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22 - Rig Model and Animation

▶ 22 - Rig Model and Animation — Watch on YouTube


[Music] [Music] okay if I have my kinematics set so that okay if I have my kinematics set so that okay if I have my kinematics set so that I'm a master is extend rather than track I'm a master is extend rather than track I'm a master is extend rather than track then any Cartesian movement I do will then any Cartesian movement I do will then any Cartesian movement I do will involve the track axis what I'm going to involve the track axis what I'm going to involve the track axis what I'm going to do now is I'm at a position looking at do now is I'm at a position looking at do now is I'm at a position looking at this lovely bottle I'm going to make this lovely bottle I'm going to make this lovely bottle I'm going to make sure I'm in row level and then I'm going sure I'm in row level and then I'm going sure I'm in row level and then I'm going into Cartesian view I'm now going to use into Cartesian view I'm now going to use into Cartesian view I'm now going to use my rotation axis to go round about 22 my rotation axis to go round about 22 my rotation axis to go round about 22 degrees on my pan there we are I'm now going to pull out there we are I'm now going to pull out slightly using the track button so I'm slightly using the track button so I'm slightly using the track button so I'm slightly further out I'm going to store slightly further out I'm going to store slightly further out I'm going to store that as a position now they carry around that as a position now they carry around that as a position now they carry around some more and abberline do that as a position and abberline do that as a position coming around some more coming around some more coming around some more so there and now I'm gonna pull out so there and now I'm gonna pull out so there and now I'm gonna pull out quite a long way now I have a hundred frames between each now I have a hundred frames between each of these I'm going to scale that move to of these I'm going to scale that move to of these I'm going to scale that move to 200 frames and then about 24 frames a 200 frames and then about 24 frames a 200 frames and then about 24 frames a second I'm going to run it backwards and second I'm going to run it backwards and second I'm going to run it backwards and shoot it and there we are if I were to go into my and there we are if I were to go into my view rig model I can see a model of my view rig model I can see a model of my view rig model I can see a model of my machine that I can zoom in on and I can machine that I can zoom in on and I can machine that I can zoom in on and I can also move around if I me too and I can also move around if I me too and I can also move around if I me too and I can see my framing I can see my path with see my framing I can see my path with see my framing I can see my path with waypoints on it then I can run it here waypoints on it then I can run it here waypoints on it then I can run it here without having to run the machine without having to run the machine without having to run the machine this means I can free visualize roughly this means I can free visualize roughly this means I can free visualize roughly my moves without needing to have a Milo my moves without needing to have a Milo my moves without needing to have a Milo attached so I could if necessary plot attached so I could if necessary plot attached so I could if necessary plot moves in a rough format before my shoot moves in a rough format before my shoot moves in a rough format before my shoot and plan to see them running backwards and plan to see them running backwards and plan to see them running backwards and forwards and adjust them I know what and forwards and adjust them I know what and forwards and adjust them I know what they're going to do by the time I come they're going to do by the time I come they're going to do by the time I come in and put that job into the Milo itself meanwhile back on this machine here I'm meanwhile back on this machine here I'm going to do something else I'm going to going to do something else I'm going to going to do something else I'm going to go to one frame per second and I'm going go to one frame per second and I'm going go to one frame per second and I'm going to scale my move to fifty frames now I now go to run this using now I now go to run this using stop-motion so I go to my control menu I stop-motion so I go to my control menu I stop-motion so I go to my control menu I choose stop-motion I'm going to use choose stop-motion I'm going to use choose stop-motion I'm going to use single step stop-motion first of all and single step stop-motion first of all and single step stop-motion first of all and if I now go forward run he says I'm if I now go forward run he says I'm if I now go forward run he says I'm ready to shoot I'm not going to shoot it ready to shoot I'm not going to shoot it ready to shoot I'm not going to shoot it I'm going to step it so with this button I'm going to step it so with this button I'm going to step it so with this button here that says forward step I'm going to here that says forward step I'm going to here that says forward step I'm going to step it will take a frame and move and step it will take a frame and move and step it will take a frame and move and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and this way I again and again and again and this way I again and again and again and this way I can do animation I could take my time can do animation I could take my time can do animation I could take my time setting my puppet correctly I could have setting my puppet correctly I could have setting my puppet correctly I could have my anime to come in and correctly set my my anime to come in and correctly set my my anime to come in and correctly set my mouth of my puppet to the sounds that mouth of my puppet to the sounds that mouth of my puppet to the sounds that tie-in with the dope sheet he's using tie-in with the dope sheet he's using tie-in with the dope sheet he's using and in this way I can do complete and in this way I can do complete and in this way I can do complete animation if we wish to do continuous animation if we wish to do continuous animation if we wish to do continuous step and have some kind of delay built step and have some kind of delay built step and have some kind of delay built in before our move continues we can put in before our move continues we can put in before our move continues we can put in a pause before the take or a time in a pause before the take or a time in a pause before the take or a time lapse pause and then go for run through lapse pause and then go for run through lapse pause and then go for run through the go to and now we're going to be the go to and now we're going to be the go to and now we're going to be shooting continuous step with a shooting continuous step with a shooting continuous step with a one-second time lapse delay this has been a mark Roberts motion this has been a mark Roberts motion control training video thank you for control training video thank you for control training video thank you for watching watching watching [Music]