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29. Exporting FBX with reference points from Flair to Maya

Playlist: Flair Training Videos

YouTube thumbnail for Exporting FBX with reference points from Flair to Maya

Title: Exporting FBX with reference points from Flair to Maya
Duration: 11:18
Video ID: JNtJABtl94g
Topics: CGI matching, EtherCAT, Maya workflows, import/export, kinematics, move programming, target tracking, track calibration, zeroing, CAMERA_RED

AI Summary

This tutorial goes over exporting an FBX file from Flair with reference points and then importing it to Maya.

For operators using this as a reference, the main focus is CGI matching, EtherCAT, Maya workflows, import/export, and kinematics, while it also touches on move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.

The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.

The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.

Chapters