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Chapter: Move Programming

Overview

Move programming covers all aspects of creating, editing, and executing motion sequences in Flair. Includes waypoints, part runs, CGI import, live joystick programming, and job file management.

Scope

  • Waypoint programming
  • Part run setup and issues
  • Job file management
  • Repeat run setup
  • Live joystick move recording
  • Move speed and acceleration
  • Move import from external sources
  • Camera path vs target path
  • Switch camera mount/carts workflow

Official Documentation References

Document Chapter/Section Notes
Flair 7 Operator Manual - PDF p.144: Programming a Move Programming a Move Waypoint programming and move entry
Flair 7 Operator Manual - PDF p.163: Job Type Configuration Job Type Configuration Axis priority, Cartesian priority, tracking/focus controls
Switch camera mount / carts priority — whole document Full document Camera/target path priority
Switch mounts / carts priority — whole document Full document Mount switching reference

Issue Index

Issue Status First Seen
Run A-B Then Return to A - Multiple Pass / A-B-A Workflow Field Guidance 2023-02-11
Dragonframe Stepper Speed To Flair Axis Velocity / Acceleration Field Guidance 2026-05-10
Keyframe Vector Alignment - World vs Camera Orientation Needs Review 2026-02-28
Part Runs From Timecode - CalcTC and Start TC Update Field Guidance 2025-07-07
Stop Points vs Part Runs - What Changes and What Does Not Field Guidance 2022-06-18
Part Run Sections - Selectable Sections and OSC Commands Field Guidance 2025-11-19
Carts Limits - Z Camera Floor Restriction Field Guidance 2025-07-23
Carts Priority - Adjust Track/Base To Preserve Camera Path Field Guidance 2022-09-30
Tracker App Imported Move - 60 FPS Retiming Warning Field Guidance 2023-06-23
Flair.ini and UI Operator Tips - DefaultFrameInc, Browse Speed, Screen Size Field Guidance 2020-05-23