Flair 7 Tutorial: Creating a 3 Point Move by Rite¶
▶ Flair 7 Tutorial: Creating a 3 Point Move by Rite — Watch on YouTube
hey robot friends hey robot friends today we're going to learn how to do a today we're going to learn how to do a today we're going to learn how to do a three-point move in flare 7. three-point move in flare 7. three-point move in flare 7. here we go all right so we have flair here we go all right so we have flair here we go all right so we have flair loaded up loaded up loaded up we got our lens calibrated we have an we got our lens calibrated we have an we got our lens calibrated we have an actuator setup that's launching a little actuator setup that's launching a little actuator setup that's launching a little tiny orange up into the air tiny orange up into the air tiny orange up into the air and our goal today is to set up a move and our goal today is to set up a move and our goal today is to set up a move where we are capturing where we are capturing where we are capturing that tiny orange at its uh at its peak that tiny orange at its uh at its peak that tiny orange at its uh at its peak so first thing we did was we found the so first thing we did was we found the so first thing we did was we found the uh uh uh the peak the height uh just by launching the peak the height uh just by launching the peak the height uh just by launching it manually and putting a little it manually and putting a little it manually and putting a little standing in there so now that we have standing in there so now that we have standing in there so now that we have our stand in there we can our stand in there we can our stand in there we can program the move around that what we're program the move around that what we're program the move around that what we're gonna do is uh turn our gonna do is uh turn our gonna do is uh turn our cartesians on here and what that means cartesians on here and what that means cartesians on here and what that means is is is instead of using the degrees of the instead of using the degrees of the instead of using the degrees of the motors motors motors axis positions the inverse kinematics axis positions the inverse kinematics axis positions the inverse kinematics model model model is going to calculate those motor is going to calculate those motor is going to calculate those motor positions automatically positions automatically positions automatically to get us to that position in world to get us to that position in world to get us to that position in world space space space all right we can just kind of rough in all right we can just kind of rough in all right we can just kind of rough in the the start of our framing here so the the start of our framing here so the the start of our framing here so just boom down a little bit well why we just boom down a little bit well why we just boom down a little bit well why we want to go to want to go to want to go to go too okay we'll tilt down a little then we'll find our focus here we are on then we'll find our focus here we are on focus follows target so the target and focus follows target so the target and focus follows target so the target and the focus will be locked the focus will be locked the focus will be locked together so we're gonna go ahead and together so we're gonna go ahead and together so we're gonna go ahead and push our target out push our target out push our target out which pushes our focus out as well there which pushes our focus out as well there which pushes our focus out as well there we go we go we go we can move using our carts and still be we can move using our carts and still be we can move using our carts and still be locked onto it locked onto it locked onto it wherever we go this looks like a good wherever we go this looks like a good wherever we go this looks like a good end position depending on which way we want to go if depending on which way we want to go if we want to go right to left or left or we want to go right to left or left or we want to go right to left or left or right right right i think we want to go left or right so i think we want to go left or right so i think we want to go left or right so let's say we want this move to be 100 let's say we want this move to be 100 let's say we want this move to be 100 frames we want that to be frames we want that to be frames we want that to be 100 which it already is so we're just 100 which it already is so we're just 100 which it already is so we're just going to store these waypoints there going to store these waypoints there going to store these waypoints there all right now we're going to circle back all right now we're going to circle back all right now we're going to circle back around around around the other direction looks like we need the other direction looks like we need the other direction looks like we need to to to give ourselves some room so we're going give ourselves some room so we're going give ourselves some room so we're going to scooch our track down to scooch our track down to scooch our track down and we can keep coming around here there and we can keep coming around here there and we can keep coming around here there we go all right you can also right click on all right you can also right click on these these these so you don't have to go from the plus so you don't have to go from the plus so you don't have to go from the plus and the minus you can just stay on one and the minus you can just stay on one and the minus you can just stay on one and go like that and you can also do it and go like that and you can also do it and go like that and you can also do it down here of course down here of course down here of course or you can click in the middle of this or you can click in the middle of this or you can click in the middle of this and drag this way in that way if you and drag this way in that way if you and drag this way in that way if you want more of a logarithmic scale control want more of a logarithmic scale control want more of a logarithmic scale control all right so we can lock this in as our all right so we can lock this in as our all right so we can lock this in as our first position first position first position position one now if we look at our position one now if we look at our position one now if we look at our robot move up here it's just going in a robot move up here it's just going in a robot move up here it's just going in a straight line right so let's go to that middle section right so let's go to that middle section there i think we might be able to make there i think we might be able to make there i think we might be able to make it a little more interesting i'm gonna go to cartesian view i'm gonna go to cartesian view and maybe we just pull it out like so and maybe we just pull it out like so and maybe we just pull it out like so let's say there's going to be a big let's say there's going to be a big let's say there's going to be a big action in the middle here action in the middle here action in the middle here maybe we want to catch more of it so we maybe we want to catch more of it so we maybe we want to catch more of it so we want to be a little bit wider and maybe want to be a little bit wider and maybe want to be a little bit wider and maybe we want to feel big so we just drop down we want to feel big so we just drop down we want to feel big so we just drop down a little bit a little bit a little bit yeah a little bit of that lens flare in yeah a little bit of that lens flare in yeah a little bit of that lens flare in there there there we know that this is the peak of the we know that this is the peak of the we know that this is the peak of the move so maybe you want to tilt down a move so maybe you want to tilt down a move so maybe you want to tilt down a little bit that stand's not going to be there that stand's not going to be there somewhere in there and we're going to somewhere in there and we're going to somewhere in there and we're going to add a point add a point add a point by clicking in between the two to add by clicking in between the two to add by clicking in between the two to add waypoint waypoint waypoint we're going to store a point and now we we're going to store a point and now we we're going to store a point and now we have a three-point move you can see there's a little bit of a you can see there's a little bit of a curve curve curve to our move now now we can go to our to our move now now we can go to our to our move now now we can go to our first frame we can preview that slow see we're on we can preview that slow see we're on robot slow we go forward uh oh it's saying hey you are set to uh oh it's saying hey you are set to 95 frames and we can only do this at 95 frames and we can only do this at 95 frames and we can only do this at 88.1 because 88.1 because 88.1 because you're uh let's see your acceleration you're uh let's see your acceleration you're uh let's see your acceleration we're stopping coming to a stop at frame we're stopping coming to a stop at frame we're stopping coming to a stop at frame 92 which means we're stopping too hard 92 which means we're stopping too hard 92 which means we're stopping too hard at frame 92. at frame 92. at frame 92. so we could try making it get to frame so we could try making it get to frame so we could try making it get to frame 50 a little bit quicker by changing that 50 a little bit quicker by changing that 50 a little bit quicker by changing that to to to 45 and now it says 45 and now it says 45 and now it says we're okay we can run it all right so we're okay we can run it all right so we're okay we can run it all right so now we can preview great maybe i want that uh that end great maybe i want that uh that end frame to be a little low as well so we frame to be a little low as well so we frame to be a little low as well so we just go back to just go back to just go back to our cartesian view coordinates and we our cartesian view coordinates and we our cartesian view coordinates and we can drop that down can drop that down can drop that down like so like so like so if we keep going down with it that's nice then we'll just lock that in that's nice then we'll just lock that in for our position three frame 100 for our position three frame 100 for our position three frame 100 now when we look at our preview starting now when we look at our preview starting now when we look at our preview starting high high high coming around and ending low a nice coming around and ending low a nice coming around and ending low a nice power shot power shot power shot no warnings popping up we should be able no warnings popping up we should be able no warnings popping up we should be able to to to just back run it and just out of just back run it and just out of just back run it and just out of curiosity let's see how fast it'll curiosity let's see how fast it'll curiosity let's see how fast it'll it'll let us go it says we can do 100 it'll let us go it says we can do 100 it'll let us go it says we can do 100 let's try to make it freak out on us so let's try to make it freak out on us so let's try to make it freak out on us so we can see where everything we can see where everything we can see where everything is working the hardest so we're pretty is working the hardest so we're pretty is working the hardest so we're pretty pretty close if we wanted to we could pretty close if we wanted to we could pretty close if we wanted to we could massage this move massage this move massage this move and make it run a lot faster if we and make it run a lot faster if we and make it run a lot faster if we wanted to but i think uh the 99 frames wanted to but i think uh the 99 frames wanted to but i think uh the 99 frames per second per second per second is fast is way more than fast enough is fast is way more than fast enough is fast is way more than fast enough we're just going to stick this at we're just going to stick this at we're just going to stick this at around 95 or 90 probably be fine around 95 or 90 probably be fine around 95 or 90 probably be fine and then we can preview our move fast and that's a three-point move thanks for and that's a three-point move thanks for watching robot friends