19 - Milo Introduction¶
▶ 19 - Milo Introduction — Watch on YouTube
[Music] [Music] Milo comes on a precision rail system Milo comes on a precision rail system Milo comes on a precision rail system and we can move the track like this we and we can move the track like this we and we can move the track like this we can lift up and down we can rotate some people call that boom we can rotate some people call that boom we have an additional axis that many we have an additional axis that many we have an additional axis that many rigs don't have we have an extend we rigs don't have we have an extend we rigs don't have we have an extend we additionally have an axis here which is additionally have an axis here which is additionally have an axis here which is called angle and at the moment this has called angle and at the moment this has called angle and at the moment this has been set to treat the camera as a been set to treat the camera as a been set to treat the camera as a parallelogram system so when I lift this parallelogram system so when I lift this parallelogram system so when I lift this stays upright stays upright stays upright we have pan we have tilt we have a roll we have pan we have tilt we have a roll we have pan we have tilt we have a roll and I've also got in here the capability and I've also got in here the capability and I've also got in here the capability to run focus zoom and iris all from my to run focus zoom and iris all from my to run focus zoom and iris all from my flare system so all in this is a 12 axis flare system so all in this is a 12 axis flare system so all in this is a 12 axis system that we're looking at here when system that we're looking at here when system that we're looking at here when flare has no problems running that flare has no problems running that flare has no problems running that number of axes all together at the same number of axes all together at the same number of axes all together at the same time I have here a move already worked out so I have here a move already worked out so I can go to my start he's a very precise machine it's capable he's a very precise machine it's capable of shooting from a three meter a second of shooting from a three meter a second of shooting from a three meter a second tracking shot that's ten foot per second tracking shot that's ten foot per second tracking shot that's ten foot per second okay to a 100 millimeter macro going okay to a 100 millimeter macro going okay to a 100 millimeter macro going through one to one magnification through one to one magnification through one to one magnification producing smooth movements those producing smooth movements those producing smooth movements those magnifications it's a very rigid machine you can't do that with many motion you can't do that with many motion control risk these days and get away control risk these days and get away control risk these days and get away with it and because it is a very rigid with it and because it is a very rigid with it and because it is a very rigid machine you can do repeat past machine you can do repeat past machine you can do repeat past compositing that these frame accurate HD compositing that these frame accurate HD compositing that these frame accurate HD resolutions and do straight compositing resolutions and do straight compositing resolutions and do straight compositing from that data without necessarily from that data without necessarily from that data without necessarily having to edit or track or smooth in having to edit or track or smooth in having to edit or track or smooth in order to have things match stuff that order to have things match stuff that order to have things match stuff that you film with this if it's properly you film with this if it's properly you film with this if it's properly setup will match one of the advantages of the Milo is a one of the advantages of the Milo is a member of additional access that we have member of additional access that we have member of additional access that we have as an example we can go very high and while we're up here we can do pans and while we're up here we can do pans we can do tilts we can roll our camera and we can do the usual booming around and we can do the usual booming around and we can come up and down and we can and we can come up and down and we can and we can come up and down and we can have this as a start or an imposition of have this as a start or an imposition of have this as a start or an imposition of any of our moves going to come down now we were able to do that because we've we were able to do that because we've got this angle here and we've got an got this angle here and we've got an got this angle here and we've got an extend here there are both additional extend here there are both additional extend here there are both additional axes to a normal machine as well if a axes to a normal machine as well if a axes to a normal machine as well if a track that we've added now in order to track that we've added now in order to track that we've added now in order to handle these better we also have a handle these better we also have a handle these better we also have a capability to go into row level row capability to go into row level row capability to go into row level row level keeps our horizon level whatever level keeps our horizon level whatever level keeps our horizon level whatever the shot and then of course if I really need to I and then of course if I really need to I can go into a head level situation where I can treat it just like a where I can treat it just like a parallelogram system with the advantages parallelogram system with the advantages parallelogram system with the advantages of ease of lineup ease of shooting and of ease of lineup ease of shooting and of ease of lineup ease of shooting and maintaining our pan and tilt actually is maintaining our pan and tilt actually is maintaining our pan and tilt actually is doing what they would normally do these doing what they would normally do these doing what they would normally do these extra axes are of course in our extra axes are of course in our extra axes are of course in our kinematics model the kinematics model kinematics model the kinematics model kinematics model the kinematics model that we're using here is a Mylo that we're using here is a Mylo that we're using here is a Mylo kinematics model we have a track a kinematics model we have a track a kinematics model we have a track a rotate a lift and extend and outer arm rotate a lift and extend and outer arm rotate a lift and extend and outer arm or angle a pan tilt roll and one of the or angle a pan tilt roll and one of the or angle a pan tilt roll and one of the features that we are looking at here is features that we are looking at here is features that we are looking at here is that is different from our bolt system that is different from our bolt system that is different from our bolt system is we have a roll which we can roll and is we have a roll which we can roll and is we have a roll which we can roll and that axis is mounted straight behind the that axis is mounted straight behind the that axis is mounted straight behind the camera so this is the end melt camera on camera so this is the end melt camera on camera so this is the end melt camera on the bolt we were using a top mounted the bolt we were using a top mounted the bolt we were using a top mounted camera here we are using an end mounted camera here we are using an end mounted camera here we are using an end mounted camera this is the factor that changes camera this is the factor that changes camera this is the factor that changes the nodal offset measurements for a lens the nodal offset measurements for a lens the nodal offset measurements for a lens on the bolt as compared to a Milo when on the bolt as compared to a Milo when on the bolt as compared to a Milo when we were doing measuring nodal offsets to we were doing measuring nodal offsets to we were doing measuring nodal offsets to do focus setups we noted that the Milo do focus setups we noted that the Milo do focus setups we noted that the Milo nodal offsets are different from the nodal offsets are different from the nodal offsets are different from the bolts of nodal offset this is why bolts of nodal offset this is why bolts of nodal offset this is why because our camera is end mounted our because our camera is end mounted our because our camera is end mounted our kinematics not only contains what axis kinematics not only contains what axis kinematics not only contains what axis we have and what they are doing but it we have and what they are doing but it we have and what they are doing but it also includes all the measurements of also includes all the measurements of also includes all the measurements of the sizes of the machine and this are the sizes of the machine and this are the sizes of the machine and this are all accurately chosen to precisely show all accurately chosen to precisely show all accurately chosen to precisely show the shape that we have on our Milo the shape that we have on our Milo the shape that we have on our Milo because of the accuracy of these we are because of the accuracy of these we are because of the accuracy of these we are able to export information from the Milo able to export information from the Milo able to export information from the Milo to a 3d package and thus use this to a 3d package and thus use this to a 3d package and thus use this information to line up CG backgrounds or information to line up CG backgrounds or information to line up CG backgrounds or even pre-visualize something to shoot in even pre-visualize something to shoot in even pre-visualize something to shoot in the Milo and import it and have it the Milo and import it and have it the Milo and import it and have it accurately reproduce that accurately reproduce that accurately reproduce that pre-visualization you see here we have a pre-visualization you see here we have a pre-visualization you see here we have a switch it says master track master switch it says master track master switch it says master track master extend the master track was the set up extend the master track was the set up extend the master track was the set up that we needed in order to be able to that we needed in order to be able to that we needed in order to be able to work with rotate near 90 degrees in work with rotate near 90 degrees in work with rotate near 90 degrees in Cartesians and target tracking if we're Cartesians and target tracking if we're Cartesians and target tracking if we're not working in Cartesian saw target not working in Cartesian saw target not working in Cartesian saw target tracking we don't have a problem going tracking we don't have a problem going tracking we don't have a problem going through 90 degrees rotate but if we are through 90 degrees rotate but if we are through 90 degrees rotate but if we are using Cartesian or target tracking as using Cartesian or target tracking as using Cartesian or target tracking as most work with this machine would most work with this machine would most work with this machine would involve we need to be able to decide is involve we need to be able to decide is involve we need to be able to decide is my tracker master or is my extend a my tracker master or is my extend a my tracker master or is my extend a master if my extend is a master then the master if my extend is a master then the master if my extend is a master then the extend will not move as part of target extend will not move as part of target extend will not move as part of target tracking and acts as an independent axis tracking and acts as an independent axis tracking and acts as an independent axis but overrides the capability of the but overrides the capability of the but overrides the capability of the target tracking calculations I'm going target tracking calculations I'm going target tracking calculations I'm going to put it back to master track because I wanted to be there for this next item I wanted to be there for this next item that we're going to be looking at I'm in that we're going to be looking at I'm in that we're going to be looking at I'm in a position there I'm going to come round a position there I'm going to come round a position there I'm going to come round a little bit and I'm at an extend a little bit and I'm at an extend a little bit and I'm at an extend position pretty well in the middle I'm position pretty well in the middle I'm position pretty well in the middle I'm at a camera position I'm locking off at a camera position I'm locking off at a camera position I'm locking off that camera position my focus is turned that camera position my focus is turned that camera position my focus is turned on my target distance I'm going to set a on my target distance I'm going to set a on my target distance I'm going to set a target distance of two meters there and target distance of two meters there and target distance of two meters there and I'm going to going to go into a I'm going to going to go into a I'm going to going to go into a Cartesian situation Shyne now in Cartesian mode I mean head Shyne now in Cartesian mode I mean head level because my angle is set to keep my level because my angle is set to keep my level because my angle is set to keep my pan upright and I have normal Cartesians pan upright and I have normal Cartesians pan upright and I have normal Cartesians functioning when you may note that functioning when you may note that functioning when you may note that because my track is a master my extend because my track is a master my extend because my track is a master my extend is the axis that allows me to move in is the axis that allows me to move in is the axis that allows me to move in Cartesians and of course the interesting facet of and of course the interesting facet of this is that if I want to use my track this is that if I want to use my track this is that if I want to use my track while I am in a Cartesian setup of while I am in a Cartesian setup of while I am in a Cartesian setup of course I will not be moving the camera so there I have moved my master axis so there I have moved my master axis which defines the Cartesian calculations which defines the Cartesian calculations which defines the Cartesian calculations but I'm not moving my camera because I but I'm not moving my camera because I but I'm not moving my camera because I haven't told the camera to move so here haven't told the camera to move so here haven't told the camera to move so here I'm moving my master axis and I am I'm moving my master axis and I am I'm moving my master axis and I am shifting my rig and my camera is staying shifting my rig and my camera is staying shifting my rig and my camera is staying still still still this is a very useful function if I Mead this is a very useful function if I Mead this is a very useful function if I Mead to plot a smooth a well-thought-out to plot a smooth a well-thought-out to plot a smooth a well-thought-out movement in order to have as fast and movement in order to have as fast and movement in order to have as fast and smooth the movement as I need I may need smooth the movement as I need I may need smooth the movement as I need I may need to move the body of the machine from to move the body of the machine from to move the body of the machine from position to position in order to be able position to position in order to be able position to position in order to be able to better do my moves if I now go out of to better do my moves if I now go out of to better do my moves if I now go out of my head level situation so my angle is my head level situation so my angle is my head level situation so my angle is also available for me to move my angle also available for me to move my angle also available for me to move my angle also is if I look in my setups a master also is if I look in my setups a master also is if I look in my setups a master axis which means that were I to move it the camera isn't moving in space I'm the camera isn't moving in space I'm going to turn on row level so that my going to turn on row level so that my going to turn on row level so that my role stays level while I do this I can role stays level while I do this I can role stays level while I do this I can male shift my angle and my track which may be a necessary function in which may be a necessary function in order to more easily handle a position order to more easily handle a position order to more easily handle a position that I am programming this has been a mark Roberts motion this has been a mark Roberts motion control training video thank you for control training video thank you for control training video thank you for watching watching watching [Music]