Flair Training Videos¶
Longer Flair Classic training videos covering the core operator workflow: moves, curves, target tracking, lens calibration, cartesian control, triggers, sync, importing/exporting, axis setup, rig models, and FBX workflows.
1. 01- Intro to flair Part 1¶
AI Summary
Get familiar with the Flair interface. Learn how to control the axes of a robot, how to store waypoints to create a move and then how to run your move.
For operators using this as a reference, the main focus is motion smoothing, move programming, robot safety, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT and CAMERA_RED, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 3 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
2. 02 - Intro to flair Part 2¶
AI Summary
Learn about curves, speed ramping, pre- and post-roll to achieve the exact look of the motion in your footage you want.
For operators using this as a reference, the main focus is pre/post-roll. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 1 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
3. 03 - Curve Adjustment¶
AI Summary
Look into advanced curve adjustments and focus pulling on multipoint moves.
For operators using this as a reference, the main focus is move programming and spline behaviour. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 10 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:06 — [Music] we're now going to show some curve
- 00:56 — is changing direction not on the Waypoint the spline curve that defined
- 01:45 — fresh middle Mouse it changes the curve
- 02:35 — the Waypoint thus you have two entirely
- 03:33 — tilt to change direction twice if I now calculate that move and look at my
- 04:52 — wish go to a different frame somewhere along that move and slightly change
- 05:37 — moving the camera individually if I were to run that move shoot it waves around
- 06:24 — opportunity now arises having made that move and given it a name
- 07:46 — because other axes were not moving when I need the go to it didn't move to that
- 08:36 — want to focus on rather than not being in focus throughout the move I can add
4. 04 - Target Tracking Part 1¶
AI Summary
Understand the basics of target tracking to keep your subject in frame while moving the robot around it.
For operators using this as a reference, the main focus is move programming and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:30 — something whereby we introduced something called target tracking I'm
- 03:23 — there I have a to position move I'm
- 04:16 — and treat it as you can see from the move although we start looking at the
- 05:01 — going to use something called target tracking I'm going to go to the start of
- 07:03 — and I turn on something called target tracking tracking on and I also make my
- 07:51 — camera looks at the bottle precisely throughout the move this is called
- 08:38 — will be what I am looking at when I do my move this relies on my machine
- 09:30 — correct then I will be able to do accurate target tracking because flare
5. 05 - Target Tracking Part 2¶
AI Summary
Dive deep into more advanced target tracking and learn how to keep your subject in focus throughout the whole move.
For operators using this as a reference, the main focus is move programming, spline behaviour, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
6. 06 - Lens Calibration Part 1¶
AI Summary
Learn how to setup, scale and calibrate the focus axis of a lens in Flair.
For operators using this as a reference, the main focus is axis limits, lens calibration, motion smoothing, move programming, and robot safety, while it also touches on spline behaviour, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
7. 07 - Lens Calibration Part 2¶
AI Summary
Understand the relation between the lens and the robot, and learn how to measure the nodal point of the lens.
For operators using this as a reference, the main focus is lens calibration and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
8. 08 - Cartesian Control¶
AI Summary
Learn how to move the robot in 3D space by X-Y-Z axes instead of direct (joint) axes to easily and quickly manoeuvre to your desired framing.
For operators using this as a reference, the main focus is move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 1 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
9. 09 - TT and cart theory¶
AI Summary
Get a better understanding of cartesian control and it’s relation to target tracking.
For operators using this as a reference, the main focus is move programming and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 9 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:11 — we need to put some theory to understand why target tracking in Cartesian
- 00:58 — my machine so I need a large axis but move my camera in X Y and instead
- 01:57 — thus in order for target tracking to
- 02:43 — to be able to move my camera in 3d space
- 03:32 — defines which axes our target tracking
- 04:30 — therefore I have three large axes that move my camera and define where in space
- 05:17 — camera the target is moving in space so pan as a target tracking axis is obeying
- 06:04 — camera therefore I can move my camera in
- 06:50 — tracking actually he's free to do
10. 10 - Triggers Box and bloop¶
AI Summary
Learn how to sync external devices and events to the movement of the robot and the footage.
For operators using this as a reference, the main focus is CGI matching, firmware flashing, move programming, pre/post-roll, and synchronization. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BLOOP_LIGHT and TRIGGER_BOX, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
11. 11 - Camera Triggering and Synchronisation¶
AI Summary
Learn how to synchronise Flair and the robot to the camera and how to trigger it.
For operators using this as a reference, the main focus is EtherCAT, Phantom workflows, move programming, pre/post-roll, and robot safety, while it also touches on synchronization and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT and CAMERA_PHANTOM, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 3 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
12. 12 - Example Move Program¶
AI Summary
Go through the process of creating a move.
For operators using this as a reference, the main focus is move programming, robot safety, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
13. 13. Browsing and GoTo¶
AI Summary
What care they need to take when doing Gotos, and a method for overcoming it, and a very useful system for checking a move.
For operators using this as a reference, the main focus is HHB, move programming, and robot safety. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes HHB, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 6 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
14. 14. Tracks, Master axes and Cartesians¶
AI Summary
The addition of track and the advantages brought by this and the use of master axes.
For operators using this as a reference, the main focus is move programming, target tracking, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 8 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:13 — having three large Exige you used to move the camera in X Y Z and three small
- 01:09 — to be able to decide which of those target tracking axes are not going to be
- 01:57 — four possible target tracking axes to
- 02:52 — place the whole machine in order to do accurate target tracking the object of
- 03:56 — have my arm stays black because it is a master axis my track is actually x-axis
- 04:45 — order to have that type of job but then if I am in Cartesian view and I move the
- 05:32 — my arm is a target tracking axis so now
- 06:19 — these axes here the track is a master
15. 15. Zeros and Limits¶
AI Summary
Setting up zero positions for the machine and the use of limits.
For operators using this as a reference, the main focus is CGI matching, axis limits, mimic systems, motion smoothing, and robot safety, while it also touches on target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 10 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:22 — necessary and we want to know a reference point about which that file
- 01:07 — and those motors can go to the home zero
- 01:53 — engage the motor and we directly zero
- 02:42 — axis each morning when we turn on the machine needs to go and find its zero
- 03:28 — checked the magnetic edge against a single line on the track encoder this
- 04:26 — there's the magnet counting zero marker
- 05:16 — distance to my hardware limits I have to have Hardware limits on the track that
- 06:02 — at 403 centimeters forward of my datum
- 06:48 — I am trying to make it go run forward it stops on the software limit which I have
- 07:34 — the only reason I need to find home for
16. 16. Exporting Moves¶
AI Summary
Introduction to exporting moves into Maya and other CG platforms.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, import/export, and move programming. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 3 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
17. 17. Importing Moves¶
AI Summary
Introduction to sequences for importing other previs and moves.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, import/export, motion smoothing, and move programming, while it also touches on robot safety, target tracking, and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 10 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:28 — run on your machine so you need to take his pre-visualization and import it into
- 01:21 — view this on our rig model to see what the move is
- 02:07 — to import it again and I'm going to set
- 02:52 — reaching it one of the things I can do is I can move my master axis in order to
- 03:41 — importing every tenth frame which will enable me to better maneuver the job
- 04:31 — three meters in X so it is in the center of my rail I'm also going to bring it
- 05:35 — therefore I'm going to import again at
- 06:21 — have been provisioned iced by a client in a virtual world you can stop dead
- 07:07 — rotated the move to fit better on the
- 08:23 — that works fine if it's on my rail I
18. 18 - Flair Axis Setup¶
AI Summary
How to set up a new Axis or Turntable in Flair.
For operators using this as a reference, the main focus is EtherCAT, HHB, Maya workflows, axis limits, and import/export, while it also touches on mimic systems, motion smoothing, move programming, robot safety, and target tracking. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, CAMERA_RED, HHB, PRECISION_TRACK, ROOTBOX, and TURNTABLE, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 23 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:00 — Intro
- 02:12 — The Axis
- 03:17 — Internal Scale
- 03:43 — Independent Axis
- 04:08 — Tuning
- 05:00 — Control
- 05:43 — Turntable
- 05:59 — Speed
- 07:08 — Scale
- 09:28 — Calculate Scale
- 12:07 — Scale Axis
- 13:27 — Speed Test
- 14:48 — No Mode
- 15:58 — Acceleration
- 17:10 — Goto Velocity
- 18:05 — Turntable Limit
- 19:06 — Zeroing
- 20:47 — Zero
- 20:54 — Zero Offset
- 22:39 — Zero Speed
- 22:50 — Handheld Boss Velocity
- 23:24 — Right Click Setup
- 24:18 — Save as
19. 19 - Milo Introduction¶
AI Summary
An Introduction to the Top Motion Control Rig available worldwide.
For operators using this as a reference, the main focus is CGI matching, import/export, motion smoothing, move programming, and target tracking, while it also touches on track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 5 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
20. 23 - Scaling on a Milo¶
AI Summary
How to do that precision Scaling shot.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, move programming, robot safety, and target tracking, while it also touches on track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
21. 21 - Nodal Offsets¶
AI Summary
How to measure the lens nodal offsets for accurate Filming and Export from Flair.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, import/export, move programming, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 2 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
22. 22 - Rig Model and Animation¶
AI Summary
The use of the Rig model to see your moves, and an Introduction to Animation.
For operators using this as a reference, the main focus is move programming and track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 7 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:13 — okay if I have my kinematics set so that I'm a master is extend rather than track
- 01:00 — there we are I'm now going to pull out slightly using the track button so I'm
- 02:06 — now I have a hundred frames between each of these I'm going to scale that move to
- 02:54 — machine that I can zoom in on and I can also move around if I me too and I can
- 03:59 — go to one frame per second and I'm going to scale my move to fifty frames
- 04:50 — step it will take a frame and move and
- 05:44 — step and have some kind of delay built in before our move continues we can put
23. From Flair to Maya (Part 1)¶
AI Summary
In this tutorial, we learn how to import an FBX with a camera movement from Flair into Maya, including setting up an image sequence as an image plane using a bloop light.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, firmware flashing, import/export, and kinematics, while it also touches on move programming, synchronization, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BLOOP_LIGHT and BOLT, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
24. From Flair to Maya (Part 2)¶
AI Summary
In this part of the tutorial, we learn how to use reference points taken on set, to align an exported camera movement; we also see how to quick fix a camera animation for rough composition purposes.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, import/export, kinematics, and move programming, while it also touches on robot safety, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 20 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:00 —
- 00:03 — welcome back to part 2 of this tutorial importing camera movements
- 01:19 — contextualize the camera movement
- 01:50 — position them in the right place
- 03:35 — set up three camera positions with the rig
- 08:46 — duplicate at frame 0 another locator
- 09:21 — select each locators
- 10:21 — move them along the z axis
- 13:04 — align your camera movement to the geometry
- 14:19 — align the camera to the geometry
- 14:57 — move the locators
- 17:04 — create a a single group containing reference points
- 18:47 — snap it to these locators
- 21:16 — rotate a bit
- 23:01 — calibrate the camera properly with lens
- 25:09 — animate the offset of your camera
- 25:16 — animate the offset in order to match the camera movement better
- 25:47 — analyze the footage
- 27:31 — select back the rotation of the camera group
- 32:05 — start setting up lighting and shadows
25. 20 - Long Arm Milo Introduction¶
AI Summary
The Long Arm version of the Milo, Takes a lens to 6 metres up with Precision.
For operators using this as a reference, the main focus is move programming, robot safety, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
26. FBX Import to Bolt Pedestal¶
AI Summary
In this tutorial learn how to load an FBX file to Flair for the Bolt on Pedestal.
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, import/export, move programming, and robot safety, while it also touches on track calibration. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, CAMERA_RED, and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 10 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:03 — so in this video we're going to be importing our three mode FBX file into a
- 00:51 — positions that may change as soon as we do an import because we're being porting
- 01:38 — version is fully licensed to use FBX so
- 02:41 — that onto my pedestal I can see that I obviously me to move in why probably by
- 04:16 — do this there are two solutions to a an import here and the mathematics can
- 05:24 — managing to do there but I'm getting close to running my move correctly I
- 07:39 — tilt 90 so what I'm going to do is I'm going to go back to my import let me
- 08:38 — that is successfully running the move
- 11:00 — let's have a look and see if I can actually run that says it's too fast but
- 12:08 — 180 frames just to see if that will stretch my move and make it more
27. FBX Import to Bolt on Track (Part 1)¶
AI Summary
In this tutorial learn how to load an FBX file to Flair for the Bolt on Track (Part 1).
For operators using this as a reference, the main focus is EtherCAT, Maya workflows, import/export, motion smoothing, and move programming, while it also touches on target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT, CAMERA_RED, and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 16 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:03 — we're now going to try importing that same move into a ball contract bear in
- 00:51 — up let's have a look at our rig model there we are both on track top mounted
- 01:41 — there's my move there now at first I'm
- 02:27 — import if I look now at that move on my
- 03:27 — what I am importing this choice of using track as a master may not be the optimum
- 04:22 — to rotate my move about my 0 by 90
- 05:14 — points but is actually located on the rail itself now if I try to run that
- 06:18 — possibility of going to arm master so that the track is actually part of the
- 07:25 — is out here so I will be able to better reach and do things and my track is
- 08:12 — let's put 0.8 there and do my import
- 09:00 — move there where my tilt tilts up
- 10:15 — am actually hitting with the camera to solve that problem I need to move my arm
- 11:12 — they're showing me that I have actually reached the move position correct let's
- 11:58 — too fast there by six times it wants to
- 13:09 — let's now just as an experiment stretch part of our move let's go from Waypoint
- 13:57 — fast for the track at with the
28. FBX Import to Bolt on Track (Part 2)¶
AI Summary
In this tutorial learn how to load an FBX file to Flair for the Bolt on Track (Part 2).
For operators using this as a reference, the main focus is Maya workflows, axis limits, import/export, move programming, and track calibration, while it also touches on zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:03 — I think we can safely say that because of the restrictions in the speed of the
- 00:51 — back to a track master this means that
- 01:47 — again there we are again here we have the move but here we have the arm being
- 02:37 — I need so it looks like what I need to do is add some track positions and
- 03:27 — to our start position and I am within reach of the position of the move and I
- 04:14 — forward that way so maybe instead of using 100 and zero I should use 130
- 05:13 — later position let's make it there instead I could of course re-import with
- 06:01 — not exceeding position you made me play him anyway let's try running that track
- 06:47 — total move if we accepted this fastest
- 07:40 — hitting anything without tripping my axes without meeting any limit or speed
- 08:28 — could only create a move that you he
- 09:21 — could put master axes in place in order to prevision eyes the move before
29. Exporting FBX with reference points from Flair to Maya¶
AI Summary
This tutorial goes over exporting an FBX file from Flair with reference points and then importing it to Maya.
For operators using this as a reference, the main focus is CGI matching, EtherCAT, Maya workflows, import/export, and kinematics, while it also touches on move programming, target tracking, track calibration, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes CAMERA_RED and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:07 — in this tutorial i will show you how to export reference points
- 00:59 — got blue plate and frame number zero so zero from 99.
- 01:47 — the fbx the first thing i notice is that
- 02:57 — and watch the tutorial the previous tutorial on how to import reference
- 04:11 — tweak the camera animation in order to match properly that offset
- 04:58 — before shooting a motion control move
- 05:46 — quite accurate and that the kinematic also are probably quite
- 06:40 — right the next thing that i want to do is to import a
- 07:26 — a geometry to survey data
- 08:12 — 3d geometry
- 09:21 — let's look at the geometry for a top
- 10:24 — what i would do is to select the camera node the group node of the camera




























