Rite Media Plugin for UE4.27 — Requires C++ Project and Manual Recompile¶
Summary¶
Unlike UE5 (which handles plugin compilation automatically), the Rite Media LiveLink plugin in UE4.27 requires a C++ project to compile correctly. Adding the plugin to a Blueprints-only project will fail with a compilation error. The solution is to convert the project to C++ first (File → New C++ Class is enough to enable the C++ build pipeline), then add the plugin and compile. This is a one-time setup step — once the project is C++ and the plugin is compiled, it works like any other plugin.
Symptoms¶
- Adding the Rite Media plugin to a UE4.27 Blueprints project fails with compilation errors.
- "Plugin failed to compile" error when opening the project after adding the plugin.
- Error messages referencing missing
.slnfile or Visual Studio project. - Plugin works in UE5 but not UE4.27 with the same project type.
Community Guidance¶
[RESOLVED] Convert Blueprints Project to C++ First¶
Community — 2022
The Rite Media plugin contains C++ source code that must be compiled against the UE4.27 engine source. Blueprints-only projects do not have the C++ build pipeline configured.
Steps to add C++ support and compile the plugin:
- In UE4.27, open the project that needs the plugin.
- Go to File → New C++ Class and create any simple class (e.g., an empty Actor). This is just to initialise the C++ build system — the class itself is not used.
- UE will prompt to reopen the project with Visual Studio. Allow it.
- Visual Studio 2019 (recommended for UE4.27) must be installed.
- After the C++ project opens, close UE4.27.
- Copy the Rite Media plugin folder to
YourProject/Plugins/(create the folder if needed). - Right-click the
.uprojectfile → Generate Visual Studio project files. - Open the generated
.slnfile in Visual Studio. - Build the project (Ctrl+Shift+B or Build → Build Solution).
- After successful build, open the project in UE4.27.
- The plugin should now be available in the Plugins browser and ready to use.
confidence_score: 0.90
[INFORMATIONAL] Visual Studio Version Requirements for UE4.27¶
Community
UE4.27 requires Visual Studio 2019 (with the "Game development with C++" workload). Visual Studio 2022 can cause compilation errors with UE4. Ensure VS2019 is installed before attempting to compile the plugin.
confidence_score: 0.88
[INFORMATIONAL] UE5 Eliminates This Step Entirely¶
Community
UE5 handles plugin compilation automatically when a project is opened — no manual C++ setup or Visual Studio compilation required. If you have the option to use UE5 rather than UE4.27, the plugin installation is significantly simpler. See Rite Media Plugin for UE5.
confidence_score: 0.93
Related Issues¶
- See also: Rite Media Plugin Setup — IP/Port, Step-by-Step
- See also: Rite Media Plugin for UE5 — 10-Minute Setup
- See also: Getting Started: Flair to Unreal Engine