28. FBX Import to Bolt on Track (Part 2)¶
Playlist: Flair Training Videos
AI Summary
In this tutorial learn how to load an FBX file to Flair for the Bolt on Track (Part 2).
For operators using this as a reference, the main focus is Maya workflows, axis limits, import/export, move programming, and track calibration, while it also touches on zeroing. It should help when deciding which Flair workflow, robot behaviour, or setup area is relevant before opening the full video.
The practical setup context is that hardware referenced includes BOLT and PRECISION_TRACK, and the working environment is Flair Classic. This helps connect the video to the rig, accessory, software environment, or workflow label an operator may already be working with.
The chapter links below provide 12 timestamped jumps into the main setup, demonstration, and workflow moments, making it easier to go straight to the section that matches the issue or task being investigated.
Chapters
- 00:03 — I think we can safely say that because of the restrictions in the speed of the
- 00:51 — back to a track master this means that
- 01:47 — again there we are again here we have the move but here we have the arm being
- 02:37 — I need so it looks like what I need to do is add some track positions and
- 03:27 — to our start position and I am within reach of the position of the move and I
- 04:14 — forward that way so maybe instead of using 100 and zero I should use 130
- 05:13 — later position let's make it there instead I could of course re-import with
- 06:01 — not exceeding position you made me play him anyway let's try running that track
- 06:47 — total move if we accepted this fastest
- 07:40 — hitting anything without tripping my axes without meeting any limit or speed
- 08:28 — could only create a move that you he
- 09:21 — could put master axes in place in order to prevision eyes the move before
