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Keyframe Vector Alignment - World vs Camera Orientation

NEEDS_REVIEW FLAIR 7

Summary

An operator asked whether keyframe vectors can stay aligned with world or camera orientation, so moving a keyframe in X/Y/Z follows the camera view rather than the world axes. No confirmed answer was extracted. This may be a workflow setting, feature request, or limitation.

Symptoms

  • Dragging a keyframe in X/Y/Z moves the camera along world axes rather than relative to the camera's current view direction.
  • You want keyframe vector handles to remain aligned to the camera orientation when adjusting a move in the Flair 7 viewport.
  • You are unsure whether this is a Flair 7 setting, a missing feature, or a known limitation.

Stable ID

ISSUE-MOVE-002

First Reported

2026-02-28 - Marcin Biegunajtys asked about keeping keyframe vectors aligned to world or camera orientation.

Current Community Status

[NEEDS_REVIEW] 2026-02-28 - User: Marcin Biegunajtys

Question found; no confirmed answer extracted.

confidence_score: 0.32

WhatsApp Excerpts

  • 2026-02-28 15:16 - Marcin Biegunajtys asked whether keyframe vectors can stay aligned with world or camera orientation, so moving a keyframe in X/Y/Z follows the camera orientation instead of the world axes.
  • 2026-02-28 15:32 - Stafford suggested putting the camera on that keyframe and nudging it forward using Carts View/Carts World, or using Push In if all points need to move in together.
  • 2026-02-28 19:02 - Heiko Matting suggested Locked View for moving X/Y/Z in camera orientation.
  • 2026-02-28 22:15 - Julian Hermannsen said not for the move or camera coordinates; graph snapping could restrict X or Y, but only on world axes.
  • 2026-02-28 22:17 - Stafford noted that Move Effects -> Push In / Pull Out moves points along their camera orientations.
  • 2026-02-28 22:23 - Chavez.Camera asked whether this referred to moving keyframes in Flair 7 using the rig model, and said the demo only allowed world coordinates.
  • 2026-02-28 22:35 - Niko said quick rig-model adjustment is sometimes possible, but it is only world-coordinate based as far as he knows and lacks precise XYZ values while moving.

Official Documentation