23. From Flair to Maya (Part 1)¶
Playlist: Flair Training Videos
AI Summary
In this tutorial, we learn how to import an FBX with a camera movement from Flair into Maya, including setting up an image sequence as an image plane using a bloop light.
For operators using this as a reference, the main focus is CGI matching, Maya workflows, firmware flashing, import/export, and kinematics, while it also touches on move programming, synchronization, target tracking, and zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BLOOP_LIGHT and BOLT, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 4 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
