LED Volume — Unreal PC Must Be on Different Subnet from Robot; Secondary IP Assignment¶
Summary¶
On LED volume sets, the Unreal Engine PC is typically on the same LAN as the LED wall processor and other production gear — often on a subnet like 192.168.2.x or 10.0.0.x. The Flair robot network is on a different subnet (commonly 192.168.1.x). To receive camera tracking data from Flair while remaining on the LED wall network, assign a secondary IP address to the Unreal PC's network adapter that matches the Flair tracking data subnet. The Unreal PC then has two IPs — one for the LED wall network, one for the Flair data — and can communicate with both without the robot's network traffic touching the LED wall network.
Community Guidance¶
[RESOLVED] Assign a Secondary IP to the Unreal PC's Network Adapter¶
Community consensus
Windows allows multiple IP addresses on a single network adapter. To add a secondary IP:
- Open Control Panel → Network and Internet → Network Connections.
- Right-click the Unreal PC's network adapter → Properties.
- Select Internet Protocol Version 4 (TCP/IPv4) → Properties.
- Click Advanced.
- Under the IP Settings tab, click Add under IP addresses.
- Enter an IP address on the Flair tracking subnet (e.g.,
192.168.1.50if Flair is at192.168.1.x) and the appropriate subnet mask. - Click OK to save.
- In Flair, set the output destination IP to this secondary address.
- The Unreal PC can now receive Flair tracking data while maintaining its primary LED wall network connection.
confidence_score: 0.92
[RESOLVED] Flair PC Also Needs a Secondary NIC for Rendering Network¶
Community
For the reverse direction (Flair PC talking to the Unreal PC on the rendering network), the Flair PC itself may need a secondary NIC or secondary IP address configured for the rendering subnet. The primary NIC stays on the InTime/EtherCAT network; the secondary connects to the LED wall production LAN.
See CRITICAL: Unreal Network Broadcast Traffic Warning — the secondary NIC on the Flair PC must be firewall-isolated so that rendering network broadcast traffic cannot reach the InTime side.
confidence_score: 0.90
[INFORMATIONAL] Reserved IP Ranges — Avoid Conflicts¶
Community — see NET-ip-reserved-addresses.md
Flair's InTime network uses specific IP ranges for its hardware nodes. Ensure the secondary IP address assigned to the Unreal PC does not fall within the reserved InTime/robot address range. Typical safe addresses for the secondary IP are in the upper range of the subnet (e.g., .50–.99) away from hardware node addresses.
confidence_score: 0.88
Related Issues¶
- See also: CRITICAL: Unreal Network Broadcast Traffic Warning
- See also: LED Volume Genlock Setup
- See also: Reserved IP Addresses and Network Conflicts
- See also: Dragonframe — Secondary NIC Required
- See also: FreeD / OSC to Unreal — Setup