7. Simul8 Tutorial: RigMover Node¶
Playlist: Simul8 Tutorials
AI Summary
In this Simul8 tutorial, we show you how to use the rigmover node. The inverse kinematics solver that allows you to easily animate in 3D any MRMOCO rig.
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, import/export, kinematics, and move programming, while it also touches on spline behaviour, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 30 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:16 — kinematics over that comes with simulate plugin for Maya
- 01:11 — you very briefly all these buttons what they do and how to import rigs and
- 02:22 — the camera that you want to apply the rig move a node to and then ctrl select
- 03:21 — as many notice I'm just going to isolate these rig move a node arrow this
- 04:25 — move manoda the move mode is in track
- 05:13 — for extent angle are at zero and that is
- 06:00 — below the zero what I do is to translate
- 07:36 — and animating all the other axis for you because it's an inverse kinematic so the
- 08:59 — not influence this over okay back to the move what you would typically do let's
- 09:53 — what I can do I've got my first keyframe here you can
- 10:58 — based on the track hint values I gave
- 12:21 — just gonna put the extent back in let's start like that and keyframe it at the
- 13:19 — to show you now is if I back go back to the move mode truck the truck mode let's
- 14:21 — down the ad should be down the at the custom attributes in the rig-move mode
- 15:50 — inclination related to the truck sorry the rail so these are 2 different angle
- 17:05 — line along the left axis what it does is basically with zero on the horizontal
- 18:39 — going through the gimbal so you probably want to either move the camera in this
- 19:26 — can be useful sometimes since we are in move mode truck at the moment I'm going
- 20:15 — I want the base to follow the other side
- 21:38 — back to the other side that option obviously only works when move mode
- 22:46 — say that that's about a feature is the silver is gonna be keeping track of the
- 24:02 — better what I mean so I'm going to detach the rig mover node from the
- 25:38 — on rotate as well and on row so remover select the node and then in rig mover
- 27:45 — alike a cash cow affordable X when they get imported and the rig move or get
- 31:22 — truck at the beginning at the end of the move and now the truck is basically
- 34:55 — it when it's gonna be imported into my you'll see you will have LW rail objects
- 36:26 — top of this one next so at the moment to change the distance of the tilt node
- 37:11 — measurement the rig move our node and the place is where to do that is from
- 38:10 — and hence the translate Y will be negative oh five in the rig mover node
- 39:00 — seems quite okay so from here I can then do what I want I can move the rail I can
