6. Simul8 Tutorial: Camera Head Tool¶
Playlist: Simul8 Tutorials
AI Summary
Technical tutorial containing timestamped references for EtherCAT, Maya workflows, axis limits, import/export, motion smoothing.
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, axis limits, import/export, and motion smoothing, while it also touches on move programming, spline behaviour, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 16 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 04:48 — are moving so you would expect only to move the rotates a really the same
- 05:47 — without changing there is oh the rotate order can be found in the transform node
- 06:33 — if you want to move a pan or you want to
- 07:29 — objects each one with one single access so basically what is doing these node
- 08:19 — perspective view here right then what I would do I would select the parent node
- 09:07 — out of nodes and shows your be better how Maya works behind the wood this is
- 10:12 — reason why I will show you later this is a transform node
- 11:15 — is basically having related to the orientation of Maya the global space the
- 12:43 — baked the animation but I left the import active on so I will switch this
- 14:13 — me hide the original camera when I select the camera head node till
- 16:11 — keyframes at the end and at the start of your keyframe selection so now I've
- 17:04 — you see you will see that the purple is they camera head node the one that we
- 19:10 — actually that's back to 100 if I was to create a camera head node on a scaled
- 20:11 — as it stands at the moment the camera had to doesn't keep track of rounds in
- 21:52 — happening here is that is basically not filtering for Euler rotation as Maya
- 22:58 — linear well not really linear but like you've got like a continuous curve which
