successfully running the move that is successfully running the move without any interferences or over limits without any interferences or over limits without any interferences or over limits so I could run this move whether it will so I could run this move whether it will so I could run this move whether it will run at the speed that the client wants run at the speed that the client wants run at the speed that the client wants running is an entirely different matter running is an entirely different matter running is an entirely different matter I have this move here I'm going to try I have this move here I'm going to try I have this move here I'm going to try running it forward run this says my arm running it forward run this says my arm running it forward run this says my arm is under position but position five by a is under position but position five by a is under position but position five by a factor of five at 1:37 so I'm a Meade in factor of five at 1:37 so I'm a Meade in factor of five at 1:37 so I'm a Meade in actual fact 137 years yes I'm going to bring that less yes I'm going to bring that less slightly further out by re-importing slightly further out by re-importing slightly further out by re-importing with a little bit more in X 0.6 see if with a little bit more in X 0.6 see if with a little bit more in X 0.6 see if that solves that problem have solved the problem there of my but have solved the problem there of my but I may have gone to the limits on there I may have gone to the limits on there I may have gone to the limits on there let's have a look and see if I can let's have a look and see if I can let's have a look and see if I can actually run that says it's too fast but actually run that says it's too fast but actually run that says it's too fast but it's all in this part here in order to better run this I'm actually in order to better run this I'm actually going to stretch my move slightly using going to stretch my move slightly using going to stretch my move slightly using my stretch mode and I'm going to go from 120 to 150 and I'm going to use a 120 to 150 and I'm going to use a different number of frames at the end different number of frames at the end different number of frames at the end 180 frames just to see if that will 180 frames just to see if that will 180 frames just to see if that will stretch my move and make it more stretch my move and make it more stretch my move and make it more runnable better but not really viable so runnable better but not really viable so runnable better but not really viable so it looks like in order to run this move it looks like in order to run this move it looks like in order to run this move successfully I either need to change the successfully I either need to change the successfully I either need to change the shape of the rig a little possibly by shape of the rig a little possibly by shape of the rig a little possibly by having a nodal point much further out on having a nodal point much further out on having a nodal point much further out on my camera or I need to go take this to a my camera or I need to go take this to a my camera or I need to go take this to a rig that is in fact a balk on track and rig that is in fact a balk on track and rig that is in fact a balk on track and that may well enable me to run it at the that may well enable me to run it at the that may well enable me to run it at the sort of speeds I need to