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14 - Use of Carts, Master Axes and editing move timings

▶ 14 - Use of Carts, Master Axes and editing move timings — Watch on YouTube


we have six axes in order to make this we have six axes in order to make this target tracking work but on this target tracking work but on this target tracking work but on this particular rig at the moment we have a particular rig at the moment we have a particular rig at the moment we have a another axis which affects where the another axis which affects where the another axis which affects where the camera is if I look at my rig I can go camera is if I look at my rig I can go camera is if I look at my rig I can go into cartisian into cartisian into cartisian and move my X camera and that and move my X camera and that and move my X camera and that moves moves moves my camera forward and backwards my camera forward and backwards my camera forward and backwards but if I'm not in but if I'm not in but if I'm not in cartesians my track also moves my camera cartesians my track also moves my camera cartesians my track also moves my camera forwards and backwards when we have a forwards and backwards when we have a forwards and backwards when we have a rig here that actually has seven axes rig here that actually has seven axes rig here that actually has seven axes that move the rig the camera around that move the rig the camera around that move the rig the camera around instead of just the six then we have to instead of just the six then we have to instead of just the six then we have to handle that in a specialized way if the handle that in a specialized way if the handle that in a specialized way if the track axis here were merely a Target track axis here were merely a Target track axis here were merely a Target tracking axis as well as the other axes tracking axis as well as the other axes tracking axis as well as the other axes which are Target tracking axes then we which are Target tracking axes then we which are Target tracking axes then we would have at least two axes that move would have at least two axes that move would have at least two axes that move the camera forward and backwards along the camera forward and backwards along the camera forward and backwards along the track and that would produce a the track and that would produce a the track and that would produce a confusion that would mean that cartisian confusion that would mean that cartisian confusion that would mean that cartisian control and Target tracking would not control and Target tracking would not control and Target tracking would not work instead what we have to do is we work instead what we have to do is we work instead what we have to do is we have to go to the track axis setup and have to go to the track axis setup and have to go to the track axis setup and look at what we have set here we have look at what we have set here we have look at what we have set here we have not set it as a Target tracking axis we not set it as a Target tracking axis we not set it as a Target tracking axis we have set it as a m Master axis it's a have set it as a m Master axis it's a have set it as a m Master axis it's a Master axis which means it is in overall Master axis which means it is in overall Master axis which means it is in overall control of the target control of the target control of the target tracking and if I want the camera to be tracking and if I want the camera to be tracking and if I want the camera to be in a specific place which I'm specifying in a specific place which I'm specifying in a specific place which I'm specifying in XY Z then the Master axis has to move in XY Z then the Master axis has to move in XY Z then the Master axis has to move to the base so that the target tracking to the base so that the target tracking to the base so that the target tracking axis have to compensate for any movement axis have to compensate for any movement axis have to compensate for any movement of the Master axis the track in this of the Master axis the track in this of the Master axis the track in this case let me do a move in order to case let me do a move in order to case let me do a move in order to illustrate this point for illustrate this point for illustrate this point for you okay I'm going to go to home to you okay I'm going to go to home to you okay I'm going to go to home to start this let's go to home we're at a home position we home we're at a home position we have a rig in home position we have a have a rig in home position we have a have a rig in home position we have a Target there and I'm going to use Target there and I'm going to use Target there and I'm going to use carians in order to find out exactly carians in order to find out exactly carians in order to find out exactly where that is and set up my where that is and set up my where that is and set up my move so here I move so here I move so here I go first of all I'm going to go into go first of all I'm going to go into go first of all I'm going to go into locked World in locked world I get a locked World in locked world I get a locked World in locked world I get a goto in order to make sure that my roll goto in order to make sure that my roll goto in order to make sure that my roll is upright now I'm going to move is upright now I'm going to move is upright now I'm going to move sideways using Y which is moving the sideways using Y which is moving the sideways using Y which is moving the camera in a parallel camera in a parallel camera in a parallel condition in order to find my target I'm now going to move in find my target I'm now going to move in Zed Zed Zed in locked world and there is my target in locked world and there is my target in locked world and there is my target that's a specific difference distance that's a specific difference distance that's a specific difference distance now I'm going to put a waypoint here not now I'm going to put a waypoint here not now I'm going to put a waypoint here not because this is actually the start of my because this is actually the start of my because this is actually the start of my move but I want a convenient Waypoint move but I want a convenient Waypoint move but I want a convenient Waypoint there where I can measure where my there where I can measure where my there where I can measure where my target is and henceforth know where it target is and henceforth know where it target is and henceforth know where it is so I am just there I have stored a is so I am just there I have stored a is so I am just there I have stored a position it is just a position I'm going position it is just a position I'm going position it is just a position I'm going to measure where that is that's at that's at 84 so I will type into there 84 so I now have a Target distance for 84 so I now have a Target distance for my focus to focus on and a position my focus to focus on and a position my focus to focus on and a position already stored so if I go to that already stored so if I go to that already stored so if I go to that position go to wayo one position go to wayo one position go to wayo one do the go-to my focus will do the go-to my focus will do the go-to my focus will pull so I'm now in a position where I pull so I'm now in a position where I pull so I'm now in a position where I can if I wish move on to create my first can if I wish move on to create my first can if I wish move on to create my first position for my move what I'm going to position for my move what I'm going to position for my move what I'm going to do is I'm going to go into cesium View do is I'm going to go into cesium View do is I'm going to go into cesium View and I'm going to go y here so I'm looking on Sideways from my here so I'm looking on Sideways from my rig looking at my Target that is where I rig looking at my Target that is where I rig looking at my Target that is where I want my camera to be for the beginning want my camera to be for the beginning want my camera to be for the beginning of the move however that's very of the move however that's very of the move however that's very stretched out and I'm not happy about stretched out and I'm not happy about stretched out and I'm not happy about the stability that I'm going to get the stability that I'm going to get the stability that I'm going to get there so while still in carian control there so while still in carian control there so while still in carian control I'm going to move my track and what I now have is a much more and what I now have is a much more stable position the camera is still stable position the camera is still stable position the camera is still where I wanted it I'm just going to line where I wanted it I'm just going to line where I wanted it I'm just going to line up a little better using camera up a little better using camera up a little better using camera pan to go slightly better there there we pan to go slightly better there there we pan to go slightly better there there we are that's a bit better now that with my are that's a bit better now that with my are that's a bit better now that with my track closer forward is a better track closer forward is a better track closer forward is a better position for my start position and this position for my start position and this position for my start position and this is the start position for my move is the start position for my move is the start position for my move now to find the end position I'm now now to find the end position I'm now now to find the end position I'm now going to move to the end going to move to the end going to move to the end position so what I'm going to do first position so what I'm going to do first position so what I'm going to do first is I'm going to stay in cartisian View is I'm going to stay in cartisian View is I'm going to stay in cartisian View and I'm going to come back and I'm going to come back and I'm going to come back round in y I'm going to come around till I'm y I'm going to come around till I'm close to camera pan close to camera pan close to camera pan being zero in I'm looking there I'm being zero in I'm looking there I'm being zero in I'm looking there I'm controlling y but I'm looking there to controlling y but I'm looking there to controlling y but I'm looking there to see where I am on pan so there I'm getting pretty close to pan so there I'm getting pretty close to zero on pan so my My Pan of my camera is zero on pan so my My Pan of my camera is zero on pan so my My Pan of my camera is looking along the looking along the looking along the rail now I want to move back to a start rail now I want to move back to a start rail now I want to move back to a start position so I'm now going to track back I'm still in cesium view I'm going to I'm still in cesium view I'm going to move back in again I'm going to move back in x a again I'm going to move back in x a little little little more to more to more to there now I'm also going to put some Zed there now I'm also going to put some Zed there now I'm also going to put some Zed in look at that that is in look at that that is in look at that that is my new end my end position I'm going to my new end my end position I'm going to my new end my end position I'm going to store that there I stored that there I'm store that there I stored that there I'm store that there I stored that there I'm at at at 2011 Target distance and I have a 2011 Target distance and I have a 2011 Target distance and I have a straight line move there to there I have straight line move there to there I have straight line move there to there I have a straight line move if I look at that I a straight line move if I look at that I a straight line move if I look at that I have a straight line move there to there have a straight line move there to there have a straight line move there to there which goes between the two points that I which goes between the two points that I which goes between the two points that I have chosen I could run that in fact have chosen I could run that in fact have chosen I could run that in fact what I'm going to do is I'm going to what I'm going to do is I'm going to what I'm going to do is I'm going to back run that using my model my model view just to make sure it does actually view just to make sure it does actually view just to make sure it does actually run the track is doing its own thing run the track is doing its own thing run the track is doing its own thing it's doing a two-point move in order to it's doing a two-point move in order to it's doing a two-point move in order to move along the rail now I don't want move along the rail now I don't want move along the rail now I don't want that as a move I want a curve involved that as a move I want a curve involved that as a move I want a curve involved in this so what I can now do let's move in this so what I can now do let's move in this so what I can now do let's move that to frame that to frame that to frame 45 and the rig goes to frame 45 the track and all the other frame 45 the track and all the other axes have moved to frame 45 what I want axes have moved to frame 45 what I want axes have moved to frame 45 what I want there is I want to come back into there is I want to come back into there is I want to come back into cartisian view and I want to move a cartisian view and I want to move a cartisian view and I want to move a little bit over m y no this way and I want to come down a y no this way and I want to come down a little little little bit for there away now that I want to be my mid away now that I want to be my mid position so I'm going position so I'm going position so I'm going to store a position to store a position to store a position there now I have a nice curve move in there now I have a nice curve move in there now I have a nice curve move in the there and I have a nice curve move the there and I have a nice curve move the there and I have a nice curve move there there there and if I run this from the beginning that's what it that's what it does which means I can probably run the does which means I can probably run the does which means I can probably run the whole whole whole thing having checked that it runs on the thing having checked that it runs on the thing having checked that it runs on the model let's go forward run model let's go forward run model let's go forward run and go to the okay so let's have a look at that in ah okay so let's have a look at that in ah my camera is not showing that very shoot so running this again forward shoot so running this again forward run shoot shoot okay so I have that move the shoot okay so I have that move the actual fact I'm going to save it I'm actual fact I'm going to save it I'm actual fact I'm going to save it I'm going to put it on file because I quite going to put it on file because I quite going to put it on file because I quite like it and the director might like it like it and the director might like it like it and the director might like it so let's go that save so let's go that save so let's go that save as going to call this uh as going to call this uh as going to call this uh sweep sweep sweep job okay so I have my now my drop sweep. okay so I have my now my drop sweep. drop and I have this nice curve there drop and I have this nice curve there drop and I have this nice curve there between these three points I actually between these three points I actually between these three points I actually now want to extend this curve back so now want to extend this curve back so now want to extend this curve back so what I'm going to do is I'm going to what I'm going to do is I'm going to what I'm going to do is I'm going to forward run it so I end up at the end and either I or the director wants to and either I or the director wants to have have have this end further this end further this end further away away away so what I'm doing here is I'm going to so what I'm doing here is I'm going to so what I'm doing here is I'm going to extend the camera there back along the extend the camera there back along the extend the camera there back along the track as it happens I don't have much track as it happens I don't have much track as it happens I don't have much movement left on my track AIS because movement left on my track AIS because movement left on my track AIS because I'm near the end of the rail but I do I'm near the end of the rail but I do I'm near the end of the rail but I do have capability in cesium view to move have capability in cesium view to move have capability in cesium view to move my camera in my camera in my camera in x x x minus back minus back minus back out out out to there there I am I now have a a to there there I am I now have a a to there there I am I now have a a longer move and that I'm happy with that longer move and that I'm happy with that longer move and that I'm happy with that position I'm still looking at my Target position I'm still looking at my Target position I'm still looking at my Target and what I'm going to do is I'm going to and what I'm going to do is I'm going to and what I'm going to do is I'm going to store that as a new ending now I have a long curvy move ending now I have a long curvy move now and if I back run now and if I back run now and if I back run that yes I'm getting close to the limit that yes I'm getting close to the limit that yes I'm getting close to the limit of my move I could it could be a bit too of my move I could it could be a bit too of my move I could it could be a bit too fast if I shoot that now so the director says that's a little now so the director says that's a little bit too fast so let's change that let's bit too fast so let's change that let's bit too fast so let's change that let's scale the move scale the move scale the move up from up from up from a 100 frame 4.2 second move let's make a 100 frame 4.2 second move let's make a 100 frame 4.2 second move let's make that that that actually using the scale actually using the scale actually using the scale move move move let's from just there let's make that a let's from just there let's make that a let's from just there let's make that a 150 150 150 frames scale frames scale frames scale that so now we that so now we that so now we have 150 frame move and that frame that have 150 frame move and that frame that have 150 frame move and that frame that was at 45 is at 68 this is a slower move was at 45 is at 68 this is a slower move was at 45 is at 68 this is a slower move that does the same path exactly because that does the same path exactly because that does the same path exactly because we have not changed the frame rate but we have not changed the frame rate but we have not changed the frame rate but we've changed the total number of frames we've changed the total number of frames we've changed the total number of frames within the move so if I forward run that within the move so if I forward run that within the move so if I forward run that I'm only running at 66% of the speed now and it's a just over a sixc now and it's a just over a sixc move now if I wish to I can look at this move now if I wish to I can look at this move now if I wish to I can look at this and say that curve is not the same as I and say that curve is not the same as I and say that curve is not the same as I wanted I have here 68 frames from there wanted I have here 68 frames from there wanted I have here 68 frames from there to there and to there and to there and another 67 frames another 67 frames another 67 frames or no 70 something frames from there to or no 70 something frames from there to or no 70 something frames from there to there so there so there so I have actually changed the curve of I have actually changed the curve of I have actually changed the curve of that path by changing the length of that that path by changing the length of that that path by changing the length of that by modifying the travel between there by modifying the travel between there by modifying the travel between there and and and there leaving it at the same time I have there leaving it at the same time I have there leaving it at the same time I have changed the curve there so what I'm changed the curve there so what I'm changed the curve there so what I'm going to do is I'm going to drag this a going to do is I'm going to drag this a going to do is I'm going to drag this a little little little bit that way bit that way bit that way and you saw the curve there straighten and you saw the curve there straighten and you saw the curve there straighten out let's do that again just to make out let's do that again just to make out let's do that again just to make sure you see what is happening I'm sure you see what is happening I'm sure you see what is happening I'm changing the midpoint changing the midpoint changing the midpoint timing I could change it by changing timing I could change it by changing timing I could change it by changing that number just as well but that is that number just as well but that is that number just as well but that is giving me a more curve more of a curve giving me a more curve more of a curve giving me a more curve more of a curve there if I go back the other there if I go back the other there if I go back the other way it changes the curve there and way it changes the curve there and way it changes the curve there and changes the curve there in other words changes the curve there in other words changes the curve there in other words the interval between frames the interval between frames the interval between frames affects the target tracking curve that affects the target tracking curve that affects the target tracking curve that is created and you need to bear this in is created and you need to bear this in is created and you need to bear this in mind when you're editing your move to mind when you're editing your move to mind when you're editing your move to make it suitable for the shot that you make it suitable for the shot that you make it suitable for the shot that you want if I go to an extreme this is now approaching the extreme this is now approaching the Target and getting too close Focus wise Target and getting too close Focus wise Target and getting too close Focus wise which the director doesn't want to see I've made this see I've made this part very slow and this part very part very slow and this part very part very slow and this part very fast let's go back to something more fast let's go back to something more fast let's go back to something more suitable let's go back to 50 frames for suitable let's go back to 50 frames for suitable let's go back to 50 frames for that first part which case I have that that first part which case I have that that first part which case I have that nice nearly straight line there and a nice nearly straight line there and a nice nearly straight line there and a nice curve there and this is suitable to nice curve there and this is suitable to nice curve there and this is suitable to y move which the director wants to see y move which the director wants to see y move which the director wants to see let's see that move and let's just I'll just show that move and let's just I'll just show that to you there forward run shoot editing the time between way shoot editing the time between way points will change the curve of your points will change the curve of your points will change the curve of your move editing the whole time of the move move editing the whole time of the move move editing the whole time of the move will not change the curve if I have a a will not change the curve if I have a a will not change the curve if I have a a a set of way points here and I go to a set of way points here and I go to a set of way points here and I go to scale a move it's going to change that scale a move it's going to change that scale a move it's going to change that whole move and remain with the same whole move and remain with the same whole move and remain with the same curve if I make that that's a 6.3 second curve if I make that that's a 6.3 second curve if I make that that's a 6.3 second move if I make that 10 seconds move if I make that 10 seconds move if I make that 10 seconds long scale then this is now 240 frames long there then this is now 240 frames long there first points are 80 frames and it is first points are 80 frames and it is first points are 80 frames and it is exactly the same exactly the same exactly the same curve it's just much slower it's now a curve it's just much slower it's now a curve it's just much slower it's now a 10-second move I could change the speed 10-second move I could change the speed 10-second move I could change the speed of the move and keep this number of of the move and keep this number of of the move and keep this number of frames if I want that number of frames frames if I want that number of frames frames if I want that number of frames by changing my move frame rate if I by changing my move frame rate if I by changing my move frame rate if I change that from 24 change that from 24 change that from 24 to 30 then it's the same move it's the same 30 then it's the same move it's the same number of frames but if I were to look number of frames but if I were to look number of frames but if I were to look at my scale it's now 8 seconds long and at my scale it's now 8 seconds long and at my scale it's now 8 seconds long and not 10 seconds not 10 seconds not 10 seconds long if I make long if I make long if I make that 60 frames then it's the same number number frames then it's the same number number of frames in the move it's the same of frames in the move it's the same of frames in the move it's the same length of path of the move it's the same length of path of the move it's the same length of path of the move it's the same curve but now it will happen in 4 curve but now it will happen in 4 curve but now it will happen in 4 seconds we haven't yet reached a point seconds we haven't yet reached a point seconds we haven't yet reached a point where the rig is going to turn around where the rig is going to turn around where the rig is going to turn around and say I can't do that let's try and say I can't do that let's try and say I can't do that let's try putting in 100 frames there just as an putting in 100 frames there just as an putting in 100 frames there just as an experiment so now it's now 100 frame experiment so now it's now 100 frame experiment so now it's now 100 frame move uh sorry it's now a 240 frame move move uh sorry it's now a 240 frame move move uh sorry it's now a 240 frame move in 100 frames per second frame rate and in 100 frames per second frame rate and in 100 frames per second frame rate and in other words that's a 2.4 second move in other words that's a 2.4 second move in other words that's a 2.4 second move if I scale that move it says 2.4 seconds if I scale that move it says 2.4 seconds if I scale that move it says 2.4 seconds and that is too fast for the rig if I and that is too fast for the rig if I and that is too fast for the rig if I look at that my rotate and my roll are look at that my rotate and my roll are look at that my rotate and my roll are both going too both going too both going too fast so I can fast so I can fast so I can change the time of the change the time of the change the time of the move by changing the number of frames I move by changing the number of frames I move by changing the number of frames I can change the time of the move by can change the time of the move by can change the time of the move by changing the move changing the move changing the move frame rate that adjusts the time that the move rate that adjusts the time that the move takes place but it is exactly the same takes place but it is exactly the same takes place but it is exactly the same curve and those two curves on a curve and those two curves on a curve and those two curves on a multipath system should match each other multipath system should match each other multipath system should match each other perfectly