Carts Priority Hides Pan Flip - Use Axis Graphs and Flip Pan Axis¶
Summary¶
Carts Priority can make the camera path look correct while an underlying axis is near a limit or has flipped to the wrong side. One chat thread described a CGI import where the frustum looked correct in the rig model but the arm/camera were not aligned; the eventual diagnosis was Carts priority deceived me about the axis position. There was a flip in the pan.
The field advice is to inspect axis graphs, look for where Flair thinks an axis is out of range, try Move Effects -> Flip Pan Axis, or continue/rework track movement on the other side to resolve the pan flip.
Symptoms¶
- CGI import frustum is correct but arm/camera are not aligned.
- Error says something is out of range, but everything looks in range in Carts view.
- Carts Priority camera path looks fine but axis graphs reveal a pan flip.
- Move only resolves after continuing the track over to the other side.
- Flip Pan Axis helps avoid the limit for that move.
Community Guidance¶
[CONFIRMED] Check axis graphs, not only the camera path¶
Use the axis graphs to see where Flair thinks the move pops out of range. Carts Priority can preserve XYZ while hiding the physical axis posture that will actually run.
Confidence: 0.86
[LIKELY] Try Flip Pan Axis from Move Effects¶
Use Move Effects -> Flip Pan Axis to see whether flipping the pan side gets the move out of trouble. Save the job first.
Confidence: 0.78
[LIKELY] Rework track/base so pan stays on the useful side¶
If the pan flip comes from track/base placement, continuing the track over to the other side or reducing a base shift may keep the same camera position without pushing pan through the bad solution.
Confidence: 0.8
WhatsApp Excerpts¶
| Timestamp | User | Evidence |
|---|---|---|
| 2026-04-01 10:37 | Chavez.Camera | "Working on a CGI import. The frustum in the rig model is correct but the arm and camera are not aligned." |
| 2026-04-01 11:34 | Chavez.Camera | "I'm having trouble making sense of this error. Everything seems to be in range." |
| 2026-04-01 11:38 | Tom D | "Have a look at your axis graphs and you'll see where the computer thinks it's popping out of range." |
| 2026-04-01 11:38 | Tom D | "Try to Flip Pan Axis in move effects pull down to see if flipping the axis will get you out of trouble for the move." |
| 2026-04-01 12:04 | Chavez.Camera | "Carts priority deceived me about the axis position. There was a flip in the pan, I just continued the track over to the other side to resolve." |