Keyframe Vector Alignment - World vs Camera Orientation¶
Summary¶
An operator asked whether keyframe vectors can stay aligned with world or camera orientation, so moving a keyframe in X/Y/Z follows the camera view rather than the world axes. No confirmed answer was extracted. This may be a workflow setting, feature request, or limitation.
Symptoms¶
- Dragging a keyframe in X/Y/Z moves the camera along world axes rather than relative to the camera's current view direction.
- You want keyframe vector handles to remain aligned to the camera orientation when adjusting a move in the Flair 7 viewport.
- You are unsure whether this is a Flair 7 setting, a missing feature, or a known limitation.
Stable ID¶
ISSUE-MOVE-002
First Reported¶
2026-02-28 - Marcin Biegunajtys asked about keeping keyframe vectors aligned to world or camera orientation.
Current Community Status¶
[NEEDS_REVIEW] 2026-02-28 - User: Marcin Biegunajtys¶
Question found; no confirmed answer extracted.
confidence_score: 0.32
WhatsApp Excerpts¶
- 2026-02-28 15:16 - Marcin Biegunajtys asked whether keyframe vectors can stay aligned with world or camera orientation, so moving a keyframe in X/Y/Z follows the camera orientation instead of the world axes.
- 2026-02-28 15:32 - Stafford suggested putting the camera on that keyframe and nudging it forward using Carts View/Carts World, or using Push In if all points need to move in together.
- 2026-02-28 19:02 - Heiko Matting suggested
Locked Viewfor moving X/Y/Z in camera orientation. - 2026-02-28 22:15 - Julian Hermannsen said not for the move or camera coordinates; graph snapping could restrict X or Y, but only on world axes.
- 2026-02-28 22:17 - Stafford noted that
Move Effects -> Push In / Pull Outmoves points along their camera orientations. - 2026-02-28 22:23 - Chavez.Camera asked whether this referred to moving keyframes in Flair 7 using the rig model, and said the demo only allowed world coordinates.
- 2026-02-28 22:35 - Niko said quick rig-model adjustment is sometimes possible, but it is only world-coordinate based as far as he knows and lacks precise XYZ values while moving.
Related Tutorials¶
- Tutorial: What Is Cartesian Control?
- Tutorial: 03. Curve Adjustment
- Tutorial: 13. Browsing and GoTo
Related Issues¶
- See also: Run A-B Then Return to A - Multiple Pass / A-B-A Workflow
- See also: Camera Orbital + Carts Mode Causes Rig to Drift (Target at Infinity)