9. Simul8 Import kinematics tutorial¶
Playlist: Simul8 Tutorials
AI Summary
In this Simul8 tutorial we'll show how to import kinematics and axis limits from Flair to Simul8 in order to have matching values on both systems.
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, axis limits, import/export, and kinematics, while it also touches on motion smoothing, move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 11 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:15 — features introduced with version 1.0.5 import rig kinematics from flare and
- 01:04 — if you want and they should be the same let's close this and go to maya
- 02:45 — everything accordingly to that however in maya the height of the base
- 03:44 — that in these flair kinematics setup the height of the rail from the ground
- 04:40 — different and then import it back to
- 05:47 — over to your rig mover shape node in to
- 06:35 — it's it's for fur so what you want to do it's very similar to how to export the
- 08:00 — nothing to change here it looks all right so let's open maya
- 08:53 — i've got different velocities and different acceleration let's double
- 10:44 — through camera height at zero if you remember from robot kind
- 12:18 — is not going to be like the camera height at zero value is not going to
