10. Simul8 Tutorial: 3 node camera animation in carts¶
Playlist: Simul8 Tutorials
AI Summary
In this tutorial we’ll show how to export a 3 node camera animation in carts from Simul8 to Flair.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, Maya workflows, import/export, and move programming, while it also touches on spline behaviour and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 18 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:07 — control in the simulated tutorial i will show you how to export a camera movement
- 00:59 — a camera aim and up in maya
- 01:56 — i'll delete this you won't need a three notes camera in maya in order to
- 03:02 — let's parent constraint remover node to the
- 03:58 — um let's keep the track here
- 04:56 — bake out or export a move frame by frame so
- 05:50 — rig root node
- 06:38 — check on the keyframes for sparse export
- 07:24 — just got two lines of data inside my exported move
- 08:16 — so same rig remover node
- 09:03 — good cards that is basically very close to our export from maya
- 09:49 — access and in the cgi imports window
- 10:42 — relation to the note the three camera node are the
- 11:29 — so as you can see now on the track i've
- 12:27 — going to ask us to you know reframe or move and
- 13:39 — the lens node offsets it's still the same 24 and
- 14:38 — the curves that are linking the two keyframes in maya
- 15:23 — you import it and that is because of the
