29. Exporting FBX with reference points from Flair to Maya¶
Playlist: Flair Training Videos
AI Summary
This tutorial goes over exporting an FBX file from Flair with reference points and then importing it to Maya.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, Maya workflows, import/export, and kinematics, while it also touches on move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:07 — in this tutorial i will show you how to export reference points
- 00:59 — got blue plate and frame number zero so zero from 99.
- 01:47 — the fbx the first thing i notice is that
- 02:57 — and watch the tutorial the previous tutorial on how to import reference
- 04:11 — tweak the camera animation in order to match properly that offset
- 04:58 — before shooting a motion control move
- 05:46 — quite accurate and that the kinematic also are probably quite
- 06:40 — right the next thing that i want to do is to import a
- 07:26 — a geometry to survey data
- 08:12 — 3d geometry
- 09:21 — let's look at the geometry for a top
- 10:24 — what i would do is to select the camera node the group node of the camera
