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Rite Media LiveLink Plugin for Unreal Engine 5 — 10-Minute Setup

Summary

The Rite Media LiveLink plugin works with Unreal Engine 5 and is available from the GitHub repository (KevinRiTE/RiTE_MRMC_LiveLink). The UE5 version requires no C++ project conversion — it can be added to a Blueprints project directly and the setup takes approximately 10 minutes following the README. The plugin provides real-time camera tracking data from Flair to UE5 via the LiveLink protocol, enabling accurate virtual production on LED volumes. The setup procedure is identical to UE4 except that no recompilation step is needed.

Community Guidance

[RESOLVED] Install and Configure Rite Media Plugin in UE5

Community — 2022

Step-by-step (UE5):

  1. Download the UE5-compatible release from github.com/KevinRiTE/RiTE_MRMC_LiveLink.
  2. Copy the plugin folder to your UE5 project's Plugins/ directory (create it if it doesn't exist).
  3. Open the project in Unreal Editor 5.
  4. When prompted to compile new plugins, click Yes (this happens automatically; no manual C++ step needed unlike UE4.27).
  5. In UE5 Plugins browser (Edit → Plugins), search for "MRMC" or "RiTE" and confirm the plugin is enabled.
  6. Open Window → Live Link.
  7. Click + Source → MRMC LiveLink Source.
  8. Enter the Flair PC's IP address and port 55535.
  9. Confirm the source shows as Connected with incoming data.
  10. In your scene, select a CineCamera Actor and add a LiveLink Controller component.
  11. Set the Subject Name to the MRMC source.
  12. Press Play — camera should track the robot in real time.

Total setup time from a fresh UE5 project: approximately 10 minutes.

confidence_score: 0.92

[RESOLVED] UE5 Does Not Require C++ Project Conversion

Community

Unlike UE4.27 (which requires a C++ project for plugin compilation), UE5 handles the plugin compilation automatically when you first open the project after adding the plugin. This makes the UE5 setup significantly simpler.

confidence_score: 0.93

[INFORMATIONAL] GitHub Releases — Check for Latest UE5 Version

Community

The Rite Media plugin has multiple releases on GitHub targeting different UE versions. Ensure you download the release tagged for your specific UE5 version (5.0, 5.1, 5.2, 5.3, etc.) — mismatched plugin/engine versions will fail to compile. Check the GitHub Releases page for the latest compatible version.

confidence_score: 0.88

YouTube How Motion Control Powers Virtual Production

▶ 01:02 — Real-time camera tracking data into the virtual world

Official Documentation