16. Exporting Moves¶
▶ 16. Exporting Moves — Watch on YouTube
[Music] [Music] hi today we're going to introduce a hi today we're going to introduce a hi today we're going to introduce a couple of videos covering the export couple of videos covering the export couple of videos covering the export from flare of jobs into computer from flare of jobs into computer from flare of jobs into computer graphics software and the import from graphics software and the import from graphics software and the import from other software into flare this is not a other software into flare this is not a other software into flare this is not a comprehensive guide it's merely an comprehensive guide it's merely an comprehensive guide it's merely an introduction we'll go through things in introduction we'll go through things in introduction we'll go through things in slight detail just to introduce to you slight detail just to introduce to you slight detail just to introduce to you how to do things but if you wish to do how to do things but if you wish to do how to do things but if you wish to do them thoroughly and well you would need them thoroughly and well you would need them thoroughly and well you would need to read the flare manual today we're to read the flare manual today we're to read the flare manual today we're going to do a video about exporting from going to do a video about exporting from going to do a video about exporting from flare into other programs this is flare into other programs this is flare into other programs this is something that is often done in order to something that is often done in order to something that is often done in order to be able to create backgrounds or match be able to create backgrounds or match be able to create backgrounds or match moves together into a CG environment we moves together into a CG environment we moves together into a CG environment we have our normal flare window we have our have our normal flare window we have our have our normal flare window we have our rig which isn't turned on at the moment rig which isn't turned on at the moment rig which isn't turned on at the moment and I'm going to open a job that we have and I'm going to open a job that we have and I'm going to open a job that we have previously recorded this is a job it has moving target it this is a job it has moving target it has all the actual ease moving it has a has all the actual ease moving it has a has all the actual ease moving it has a focus access moving it has 200 frames in focus access moving it has 200 frames in focus access moving it has 200 frames in order to see what's actually happening order to see what's actually happening order to see what's actually happening with this job first of all I'm going to with this job first of all I'm going to with this job first of all I'm going to view it with the rig model this rig view it with the rig model this rig view it with the rig model this rig model shows the target and the movement model shows the target and the movement model shows the target and the movement of the camera so if I go to the start of the camera so if I go to the start of the camera so if I go to the start and run the move that is the move that and run the move that is the move that and run the move that is the move that we have done using this machine and we have done using this machine and we have done using this machine and saved as this job going back to my saved as this job going back to my saved as this job going back to my numeric screen so I'm now going to numeric screen so I'm now going to numeric screen so I'm now going to export that so I go into file and I find export that so I go into file and I find export that so I go into file and I find cgi export this window comes up and this cgi export this window comes up and this cgi export this window comes up and this is the window that allows me to export is the window that allows me to export is the window that allows me to export to various different files in order to to various different files in order to to various different files in order to be able to use in computer graphics be able to use in computer graphics be able to use in computer graphics systems first of all I'm going to decide systems first of all I'm going to decide systems first of all I'm going to decide what to call the file that I am going to what to call the file that I am going to what to call the file that I am going to export to i'm gonna browse first of all export to i'm gonna browse first of all export to i'm gonna browse first of all and go to my desktop and make a file and go to my desktop and make a file and go to my desktop and make a file called export dot X Y Z now I have the address and go to export now I have the address and go to export - first of all I have to decide what - first of all I have to decide what - first of all I have to decide what data format I'm going to be using for data format I'm going to be using for data format I'm going to be using for the information that I'm exporting and the information that I'm exporting and the information that I'm exporting and here I wish I have all these choices I here I wish I have all these choices I here I wish I have all these choices I can export in Cartesians from MRMC I can can export in Cartesians from MRMC I can can export in Cartesians from MRMC I can export Cooper Lightwave I can export export Cooper Lightwave I can export export Cooper Lightwave I can export Cartesians 3 mode newless or if Cartesians 3 mode newless or if Cartesians 3 mode newless or if necessary I can use FBX here I'm going necessary I can use FBX here I'm going necessary I can use FBX here I'm going to be using mrmc Cartesians for to be using mrmc Cartesians for to be using mrmc Cartesians for simplicity the coordinate system that simplicity the coordinate system that simplicity the coordinate system that I'm exporting to also needs to be chosen I'm exporting to also needs to be chosen I'm exporting to also needs to be chosen here I can export to an here I can export to an here I can export to an mrmc Cartesian system or shot image mrmc Cartesian system or shot image mrmc Cartesian system or shot image Cooper Maya Cooper Maya Cooper Maya Lightwave 3d max or MotionBuilder here Lightwave 3d max or MotionBuilder here Lightwave 3d max or MotionBuilder here I'm going to go into a Maya why up this I'm going to go into a Maya why up this I'm going to go into a Maya why up this is the most popular at the moment and is is the most popular at the moment and is is the most popular at the moment and is the most commonly used that we have the most commonly used that we have the most commonly used that we have experienced my file is going to experienced my file is going to experienced my file is going to overwrite rather than be added to overwrite rather than be added to overwrite rather than be added to something I'm going to include the job something I'm going to include the job something I'm going to include the job name I'm going to include include the name I'm going to include include the name I'm going to include include the lens name I don't want the aperture I'm lens name I don't want the aperture I'm lens name I don't want the aperture I'm not at outputting a blue but I do want not at outputting a blue but I do want not at outputting a blue but I do want to output frames rather than boundaries to output frames rather than boundaries to output frames rather than boundaries boundaries are the intervals between the boundaries are the intervals between the boundaries are the intervals between the frame when the shutter is closed frame when the shutter is closed frame when the shutter is closed this works for film cameras but is not this works for film cameras but is not this works for film cameras but is not something relevant in video systems so something relevant in video systems so something relevant in video systems so I'm going to change that to frames the I'm going to change that to frames the I'm going to change that to frames the time units I'm using is frames I could time units I'm using is frames I could time units I'm using is frames I could use seconds I could use other systems use seconds I could use other systems use seconds I could use other systems but frames is what is commonly used but frames is what is commonly used but frames is what is commonly used across the board my units for my export across the board my units for my export across the board my units for my export is meters interests feet or centimeters is meters interests feet or centimeters is meters interests feet or centimeters I'm going to huge meters here I don't I'm going to huge meters here I don't I'm going to huge meters here I don't want to export my field of view I don't want to export my field of view I don't want to export my field of view I don't want to export my waypoints only that want to export my waypoints only that want to export my waypoints only that completes the basic settings I need in completes the basic settings I need in completes the basic settings I need in order to export if I now click on export order to export if I now click on export order to export if I now click on export the data is quickly exported I can now the data is quickly exported I can now the data is quickly exported I can now if I wish to just check that file by if I wish to just check that file by if I wish to just check that file by going and looking on my deck desktop and going and looking on my deck desktop and going and looking on my deck desktop and seeing there's my export X Y Zed file if seeing there's my export X Y Zed file if seeing there's my export X Y Zed file if I open that it has all the header with I open that it has all the header with I open that it has all the header with the information that I wanted it to have the information that I wanted it to have the information that I wanted it to have data type Cartesian Maya Y coordinates data type Cartesian Maya Y coordinates data type Cartesian Maya Y coordinates in meters the lens I have 200 points and I'm exporting the X viewpoint the Y and I'm exporting the X viewpoint the Y viewpoint the Z viewpoint the X target viewpoint the Z viewpoint the X target viewpoint the Z viewpoint the X target the Y target and the Zed target and also the Y target and the Zed target and also the Y target and the Zed target and also the role this move was recorded with the role this move was recorded with the role this move was recorded with roll level set so the role doesn't roll level set so the role doesn't roll level set so the role doesn't change this file can now be taken change this file can now be taken change this file can now be taken straight to a Maya system where the straight to a Maya system where the straight to a Maya system where the plug-in which has been downloaded from plug-in which has been downloaded from plug-in which has been downloaded from camera control website has been imported camera control website has been imported camera control website has been imported into the Maya system and installed here into the Maya system and installed here into the Maya system and installed here we have a normal Maya stream and we are we have a normal Maya stream and we are we have a normal Maya stream and we are going to load first of all the Mel going to load first of all the Mel going to load first of all the Mel script so that we can do import from script so that we can do import from script so that we can do import from flare we get a load of script here and flare we get a load of script here and flare we get a load of script here and the script we're going to load is a mel the script we're going to load is a mel the script we're going to load is a mel script that we have previously script that we have previously script that we have previously downloaded from camera control comm that downloaded from camera control comm that downloaded from camera control comm that is now loaded and we are going to is now loaded and we are going to is now loaded and we are going to execute that and here we have our import execute that and here we have our import execute that and here we have our import window so we're going to import some window so we're going to import some window so we're going to import some moco now we're going to choose the file moco now we're going to choose the file moco now we're going to choose the file the file is on the desktop I mean it is the file is on the desktop I mean it is the file is on the desktop I mean it is not visible here because we need to not visible here because we need to not visible here because we need to choose the file type we've chosen the choose the file type we've chosen the choose the file type we've chosen the file type as the dot X Y Zed and there file type as the dot X Y Zed and there file type as the dot X Y Zed and there it is export X Y Z which is what I it is export X Y Z which is what I it is export X Y Z which is what I exported from flare now I'm going to exported from flare now I'm going to exported from flare now I'm going to import that move and this is importing I can now get rid and this is importing I can now get rid of these windows and the move isn't of these windows and the move isn't of these windows and the move isn't visible there because the scale is not visible there because the scale is not visible there because the scale is not correct this version of Maya is scaled correct this version of Maya is scaled correct this version of Maya is scaled in centimeters at the moment but our job in centimeters at the moment but our job in centimeters at the moment but our job will scale their meters let's change our will scale their meters let's change our will scale their meters let's change our scale 2 meters now we have a job and we scale 2 meters now we have a job and we scale 2 meters now we have a job and we need to maneuver our window in order to need to maneuver our window in order to need to maneuver our window in order to be able to see it there is our camera at be able to see it there is our camera at be able to see it there is our camera at the start of the move Matt is the move that we have exported Matt is the move that we have exported from flare and successfully imported from flare and successfully imported from flare and successfully imported into Maya this has been a Mark Roberts into Maya this has been a Mark Roberts into Maya this has been a Mark Roberts motion control training video thank you motion control training video thank you motion control training video thank you for watching for watching for watching [Music]