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Simul8 Tutorial: Smooth Tutorial

▶ Simul8 Tutorial: Smooth Tutorial — Watch on YouTube


hi my name is Simona and I am 3d hi my name is Simona and I am 3d supervisor of my robots motion control supervisor of my robots motion control supervisor of my robots motion control in this simulate tutorial I will show in this simulate tutorial I will show in this simulate tutorial I will show you how to use the smooth tool in the you how to use the smooth tool in the you how to use the smooth tool in the same there's one of my favorite motion same there's one of my favorite motion same there's one of my favorite motion control application and it's basically control application and it's basically control application and it's basically using camera trip camera track data out using camera trip camera track data out using camera trip camera track data out of a camera tracking software into flare of a camera tracking software into flare of a camera tracking software into flare in order to reproduce something that in order to reproduce something that in order to reproduce something that you've tried maybe like a stock footage you've tried maybe like a stock footage you've tried maybe like a stock footage or something like that on the motion or something like that on the motion or something like that on the motion control and then you can you know control and then you can you know control and then you can you know achieve very interesting effects like in achieve very interesting effects like in achieve very interesting effects like in this case these guys are looking or this case these guys are looking or this case these guys are looking or actually pretending to look into a pond actually pretending to look into a pond actually pretending to look into a pond what has been trapped from a stock what has been trapped from a stock what has been trapped from a stock footage was an aerial view of a city so footage was an aerial view of a city so footage was an aerial view of a city so when you're going to come those in when you're going to come those in when you're going to come those in you're gonna see these guys actually you're gonna see these guys actually you're gonna see these guys actually looking on top of a city or better in a looking on top of a city or better in a looking on top of a city or better in a pond that looks like a city drawbacks pond that looks like a city drawbacks pond that looks like a city drawbacks off camera tracking however is that when off camera tracking however is that when off camera tracking however is that when you receive the camera you're going to you receive the camera you're going to you receive the camera you're going to have quite noisy animation as you can have quite noisy animation as you can have quite noisy animation as you can see here in the graph editor what does see here in the graph editor what does see here in the graph editor what does that mean well camera tracking picks up that mean well camera tracking picks up that mean well camera tracking picks up noise on the footage as well so no noise on the footage as well so no noise on the footage as well so no matter what can be like even like the matter what can be like even like the matter what can be like even like the smoothest Jolley movement usually gonna smoothest Jolley movement usually gonna smoothest Jolley movement usually gonna have a bit of noise in mostly all the have a bit of noise in mostly all the have a bit of noise in mostly all the animation channel of the camera that animation channel of the camera that animation channel of the camera that you're going to receive from the you're going to receive from the you're going to receive from the post-production has the solar or even post-production has the solar or even post-production has the solar or even flare when you import the camera flare when you import the camera flare when you import the camera movements gonna tell you that the movements gonna tell you that the movements gonna tell you that the movie's gonna run however when you're movie's gonna run however when you're movie's gonna run however when you're practically going to run it on the rig practically going to run it on the rig practically going to run it on the rig on set there is gonna have hiccups is on set there is gonna have hiccups is on set there is gonna have hiccups is going to reproduce all these noise and going to reproduce all these noise and going to reproduce all these noise and you're gonna have that time trying to you're gonna have that time trying to you're gonna have that time trying to run that move you got smoothing in Fleur run that move you got smoothing in Fleur run that move you got smoothing in Fleur obviously it's very clever software but obviously it's very clever software but obviously it's very clever software but you can smooth here as well and that is you can smooth here as well and that is you can smooth here as well and that is what's move to allow you to write so what's move to allow you to write so what's move to allow you to write so smooth works smooth works smooth works on sections of curves I'd like you to on sections of curves I'd like you to on sections of curves I'd like you to introduce to this button in my which is introduce to this button in my which is introduce to this button in my which is buffer curves a focus is really useful buffer curves a focus is really useful buffer curves a focus is really useful you select section of a curve and you you select section of a curve and you you select section of a curve and you buffer it and that means that whatever buffer it and that means that whatever buffer it and that means that whatever you're gonna do to this curve you can you're gonna do to this curve you can you're gonna do to this curve you can have a visual representation of what the have a visual representation of what the have a visual representation of what the curve looked like before so I'm curve looked like before so I'm curve looked like before so I'm selecting these guys here and apply my selecting these guys here and apply my selecting these guys here and apply my smooth tool and as you can see the smooth tool and as you can see the smooth tool and as you can see the keyframes I've selected started to keyframes I've selected started to keyframes I've selected started to smooth out a bit like an ironing board however you can also see how the curve however you can also see how the curve looked like before in the neat thing of looked like before in the neat thing of looked like before in the neat thing of Maya or at least that might allows me to Maya or at least that might allows me to Maya or at least that might allows me to do is to swap the buffer curve with the do is to swap the buffer curve with the do is to swap the buffer curve with the original curve when I've buffered that original curve when I've buffered that original curve when I've buffered that so original so original so original let's move original smooth original let's move original smooth original let's move original smooth original pretty neat pretty neat pretty neat okay so I'm gonna buffer this bit again okay so I'm gonna buffer this bit again okay so I'm gonna buffer this bit again because what I want to show you actually because what I want to show you actually because what I want to show you actually is if I'm selecting one hole let's say is if I'm selecting one hole let's say is if I'm selecting one hole let's say this again this again this again translate and then I'm gonna buffer it translate and then I'm gonna buffer it translate and then I'm gonna buffer it and press the smooth button the first and press the smooth button the first and press the smooth button the first thing I'm gonna notice is that in places thing I'm gonna notice is that in places thing I'm gonna notice is that in places like and I keep smoothing because I like and I keep smoothing because I like and I keep smoothing because I actually want it quite flat that's where actually want it quite flat that's where actually want it quite flat that's where all right still maintaining the general all right still maintaining the general all right still maintaining the general motion but without these nasty bits in motion but without these nasty bits in motion but without these nasty bits in it yes what I wanted to show you is that it yes what I wanted to show you is that it yes what I wanted to show you is that the first keyframe that starts here is the first keyframe that starts here is the first keyframe that starts here is obviously shifted down let's say not too obviously shifted down let's say not too obviously shifted down let's say not too much really I mean the scale is a much really I mean the scale is a much really I mean the scale is a hundred so this is less than two or hundred so this is less than two or hundred so this is less than two or three centimeters three centimeters three centimeters no actually to three millimeters however no actually to three millimeters however no actually to three millimeters however there are director cases where you want there are director cases where you want there are director cases where you want the extremes of the curve being the same the extremes of the curve being the same the extremes of the curve being the same let's say rotate this as you can see at let's say rotate this as you can see at let's say rotate this as you can see at the end of the camera movements the the end of the camera movements the the end of the camera movements the rotation is quite steep here so if it rotation is quite steep here so if it rotation is quite steep here so if it was selecting all of it was selecting all of it was selecting all of it let's buffer it and then I was more than let's buffer it and then I was more than let's buffer it and then I was more than that like if there is no tomorrow as you that like if there is no tomorrow as you that like if there is no tomorrow as you can see the extreme of the curve Y like can see the extreme of the curve Y like can see the extreme of the curve Y like goes up quite a lot I'll swap it back goes up quite a lot I'll swap it back goes up quite a lot I'll swap it back see how easy it is I'm just gonna see how easy it is I'm just gonna see how easy it is I'm just gonna deselect the last sale because what I deselect the last sale because what I deselect the last sale because what I want is the curve to maintain this want is the curve to maintain this want is the curve to maintain this general curvature at the end maybe at general curvature at the end maybe at general curvature at the end maybe at the beginning is one of the curve the beginning is one of the curve the beginning is one of the curve deselect and then that's buffer and then deselect and then that's buffer and then deselect and then that's buffer and then smooth it smooth it smooth it so as you can see this move is taken in so as you can see this move is taken in so as you can see this move is taken in consideration that last two and trying consideration that last two and trying consideration that last two and trying to maintain the curvature at those to maintain the curvature at those to maintain the curvature at those boundary cases however at those boundary boundary cases however at those boundary boundary cases however at those boundary key frames sorry key frames sorry key frames sorry however it's clearly not because it however it's clearly not because it however it's clearly not because it because it's moving the keyframes but because it's moving the keyframes but because it's moving the keyframes but the last two keyframes are not being the last two keyframes are not being the last two keyframes are not being touched the last two keyframe has an touched the last two keyframe has an touched the last two keyframe has an inclination whereas the rest of the inclination whereas the rest of the inclination whereas the rest of the curve doesn't really and this is quite a curve doesn't really and this is quite a curve doesn't really and this is quite a nice use case for this pan tool if you nice use case for this pan tool if you nice use case for this pan tool if you if you haven't seen this pan tool if you haven't seen this pan tool if you haven't seen this pan tool tutorials I invite you to see that's tutorials I invite you to see that's tutorials I invite you to see that's gotta be on the website is another gotta be on the website is another gotta be on the website is another pretty neat show is here it's part of pretty neat show is here it's part of pretty neat show is here it's part of the animation two tools that you receive the animation two tools that you receive the animation two tools that you receive with the second tire of the license of with the second tire of the license of with the second tire of the license of simulate solving and it what basically simulate solving and it what basically simulate solving and it what basically does it reproduces the curvature of the does it reproduces the curvature of the does it reproduces the curvature of the two boundary keyframes so if I was two boundary keyframes so if I was two boundary keyframes so if I was planning it then it would create a nice planning it then it would create a nice planning it then it would create a nice little curve around it and that's little curve around it and that's little curve around it and that's basically show you how to massage curve basically show you how to massage curve basically show you how to massage curve better unlucky another thing that I better unlucky another thing that I better unlucky another thing that I wanted to say about the tool is you can wanted to say about the tool is you can wanted to say about the tool is you can select all the curves and move that will select all the curves and move that will select all the curves and move that will apply this move to all the small all the apply this move to all the small all the apply this move to all the small all the curves that you've selected so that you curves that you've selected so that you curves that you've selected so that you know that you've applied three four five know that you've applied three four five know that you've applied three four five six iteration of the smooth tool to each six iteration of the smooth tool to each six iteration of the smooth tool to each of the curve and the Edit of the camera of the curve and the Edit of the camera of the curve and the Edit of the camera is consistent along all the axes that is is consistent along all the axes that is is consistent along all the axes that is it for this tutorial it for this tutorial it for this tutorial you've got any questions suggestions or you've got any questions suggestions or you've got any questions suggestions or comments just please write as an email comments just please write as an email comments just please write as an email to support at McRoberts welcome to yep